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300 feet in any dimension, and it appears in an unoc­  also ends if the target is ever outside the spell’s range or
          cupied space you can see on the ground.          if it has total cover from you.

         • You allow up to twenty creatures that you can see to   At Higher Levels. W hen you cast this spell using
          regain all hit points, and you end all effects on them   a spell slot of 2nd level or higher, the initial damage
          described in the greater restoration spell.      increases by 1d12 for each slot level above  1st.

         • You grant up to ten creatures that you can see resis­
          tance to a damage type you choose.               W o r d   o f   R e c a l l

         • You grant up to ten creatures you can see immunity to   6th-level conjuration
          a single spell or other magical effect for 8 hours. For   Casting Time:  1  action
          instance, you could make yourself and all your com ­  Range: 5 feet
          panions immune to a lich’s life drain attack.    Components: V

         • You undo a single recent event by forcing a reroll of   Duration: Instantaneous
          any roll made within the last round (including your
                                                           You and up to five willing creatures within 5 feet of you
          last turn). Reality reshapes itself to accom m odate the
                                                           instantly teleport to a previously designated sanctuary.
          new result. For example, a wish spell could undo an
                                                           You and any creatures that teleport with you appear in
          opponent’s successful save, a foe’s critical hit, or a
                                                           the nearest unoccupied space to the spot you designated
          friend’s failed save. You can force the reroll to be made
                                                           when you prepared your sanctuary (see below). If you
          with advantage or disadvantage, and you can choose
                                                           cast this spell without first preparing a sanctuary, the
          whether to use the reroll or the original roll.
                                                           spell has no effect.
         You might be able to achieve som ething beyond the   You must designate a sanctuary by casting this spell
         scope o f the above examples. State your wish to the DM   within a location, such as a temple, dedicated to or
         as precisely as possible. The DM has great latitude in   strongly linked to your deity. If you attempt to cast the
         ruling what occurs in such an instance; the greater the   spell in this manner in an area that isn’t dedicated to
         wish, the greater the likelihood that som ething goes   your deity, the spell has no effect.
         wrong. This spell might simply fail, the effect you desire
         might only be partly achieved, or you might suffer som e   W r a t h f u l  S m i t e
         unforeseen consequence as a result of how you worded   1st-level evocation
         the wish. For example, wishing that a villain w ere dead
                                                           Casting Time:  1  bonus action
         might propel you forward in time to a period when that
                                                           Range: Self
         villain is no longer alive, effectively removing you from
                                                           Components: V
         the game. Similarly, wishing for a legendary magic item
                                                           Duration: Concentration, up to  1  minute
         or artifact might instantly transport you to the presence
         of the item’s current owner.                      The next time you hit with a melee w eapon attack
          The stress of casting this spell to produce any effect   during this spell’s duration, your attack deals an extra
         other than duplicating another spell w eakens you. After   1d6 psychic damage. Additionally, if the target is a
         enduring that stress, each time you cast a spell until   creature, it must make a W isdom  saving throw or be
         you finish a long rest, you take 1d10 necrotic damage   frightened of you until the spell ends. As an action, the
         per level of that spell. This damage can’t be reduced or   creature can make a W isdom  check against your spell
         prevented in any way. In addition, your Strength drops   save DC to steel its resolve and end this spell.
         to 3, if it isn’t 3 or lower already, for 2d4 days. For each
                                                           Z o n e   o f  T r u t h
         of those days that you spend resting and doing nothing
                                                           2nd-level enchantment
         m ore than light activity, your remaining recovery time
         decreases by 2 days. Finally, there is a 33 percent   Casting Time:  1  action
         chance that you are unable to cast wish ever again if you   Range: 60 feet
         suffer this stress.                               Components: V, S
                                                           Duration:  10 minutes
        W i t c h   B o l t
                                                           You create a m agical zone that guards against deception
         1st-level evocation
                                                           in a  15-foot-radius sphere centered on a point o f your
         Casting Time:  1  action                          choice within range. Until the spell ends, a creature
         Range: 30 feet                                    that enters the spell’s area for the first time on a turn
         Components: V, S, M (a twig from a tree that has been   or starts its turn there must make a Charisma saving
          struck by lightning)                             throw. On a failed save, a creature can’t speak a
         Duration: Concentration, up to  1  minute         deliberate lie while in the radius. You know whether
        A beam  of crackling, blue energy lances out toward   each creature succeeds or fails on its saving throw.
         a creature within range, form ing a sustained arc of   An affected creature is aware o f the spell and can thus
        lightning between you and the target. Make a ranged   avoid answering questions to which it would normally
        spell attack against that creature. On a hit, the target   respond with a lie. Such a creature can be evasive in
                                                           its answers as long as it remains within the boundaries
        takes  1d12 lightning damage, and on each of your turns
        for the duration, you can use your action to deal  1d12   of the truth.
        lightning damage to the target automatically. The spell
        ends if you use your action to do anything else. The spell
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