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300 feet in any dimension, and it appears in an unoc also ends if the target is ever outside the spell’s range or
cupied space you can see on the ground. if it has total cover from you.
• You allow up to twenty creatures that you can see to At Higher Levels. W hen you cast this spell using
regain all hit points, and you end all effects on them a spell slot of 2nd level or higher, the initial damage
described in the greater restoration spell. increases by 1d12 for each slot level above 1st.
• You grant up to ten creatures that you can see resis
tance to a damage type you choose. W o r d o f R e c a l l
• You grant up to ten creatures you can see immunity to 6th-level conjuration
a single spell or other magical effect for 8 hours. For Casting Time: 1 action
instance, you could make yourself and all your com Range: 5 feet
panions immune to a lich’s life drain attack. Components: V
• You undo a single recent event by forcing a reroll of Duration: Instantaneous
any roll made within the last round (including your
You and up to five willing creatures within 5 feet of you
last turn). Reality reshapes itself to accom m odate the
instantly teleport to a previously designated sanctuary.
new result. For example, a wish spell could undo an
You and any creatures that teleport with you appear in
opponent’s successful save, a foe’s critical hit, or a
the nearest unoccupied space to the spot you designated
friend’s failed save. You can force the reroll to be made
when you prepared your sanctuary (see below). If you
with advantage or disadvantage, and you can choose
cast this spell without first preparing a sanctuary, the
whether to use the reroll or the original roll.
spell has no effect.
You might be able to achieve som ething beyond the You must designate a sanctuary by casting this spell
scope o f the above examples. State your wish to the DM within a location, such as a temple, dedicated to or
as precisely as possible. The DM has great latitude in strongly linked to your deity. If you attempt to cast the
ruling what occurs in such an instance; the greater the spell in this manner in an area that isn’t dedicated to
wish, the greater the likelihood that som ething goes your deity, the spell has no effect.
wrong. This spell might simply fail, the effect you desire
might only be partly achieved, or you might suffer som e W r a t h f u l S m i t e
unforeseen consequence as a result of how you worded 1st-level evocation
the wish. For example, wishing that a villain w ere dead
Casting Time: 1 bonus action
might propel you forward in time to a period when that
Range: Self
villain is no longer alive, effectively removing you from
Components: V
the game. Similarly, wishing for a legendary magic item
Duration: Concentration, up to 1 minute
or artifact might instantly transport you to the presence
of the item’s current owner. The next time you hit with a melee w eapon attack
The stress of casting this spell to produce any effect during this spell’s duration, your attack deals an extra
other than duplicating another spell w eakens you. After 1d6 psychic damage. Additionally, if the target is a
enduring that stress, each time you cast a spell until creature, it must make a W isdom saving throw or be
you finish a long rest, you take 1d10 necrotic damage frightened of you until the spell ends. As an action, the
per level of that spell. This damage can’t be reduced or creature can make a W isdom check against your spell
prevented in any way. In addition, your Strength drops save DC to steel its resolve and end this spell.
to 3, if it isn’t 3 or lower already, for 2d4 days. For each
Z o n e o f T r u t h
of those days that you spend resting and doing nothing
2nd-level enchantment
m ore than light activity, your remaining recovery time
decreases by 2 days. Finally, there is a 33 percent Casting Time: 1 action
chance that you are unable to cast wish ever again if you Range: 60 feet
suffer this stress. Components: V, S
Duration: 10 minutes
W i t c h B o l t
You create a m agical zone that guards against deception
1st-level evocation
in a 15-foot-radius sphere centered on a point o f your
Casting Time: 1 action choice within range. Until the spell ends, a creature
Range: 30 feet that enters the spell’s area for the first time on a turn
Components: V, S, M (a twig from a tree that has been or starts its turn there must make a Charisma saving
struck by lightning) throw. On a failed save, a creature can’t speak a
Duration: Concentration, up to 1 minute deliberate lie while in the radius. You know whether
A beam of crackling, blue energy lances out toward each creature succeeds or fails on its saving throw.
a creature within range, form ing a sustained arc of An affected creature is aware o f the spell and can thus
lightning between you and the target. Make a ranged avoid answering questions to which it would normally
spell attack against that creature. On a hit, the target respond with a lie. Such a creature can be evasive in
its answers as long as it remains within the boundaries
takes 1d12 lightning damage, and on each of your turns
for the duration, you can use your action to deal 1d12 of the truth.
lightning damage to the target automatically. The spell
ends if you use your action to do anything else. The spell

