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nearest unoccupied space on your side of the portal. You Components: V
gain no special power over the creature, and it is free to Duration: 8 hours
act as the DM deems appropriate. It might leave, attack
A Large spectral guardian appears and hovers for the
you, or help you.
duration in an unoccupied space of your choice that you
Globe of Invulnerability can see within range. The guardian occupies that space
and is indistinct except for a gleaming sword and shield
6th-level abjuration
emblazoned with the symbol of your deity.
Casting Time: 1 action Any creature hostile to you that moves to a space
Range: Self (10-foot radius) within 10 feet of the guardian for the first time on a turn
Components: V, S, M (a glass or crystal bead that must succeed on a Dexterity saving throw. The creature
shatters when the spell ends) takes 20 radiant damage on a failed save, or half as much
Duration: Concentration, up to 1 minute damage on a successful one. The guardian vanishes
An immobile, faintly shimmering barrier springs into when it has dealt a total of 60 damage.
existence in a 10-foot radius around you and remains for Guidance
the duration.
Divination cantrip
Any spell of 5th level or lower cast from outside the
barrier can’t affect creatures or objects within it, even Casting Time: 1 action
if the spell is cast using a higher level spell slot. Such a Range: Touch
spell can target creatures and objects within the barrier, Components: V, S
but the spell has no effect on them. Similarly, the area Duration: Concentration, up to 1 minute
within the barrier is excluded from the areas affected by
You touch one willing creature. Once before the spell
such spells.
ends, the target can roll a d4 and add the number rolled
At Higher Levels. When you cast this spell using a
to one ability check of its choice. It can roll the die before
spell slot of 7th level or higher, the barrier blocks spells of
or after making the ability check. The spell then ends.
one level higher for each slot level above 6th.
Guiding Bolt
Greater Invisibility
1st-level evocation
4th-level illusion
Casting Time: 1 action
Casting Time: 1 action
Range: 120 feet
Range: Touch
Components: V, S
Components: V, S
Duration: 1 round
Duration: Concentration, up to 1 minute
A flash of light streaks toward a creature of your choice
You or a creature you touch becomes invisible until the
within range. Make a ranged spell attack against the tar-
spell ends. Anything the target is wearing or carrying is
get. On a hit, the target takes 4d6 radiant damage, and
invisible as long as it is on the target’s person.
the next attack roll made against this target before the
Greater Restoration end of your next turn has advantage, thanks to the mysti-
cal dim light glittering on the target until then.
5th-level abjuration
At Higher Levels. When you cast this spell using a
Casting Time: 1 action spell slot of 2nd level or higher, the damage increases by
Range: Touch 1d6 for each slot level above 1st.
Components: V, S, M (diamond dust worth at least 100
gp, which the spell consumes) Harm
Duration: Instantaneous 6th-level necromancy
You imbue a creature you touch with positive energy to Casting Time: 1 action
undo a debilitating effect. You can reduce the target’s Range: 60 feet
exhaustion level by one, or end one of the following Components: V, S
effects on the target: Duration: Instantaneous
• One effect that charmed or petrified the target You unleash a virulent disease on a creature that you can
• One curse, including the target’s attunement to a see within range. The target must make a Constitution
cursed magic item saving throw. On a failed save, it takes 14d6 necrotic
• Any reduction to one of the target’s ability scores damage, or half as much damage on a successful save.
• One effect reducing the target’s hit point maximum The damage can’t reduce the target’s hit points below 1.
If the target fails the saving throw, its hit point maximum
Guardian of Faith is reduced for 1 hour by an amount equal to the necrotic
4th-level conjuration damage it took. Any effect that removes a disease allows
Casting Time: 1 action a creature’s hit point maximum to return to normal be-
Range: 30 feet fore that time passes.
Haste
3rd-level transmutation
Casting Time: 1 action
Chapter 11: Spells
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D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.

