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nearest unoccupied space on your side of the portal. You   Components: V
            gain no special power over the creature, and it is free to   Duration: 8 hours
            act as the DM deems appropriate. It might leave, attack
                                                               A Large spectral guardian appears and hovers for the
            you, or help you.
                                                               duration in an unoccupied space of your choice that you
            Globe of Invulnerability                           can see within range. The guardian occupies that space
                                                               and is indistinct except for a gleaming sword and shield
            6th-level abjuration
                                                               emblazoned with the symbol of your deity.
            Casting Time: 1 action                               Any creature hostile to you that moves to a space
            Range: Self (10-foot radius)                       within 10 feet of the guardian for the first time on a turn
            Components: V, S, M (a glass or crystal bead that   must succeed on a Dexterity saving throw. The creature
             shatters when the spell ends)                     takes 20 radiant damage on a failed save, or half as much
            Duration: Concentration, up to 1 minute            damage on a successful one. The guardian vanishes
            An immobile, faintly shimmering barrier springs into   when it has dealt a total of 60 damage.
            existence in a 10-foot radius around you and remains for   Guidance
            the duration.
                                                               Divination cantrip
              Any spell of 5th level or lower cast from outside the
            barrier can’t affect creatures or objects within it, even   Casting Time: 1 action
            if the spell is cast using a higher level spell slot. Such a   Range: Touch
            spell can target creatures and objects within the barrier,   Components: V, S
            but the spell has no effect on them. Similarly, the area   Duration: Concentration, up to 1 minute
            within the barrier is excluded from the areas affected by
                                                               You touch one willing creature. Once before the spell
            such spells.
                                                               ends, the target can roll a d4 and add the number rolled
              At Higher Levels. When you cast this spell using a
                                                               to one ability check of its choice. It can roll the die before
            spell slot of 7th level or higher, the barrier blocks spells of
                                                               or after making the ability check. The spell then ends.
            one level higher for each slot level above 6th.
                                                               Guiding Bolt
            Greater Invisibility
                                                               1st-level evocation
            4th-level illusion
                                                               Casting Time: 1 action
            Casting Time: 1 action
                                                               Range: 120 feet
            Range: Touch
                                                               Components: V, S
            Components: V, S
                                                               Duration: 1 round
            Duration: Concentration, up to 1 minute
                                                               A flash of light streaks toward a creature of your choice
            You or a creature you touch becomes invisible until the
                                                               within range. Make a ranged spell attack against the tar-
            spell ends. Anything the target is wearing or carrying is
                                                               get. On a hit, the target takes 4d6 radiant damage, and
            invisible as long as it is on the target’s person.
                                                               the next attack roll made against this target before the
            Greater Restoration                                end of your next turn has advantage, thanks to the mysti-
                                                               cal dim light glittering on the target until then.
            5th-level abjuration
                                                                 At Higher Levels. When you cast this spell using a
            Casting Time: 1 action                             spell slot of 2nd level or higher, the damage increases by
            Range: Touch                                       1d6 for each slot level above 1st.
            Components: V, S, M (diamond dust worth at least 100
             gp, which the spell consumes)                     Harm
            Duration: Instantaneous                            6th-level necromancy
            You imbue a creature you touch with positive energy to   Casting Time: 1 action
            undo a debilitating effect. You can reduce the target’s   Range: 60 feet
            exhaustion level by one, or end one of the following   Components: V, S
            effects on the target:                             Duration: Instantaneous
            •  One effect that charmed or petrified the target  You unleash a virulent disease on a creature that you can
            •  One curse, including the target’s attunement to a   see within range. The target must make a Constitution
             cursed magic item                                 saving throw. On a failed save, it takes 14d6 necrotic
            •  Any reduction to one of the target’s ability scores  damage, or half as much damage on a successful save.
            •  One effect reducing the target’s hit point maximum  The damage can’t reduce the target’s hit points below 1.
                                                               If the target fails the saving throw, its hit point maximum
            Guardian of Faith                                  is reduced for 1 hour by an amount equal to the necrotic
            4th-level conjuration                              damage it took. Any effect that removes a disease allows
            Casting Time: 1 action                             a creature’s hit point maximum to return to normal be-
            Range: 30 feet                                     fore that time passes.
                                                               Haste
                                                               3rd-level transmutation
                                                               Casting Time: 1 action

                                                                                              Chapter 11: Spells
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                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
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