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Spell Descriptions                                   Spells. Any active spell or other magical effect on a
                                                               creature or an object in the sphere is suppressed while
            The spells are presented in alphabetical order.    the creature or object is in it.
            Acid Splash                                          Magic Items. The properties and powers of magic
                                                               items are suppressed in the sphere. For example, a
            Conjuration cantrip
                                                               +1 longsword in the sphere functions as a nonmagical
            Casting Time: 1 action                             longsword.
            Range: 60 feet                                       A magic weapon’s properties and powers are sup-
            Components: V, S                                   pressed if it is used against a target in the sphere or
            Duration: Instantaneous                            wielded by an attacker in the sphere. If a magic weapon
                                                               or a piece of magic ammunition fully leaves the sphere
            You hurl a bubble of acid. Choose one or two creatures
                                                               (for example, if you fire a magic arrow or throw a magic
            you can see within range. If you choose two, they must
                                                               spear at a target outside the sphere), the magic of the
            be within 5 feet of each other. A target must succeed on a
                                                               item ceases to be suppressed as soon as it exits.
            Dexterity saving throw or take 1d6 acid damage.
                                                                 Magical Travel. Teleportation and planar travel fail to
              This spell’s damage increases by 1d6 when you reach
                                                               work in the sphere, whether the sphere is the destination
            5th level (2d6), 11th level (3d6), and 17th level (4d6).
                                                               or the departure point for such magical travel. A portal
            Aid                                                to another location, world, or plane of existence, as well
            2nd-level abjuration                               as an opening to an extradimensional space such as that
                                                               created by the rope trick spell, temporarily closes while
            Casting Time: 1 action
                                                               in the sphere.
            Range: 30 feet
                                                                 Creatures and Objects. A creature or object sum-
            Components: V, S, M (a tiny strip of white cloth)
                                                               moned or created by magic temporarily winks out of
            Duration: 8 hours
                                                               existence in the sphere. Such a creature instantly reap-
            Your spell bolsters your allies with toughness and re-  pears once the space the creature occupied is no longer
            solve. Choose up to three creatures within range. Each   within the sphere.
            target’s hit point maximum and current hit points in-    Dispel Magic. Spells and magical effects such as dispel
            crease by 5 for the duration.                      magic have no effect on the sphere. Likewise, the spheres
              At Higher Levels. When you cast this spell using a   created by different antimagic field spells don’t nullify
            spell slot of 3rd level or higher, a target’s hit points in-  each other.
            crease by an additional 5 for each slot level above 2nd.
                                                               Arcane Eye
            Antimagic Field                                    4th-level divination
            8th-level abjuration
                                                               Casting Time: 1 action
            Casting Time: 1 action                             Range: 30 feet
            Range: Self (10-foot-radius sphere)                Components: V, S, M (a bit of bat fur)
            Components: V, S, M (a pinch of powdered iron or   Duration: Concentration, up to 1 hour
             iron filings)
                                                               You create an invisible, magical eye within range that
            Duration: Concentration, up to 1 hour
                                                               hovers in the air for the duration.
            A 10-foot-radius invisible sphere of antimagic surrounds     You mentally receive visual information from the eye,
            you. This area is divorced from the magical energy that   which has normal vision and darkvision out to 30 feet.
            suffuses the multiverse. Within the sphere, spells can’t   The eye can look in every direction.
            be cast, summoned creatures disappear, and even magic     As an action, you can move the eye up to 30 feet in
            items become mundane. Until the spell ends, the sphere   any direction. There is no limit to how far away from
            moves with you, centered on you.                   you the eye can move, but it can’t enter another plane of
              Spells and other magical effects, except those created   existence. A solid barrier blocks the eye’s movement, but
            by an artifact or a deity, are suppressed in the sphere   the eye can pass through an opening as small as 1 inch
            and can’t protrude into it. A slot expended to cast a sup-  in diameter.
            pressed spell is consumed. While an effect is suppressed,
            it doesn’t function, but the time it spends suppressed   Arcane Lock
            counts against its duration.                       2nd-level abjuration
              Targeted Effects. Spells and other magical effects,   Casting Time: 1 action
            such as magic missile and charm person, that target   Range: Touch
            a creature or an object in the sphere have no effect on   Components: V, S, M (gold dust worth at least 25 gp,
            that target.                                        which the spell consumes)
              Areas of Magic. The area of another spell or magical   Duration: Until dispelled
            effect, such as fireball, can’t extend into the sphere. If the
                                                               You touch a closed door, window, gate, chest, or other en-
            sphere overlaps an area of magic, the part of the area
                                                               tryway, and it becomes locked for the duration. You and
            that is covered by the sphere is suppressed. For example,
                                                               the creatures you designate when you cast this spell can
            the flames created by a wall of fire are suppressed within
                                                               open the object normally. You can also set a password
            the sphere, creating a gap in the wall if the overlap is
                                                               that, when spoken within 5 feet of the object, suppresses
            large enough.
                                                               this spell for 1 minute. Otherwise, it is impassable
                                                                                              Chapter 11: Spells
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                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
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