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Spell Descriptions Spells. Any active spell or other magical effect on a
creature or an object in the sphere is suppressed while
The spells are presented in alphabetical order. the creature or object is in it.
Acid Splash Magic Items. The properties and powers of magic
items are suppressed in the sphere. For example, a
Conjuration cantrip
+1 longsword in the sphere functions as a nonmagical
Casting Time: 1 action longsword.
Range: 60 feet A magic weapon’s properties and powers are sup-
Components: V, S pressed if it is used against a target in the sphere or
Duration: Instantaneous wielded by an attacker in the sphere. If a magic weapon
or a piece of magic ammunition fully leaves the sphere
You hurl a bubble of acid. Choose one or two creatures
(for example, if you fire a magic arrow or throw a magic
you can see within range. If you choose two, they must
spear at a target outside the sphere), the magic of the
be within 5 feet of each other. A target must succeed on a
item ceases to be suppressed as soon as it exits.
Dexterity saving throw or take 1d6 acid damage.
Magical Travel. Teleportation and planar travel fail to
This spell’s damage increases by 1d6 when you reach
work in the sphere, whether the sphere is the destination
5th level (2d6), 11th level (3d6), and 17th level (4d6).
or the departure point for such magical travel. A portal
Aid to another location, world, or plane of existence, as well
2nd-level abjuration as an opening to an extradimensional space such as that
created by the rope trick spell, temporarily closes while
Casting Time: 1 action
in the sphere.
Range: 30 feet
Creatures and Objects. A creature or object sum-
Components: V, S, M (a tiny strip of white cloth)
moned or created by magic temporarily winks out of
Duration: 8 hours
existence in the sphere. Such a creature instantly reap-
Your spell bolsters your allies with toughness and re- pears once the space the creature occupied is no longer
solve. Choose up to three creatures within range. Each within the sphere.
target’s hit point maximum and current hit points in- Dispel Magic. Spells and magical effects such as dispel
crease by 5 for the duration. magic have no effect on the sphere. Likewise, the spheres
At Higher Levels. When you cast this spell using a created by different antimagic field spells don’t nullify
spell slot of 3rd level or higher, a target’s hit points in- each other.
crease by an additional 5 for each slot level above 2nd.
Arcane Eye
Antimagic Field 4th-level divination
8th-level abjuration
Casting Time: 1 action
Casting Time: 1 action Range: 30 feet
Range: Self (10-foot-radius sphere) Components: V, S, M (a bit of bat fur)
Components: V, S, M (a pinch of powdered iron or Duration: Concentration, up to 1 hour
iron filings)
You create an invisible, magical eye within range that
Duration: Concentration, up to 1 hour
hovers in the air for the duration.
A 10-foot-radius invisible sphere of antimagic surrounds You mentally receive visual information from the eye,
you. This area is divorced from the magical energy that which has normal vision and darkvision out to 30 feet.
suffuses the multiverse. Within the sphere, spells can’t The eye can look in every direction.
be cast, summoned creatures disappear, and even magic As an action, you can move the eye up to 30 feet in
items become mundane. Until the spell ends, the sphere any direction. There is no limit to how far away from
moves with you, centered on you. you the eye can move, but it can’t enter another plane of
Spells and other magical effects, except those created existence. A solid barrier blocks the eye’s movement, but
by an artifact or a deity, are suppressed in the sphere the eye can pass through an opening as small as 1 inch
and can’t protrude into it. A slot expended to cast a sup- in diameter.
pressed spell is consumed. While an effect is suppressed,
it doesn’t function, but the time it spends suppressed Arcane Lock
counts against its duration. 2nd-level abjuration
Targeted Effects. Spells and other magical effects, Casting Time: 1 action
such as magic missile and charm person, that target Range: Touch
a creature or an object in the sphere have no effect on Components: V, S, M (gold dust worth at least 25 gp,
that target. which the spell consumes)
Areas of Magic. The area of another spell or magical Duration: Until dispelled
effect, such as fireball, can’t extend into the sphere. If the
You touch a closed door, window, gate, chest, or other en-
sphere overlaps an area of magic, the part of the area
tryway, and it becomes locked for the duration. You and
that is covered by the sphere is suppressed. For example,
the creatures you designate when you cast this spell can
the flames created by a wall of fire are suppressed within
open the object normally. You can also set a password
the sphere, creating a gap in the wall if the overlap is
that, when spoken within 5 feet of the object, suppresses
large enough.
this spell for 1 minute. Otherwise, it is impassable
Chapter 11: Spells
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D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.

