Page 90 - DnD_BasicRules_2018
P. 90

Commune                                            Components: S
            5th-level divination (ritual)                      Duration: Instantaneous
            Casting Time: 1 minute                             You attempt to interrupt a creature in the process of cast-
            Range: Self                                        ing a spell. If the creature is casting a spell of 3rd level
            Components: V, S, M (incense and a vial of holy or   or lower, its spell fails and has no effect. If it is casting a
             unholy water)                                     spell of 4th level or higher, make an ability check using
            Duration: 1 minute                                 your spellcasting ability. The DC equals 10 + the spell’s
                                                               level. On a success, the creature’s spell fails and has
            You contact your deity or a divine proxy and ask up to
                                                               no effect.
            three questions that can be answered with a yes or no.
                                                                 At Higher Levels. When you cast this spell using a
            You must ask your questions before the spell ends. You
                                                               spell slot of 4th level or higher, the interrupted spell has
            receive a correct answer for each question.
                                                               no effect if its level is less than or equal to the level of the
              Divine beings aren’t necessarily omniscient, so you
                                                               spell slot you used.
            might receive “unclear” as an answer if a question
            pertains to information that lies beyond the deity’s   Cure Wounds
            knowledge. In a case where a one-word answer could be
                                                               1st-level evocation
            misleading or contrary to the deity’s interests, the DM
            might offer a short phrase as an answer instead.   Casting Time: 1 action
              If you cast the spell two or more times before finish-  Range: Touch
            ing your next long rest, there is a cumulative 25 percent   Components: V, S
            chance for each casting after the first that you get no an-  Duration: Instantaneous
            swer. The DM makes this roll in secret.            A creature you touch regains a number of hit points equal
            Comprehend Languages                               to 1d8 + your spellcasting ability modifier. This spell has
                                                               no effect on undead or constructs.
            1st-level divination (ritual)                        At Higher Levels. When you cast this spell using a
            Casting Time: 1 action                             spell slot of 2nd level or higher, the healing increases by
            Range: Self                                        1d8 for each slot level above 1st.
            Components: V, S, M (a pinch of soot and salt)
            Duration: 1 hour                                   Dancing Lights
                                                               Evocation cantrip
            For the duration, you understand the literal meaning of
                                                               Casting Time: 1 action
            any spoken language that you hear. You also understand
                                                               Range: 120 feet
            any written language that you see, but you must be touch-
                                                               Components: V, S, M (a bit of phosphorus or wychwood,
            ing the surface on which the words are written. It takes
                                                                or a glowworm)
            about 1 minute to read one page of text.
                                                               Duration: Concentration, up to 1 minute
              This spell doesn’t decode secret messages in a text or
            a glyph, such as an arcane sigil, that isn’t part of a writ-  You create up to four torch-sized lights within range,
            ten language.                                      making them appear as torches, lanterns, or glowing
                                                               orbs that hover in the air for the duration. You can also
            Cone of Cold
                                                               combine the four lights into one glowing vaguely human-
            5th-level evocation                                oid form of Medium size. Whichever form you choose,
            Casting Time: 1 action                             each light sheds dim light in a 10-foot radius.
            Range: Self (60-foot cone)                           As a bonus action on your turn, you can move the lights
            Components: V, S, M (a small crystal or glass cone)  up to 60 feet to a new spot within range. A light must be
            Duration: Instantaneous                            within 20 feet of another light created by this spell, and a
                                                               light winks out if it exceeds the spell’s range.
            A blast of cold air erupts from your hands. Each creature
            in a 60-foot cone must make a Constitution saving throw.   Darkness
            A creature takes 8d8 cold damage on a failed save, or
                                                               2nd-level evocation
            half as much damage on a successful one.
                                                               Casting Time: 1 action
              A creature killed by this spell becomes a frozen statue
                                                               Range: 60 feet
            until it thaws.
                                                               Components: V, M (bat fur and a drop of pitch or
              At Higher Levels. When you cast this spell using a
                                                                piece of coal)
            spell slot of 6th level or higher, the damage increases by
                                                               Duration: Concentration, up to 10 minutes
            1d8 for each slot level above 5th.
            Counterspell                                       Magical darkness spreads from a point you choose
                                                               within range to fill a 15-foot-radius sphere for the dura-
            3rd-level abjuration                               tion. The darkness spreads around corners. A creature
            Casting Time: 1 reaction, which you take when you see a   with darkvision can’t see through this darkness, and non-
             creature within 60 feet of you casting a spell    magical light can’t illuminate it.
            Range: 60 feet                                       If the point you choose is on an object you are holding
                                                               or one that isn’t being worn or carried, the darkness
                                                               emanates from the object and moves with it. Completely


                                                                                              Chapter 11: Spells
                                                                                                                  90
                                                                                                                  90
                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
   85   86   87   88   89   90   91   92   93   94   95