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Disintegrate If you cast the spell two or more times before finish-
6th-level transmutation ing your next long rest, there is a cumulative 25 percent
chance for each casting after the first that you get a ran-
Casting Time: 1 action
dom reading. The DM makes this roll in secret.
Range: 60 feet
Components: V, S, M (a lodestone and a pinch of dust) Dominate Monster
Duration: Instantaneous
8th-level enchantment
A thin green ray springs from your pointing finger to a Casting Time: 1 action
target that you can see within range. The target can be a Range: 60 feet
creature, an object, or a creation of magical force, such as Components: V, S
the wall created by wall of force. Duration: Concentration, up to 1 hour
A creature targeted by this spell must make a Dexterity
saving throw. On a failed save, the target takes 10d6 + 40 You attempt to beguile a creature that you can see within
force damage. The target is disintegrated if this damage range. It must succeed on a Wisdom saving throw or be
leaves it with 0 hit points. charmed by you for the duration. If you or creatures that
A disintegrated creature and everything it is wearing are friendly to you are fighting it, it has advantage on the
and carrying, except magic items, are reduced to a pile of saving throw.
fine gray dust. The creature can be restored to life only by While the creature is charmed, you have a telepathic
means of a true resurrection or a wish spell. link with it as long as the two of you are on the same
This spell automatically disintegrates a Large or plane of existence. You can use this telepathic link to
smaller nonmagical object or a creation of magical force. issue commands to the creature while you are conscious
If the target is a Huge or larger object or creation of force, (no action required), which it does its best to obey. You
this spell disintegrates a 10-foot-cube portion of it. A can specify a simple and general course of action, such
magic item is unaffected by this spell. as “Attack that creature,” “Run over there,” or “Fetch that
At Higher Levels. When you cast this spell using a object.” If the creature completes the order and doesn’t
spell slot of 7th level or higher, the damage increases by receive further direction from you, it defends and pre-
3d6 for each slot level above 6th. serves itself to the best of its ability.
You can use your action to take total and precise con-
Dispel Magic trol of the target. Until the end of your next turn, the
3rd-level abjuration creature takes only the actions you choose, and doesn’t
do anything that you don’t allow it to do. During this time,
Casting Time: 1 action
you can also cause the creature to use a reaction, but this
Range: 120 feet
requires you to use your own reaction as well.
Components: V, S
Each time the target takes damage, it makes a new
Duration: Instantaneous
Wisdom saving throw against the spell. If the saving
Choose one creature, object, or magical effect within throw succeeds, the spell ends.
range. Any spell of 3rd level or lower on the target ends. At Higher Levels. When you cast this spell with a
For each spell of 4th level or higher on the target, make 9th-level spell slot, the duration is concentration, up
an ability check using your spellcasting ability. The DC to 8 hours.
equals 10 + the spell’s level. On a successful check, the
spell ends. Dominate Person
At Higher Levels. When you cast this spell using a 5th-level enchantment
spell slot of 4th level or higher, you automatically end the
Casting Time: 1 action
effects of a spell on the target if the spell’s level is equal to
Range: 60 feet
or less than the level of the spell slot you used.
Components: V, S
Divination Duration: Concentration, up to 1 minute
4th-level divination (ritual) You attempt to beguile a humanoid that you can see
within range. It must succeed on a Wisdom saving throw
Casting Time: 1 action
or be charmed by you for the duration. If you or creatures
Range: Self
that are friendly to you are fighting it, it has advantage on
Components: V, S, M (incense and a sacrificial offering
the saving throw.
appropriate to your religion, together worth at least 25
While the target is charmed, you have a telepathic link
gp, which the spell consumes)
with it as long as the two of you are on the same plane of
Duration: Instantaneous
existence. You can use this telepathic link to issue com-
Your magic and an offering put you in contact with a god mands to the creature while you are conscious (no action
or a god’s servants. You ask a single question concerning required), which it does its best to obey. You can specify a
a specific goal, event, or activity to occur within 7 days. simple and general course of action, such as “Attack that
The DM offers a truthful reply. The reply might be a short creature,” “Run over there,” or “Fetch that object.” If the
phrase, a cryptic rhyme, or an omen. creature completes the order and doesn’t receive further
The spell doesn’t take into account any possible cir- direction from you, it defends and preserves itself to the
cumstances that might change the outcome, such as best of its ability.
the casting of additional spells or the loss or gain of a
companion.
Chapter 11: Spells
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D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.

