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Disintegrate                                         If you cast the spell two or more times before finish-
            6th-level transmutation                            ing your next long rest, there is a cumulative 25 percent
                                                               chance for each casting after the first that you get a ran-
            Casting Time: 1 action
                                                               dom reading. The DM makes this roll in secret.
            Range: 60 feet
            Components: V, S, M (a lodestone and a pinch of dust)  Dominate Monster
            Duration: Instantaneous
                                                               8th-level enchantment
            A thin green ray springs from your pointing finger to a   Casting Time: 1 action
            target that you can see within range. The target can be a   Range: 60 feet
            creature, an object, or a creation of magical force, such as   Components: V, S
            the wall created by wall of force.                 Duration: Concentration, up to 1 hour
              A creature targeted by this spell must make a Dexterity
            saving throw. On a failed save, the target takes 10d6 + 40   You attempt to beguile a creature that you can see within
            force damage. The target is disintegrated if this damage   range. It must succeed on a Wisdom saving throw or be
            leaves it with 0 hit points.                       charmed by you for the duration. If you or creatures that
              A disintegrated creature and everything it is wearing   are friendly to you are fighting it, it has advantage on the
            and carrying, except magic items, are reduced to a pile of   saving throw.
            fine gray dust. The creature can be restored to life only by     While the creature is charmed, you have a telepathic
            means of a true resurrection or a wish spell.      link with it as long as the two of you are on the same
              This spell automatically disintegrates a Large or   plane of existence. You can use this telepathic link to
            smaller nonmagical object or a creation of magical force.   issue commands to the creature while you are conscious
            If the target is a Huge or larger object or creation of force,   (no action required), which it does its best to obey. You
            this spell disintegrates a 10-foot-cube portion of it. A   can specify a simple and general course of action, such
            magic item is unaffected by this spell.            as “Attack that creature,” “Run over there,” or “Fetch that
              At Higher Levels. When you cast this spell using a   object.” If the creature completes the order and doesn’t
            spell slot of 7th level or higher, the damage increases by   receive further direction from you, it defends and pre-
            3d6 for each slot level above 6th.                 serves itself to the best of its ability.
                                                                 You can use your action to take total and precise con-
            Dispel Magic                                       trol of the target. Until the end of your next turn, the
            3rd-level abjuration                               creature takes only the actions you choose, and doesn’t
                                                               do anything that you don’t allow it to do. During this time,
            Casting Time: 1 action
                                                               you can also cause the creature to use a reaction, but this
            Range: 120 feet
                                                               requires you to use your own reaction as well.
            Components: V, S
                                                                 Each time the target takes damage, it makes a new
            Duration: Instantaneous
                                                               Wisdom saving throw against the spell. If the saving
            Choose one creature, object, or magical effect within   throw succeeds, the spell ends.
            range. Any spell of 3rd level or lower on the target ends.     At Higher Levels. When you cast this spell with a
            For each spell of 4th level or higher on the target, make   9th-level spell slot, the duration is concentration, up
            an ability check using your spellcasting ability. The DC   to 8 hours.
            equals 10 + the spell’s level. On a successful check, the
            spell ends.                                        Dominate Person
              At Higher Levels. When you cast this spell using a   5th-level enchantment
            spell slot of 4th level or higher, you automatically end the
                                                               Casting Time: 1 action
            effects of a spell on the target if the spell’s level is equal to
                                                               Range: 60 feet
            or less than the level of the spell slot you used.
                                                               Components: V, S
            Divination                                         Duration: Concentration, up to 1 minute
            4th-level divination (ritual)                      You attempt to beguile a humanoid that you can see
                                                               within range. It must succeed on a Wisdom saving throw
            Casting Time: 1 action
                                                               or be charmed by you for the duration. If you or creatures
            Range: Self
                                                               that are friendly to you are fighting it, it has advantage on
            Components: V, S, M (incense and a sacrificial offering
                                                               the saving throw.
             appropriate to your religion, together worth at least 25
                                                                 While the target is charmed, you have a telepathic link
             gp, which the spell consumes)
                                                               with it as long as the two of you are on the same plane of
            Duration: Instantaneous
                                                               existence. You can use this telepathic link to issue com-
            Your magic and an offering put you in contact with a god   mands to the creature while you are conscious (no action
            or a god’s servants. You ask a single question concerning   required), which it does its best to obey. You can specify a
            a specific goal, event, or activity to occur within 7 days.   simple and general course of action, such as “Attack that
            The DM offers a truthful reply. The reply might be a short   creature,” “Run over there,” or “Fetch that object.” If the
            phrase, a cryptic rhyme, or an omen.               creature completes the order and doesn’t receive further
              The spell doesn’t take into account any possible cir-  direction from you, it defends and preserves itself to the
            cumstances that might change the outcome, such as   best of its ability.
            the casting of additional spells or the loss or gain of a
            companion.
                                                                                              Chapter 11: Spells
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                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
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