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covering the source of the darkness with an opaque ob-  Components: V, S
            ject, such as a bowl or a helm, blocks the darkness.  Duration: Concentration, up to 10 minutes
              If any of this spell’s area overlaps with an area of light
                                                               For the duration, you sense the presence of magic within
            created by a spell of 2nd level or lower, the spell that cre-
                                                               30 feet of you. If you sense magic in this way, you can use
            ated the light is dispelled.
                                                               your action to see a faint aura around any visible creature
            Death Ward                                         or object in the area that bears magic, and you learn its
                                                               school of magic, if any.
            4th-level abjuration
                                                                 The spell can penetrate most barriers, but it is blocked
            Casting Time: 1 action                             by 1 foot of stone, 1 inch of common metal, a thin sheet of
            Range: Touch                                       lead, or 3 feet of wood or dirt.
            Components: V, S
            Duration: 8 hours                                  Dimension Door
                                                               4th-level conjuration
            You touch a creature and grant it a measure of protection
            from death.                                        Casting Time: 1 action
              The first time the target would drop to 0 hit points as a   Range: 500 feet
            result of taking damage, the target instead drops to 1 hit   Components: V
            point, and the spell ends.                         Duration: Instantaneous
              If the spell is still in effect when the target is subjected
                                                               You teleport yourself from your current location to any
            to an effect that would kill it instantaneously without
                                                               other spot within range. You arrive at exactly the spot de-
            dealing damage, that effect is instead negated against the
                                                               sired. It can be a place you can see, one you can visualize,
            target, and the spell ends.
                                                               or one you can describe by stating distance and direction,
            Delayed Blast Fireball                             such as “200 feet straight downward” or “upward to the
                                                               northwest at a 45-degree angle, 300 feet.”
            7th-level evocation
                                                                 You can bring along objects as long as their weight
            Casting Time: 1 action                             doesn’t exceed what you can carry. You can also bring
            Range: 150 feet                                    one willing creature of your size or smaller who is carry-
            Components: V, S, M (a tiny ball of bat guano and sulfur)  ing gear up to its carrying capacity. The creature must be
            Duration: Concentration, up to 1 minute            within 5 feet of you when you cast this spell.
            A beam of yellow light flashes from your pointing finger,     If you would arrive in a place already occupied by an
            then condenses to linger at a chosen point within range   object or a creature, you and any creature traveling with
            as a glowing bead for the duration. When the spell ends,   you each take 4d6 force damage, and the spell fails to
            either because your concentration is broken or because   teleport you.
            you decide to end it, the bead blossoms with a low roar   Disguise Self
            into an explosion of flame that spreads around corners.
                                                               1st-level illusion
            Each creature in a 20-foot-radius sphere centered on
            that point must make a Dexterity saving throw. A crea-  Casting Time: 1 action
            ture takes fire damage equal to the total accumulated   Range: Self
            damage on a failed save, or half as much damage on a   Components: V, S
            successful one.                                    Duration: 1 hour
              The spell’s base damage is 12d6. If at the end of your
                                                               You make yourself—including your clothing, armor, weap-
            turn the bead has not yet detonated, the damage in-
                                                               ons, and other belongings on your person—look different
            creases by 1d6.
                                                               until the spell ends or until you use your action to dismiss
              If the glowing bead is touched before the interval has
                                                               it. You can seem 1 foot shorter or taller and can appear
            expired, the creature touching it must make a Dexterity
                                                               thin, fat, or in between. You can’t change your body type,
            saving throw. On a failed save, the spell ends immedi-
                                                               so you must adopt a form that has the same basic ar-
            ately, causing the bead to erupt in flame. On a successful
                                                               rangement of limbs. Otherwise, the extent of the illusion
            save, the creature can throw the bead up to 40 feet. When
                                                               is up to you.
            it strikes a creature or a solid object, the spell ends, and
                                                                 The changes wrought by this spell fail to hold up to
            the bead explodes.
                                                               physical inspection. For example, if you use this spell to
              The fire damages objects in the area and ignites flam-
                                                               add a hat to your outfit, objects pass through the hat, and
            mable objects that aren’t being worn or carried.
                                                               anyone who touches it would feel nothing or would feel
              At Higher Levels. When you cast this spell using
                                                               your head and hair. If you use this spell to appear thinner
            a spell slot of 8th level or higher, the base damage in-
                                                               than you are, the hand of someone who reaches out to
            creases by 1d6 for each slot level above 7th.
                                                               touch you would bump into you while it was seemingly
            Detect Magic                                       still in midair.
                                                                 To discern that you are disguised, a creature can use
            1st-level divination (ritual)
                                                               its action to inspect your appearance and must succeed
            Casting Time: 1 action                             on an Intelligence (Investigation) check against your
            Range: Self                                        spell save DC.
                                                                                              Chapter 11: Spells
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                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
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