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LEF T TO RI G H T : 110R l l.ON W A L K E R , M O N ST E R S LAVE R, A NO GLOOM S TALKE R
SWORN ENEMY RANGER ARCHETYPES
Every ranger begins with a favored enemy (or two). The At 3rd level, a ranger gains the Ranger Archetype fea-
determination of a favored enemy might be tied to a ture. The following options are available to a ranger,
specific event in the character's early life, or it might be in addition to those offered in the Player's Handbook:
entirely a matter of choice. the Gloom Stalker, the Horizon Walker, and the Mon-
What spurred your character to select a particular ster Slayer.
enemy? Was the choice made because of tradition or cu-
riosity, or do you have a grudge to settle? GLOOM STALKER
Gloom S talkers a re at borne in the darkest places:
SWORN ENEMI ES deep under the earth, in gloomy alleyways, in primeval
d6 Enemy forests, and wherever else the light dims. Most folk
You seek revenge on nature's behalf for the great enter s uch places with trepidation, but a Gloom Stalker
transgressions your foe has committed. ventures boldly into the darkness, seeking to a mbush
2 Your forebears or predecessors fought these crea- threats before they can reach the broader world. Such
ra ngers are often found in the Underdark, but they will
tures, and so shall you. go any place where evil lurks in the shadows.
3 You bear no enmity toward your foe. You stalk such
creatures as a hunter tracks down a wild animal.
GLOOM STALKER FEATURES
4 You find your foe fascinating, and you collect books
Ranger Level Feature
of tales and history concerning it.
5 You collect tokens of your fallen enemies to remind 3rd Gloom Stalker Magic, Dread Ambusher,
Umbral Sight
you of each kill.
6 You respect your chosen enemy, and you see your 7th Iron Mind
battles as a test of respective skills. 11th Stalker's Flurry
15th Shadowy Dodge
CHAPTER l J CHARACTER OPTIONS

