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S HADOWY D ODGE
                                                                  Starting at 15th level, you can dodge in unforeseen
                                                                  ways, with wisps of supernatural shadow around you.
      ~o  "\ov.  s"'u,k  c,rov.."'J.  i"'  HI\<  /.c,rk?  ttov.
                                                                  Whenever a creature makes an attack roll against you
      kMw  .,,.ost  <v<r"\t~i"'~  \ov.t  ~\A""'G"'l  'G"'         and doesn't have advantage on the roll, you can use your
      S<(  i"'  t~<  J.c,rk,  ri~~F  W<  c,l(  W  ;ov..           reaction to impose disadvantage on it. You must use this
                                                                  feature before you know the outcome of the attack roll.
      --hfto<i"'~  /.0<1"''l  lv.r"'  ;ov.  i"'visi\o(<.
                   0                                              HORIZON WALKER
                                                                  Horizon Walkers guard the world against threats that
                                                                  originate from other planes or that seek to ravage the
                                                                  mortal realm with otherworldly magic. They seek out
                                                                  planar portals and keep watch over them, venturing to
            GLOOM  STALKER MAGIC
                                                                  the Inner Planes and the Outer Pla nes as needed to
            S tarting at 3rd level, you learn an additional s pell when
                                                                  pursue their foes. These rangers are also friends  to any
            you reach certa in levels in this class, as shown in the   forces in the multiverse-especially benevolent dragons,
            Gloom S talker S pells table. The spell  counts as a ranger
                                                                  fey, and elementals-that work to preserve life and the
            spell for you, but it doesn't count against the number of   order of the planes.
            ranger spells you know.
                                                                  HORIZON  WALKER  FEATURES
            GLOO M  STALKER  SPELLS
                                                                   Ranger Level   Feature
             Ranger Level  Spell
                                                                      3rd     Horizon Walker Magic, Detect Portal,
                 3rd     disguise self
                                                                              Planar Warrior (1d8)
                 5th     rope trick
                                                                      7th     Ethereal Step
                 9th    fear
                                                                      11th    Distant Strike,  Planar Warrior (2d8)
                13th    greater invisibility
                                                                      15th    Spectral  Defense
                17th     seeming
                                                                  H ORIZON W A LKER MAGIC
            DREAD AMBUSH ER
                                                                  S tarting at 3rd level, you learn ao additional spell when
            At 3rd level, you master the art of the ambush. You can   you reach certain levels in this class, as shown in the
            give yourself a bonus to your initiative rolls equal to your   Horizon Walker S pells table. The spell counts as a
            Wisdom modifier.                                      ranger spell  for you, but it doesn't count against the
              At the start of your fi rst turn of each combat, your   number of ranger spells you know.
            walking s peed increases by 10 feet, which lasts until
            the end of that turn. If you take the Attack action on that
                                                                  HORIZON  WAL KER  SPELLS
            turn, you can ma ke one additional weapon attack as
            part of that action. If that attack hits, the target takes a n   Ranger Level  Spell
            extra  ld8 damage of the weapon's damage type.            3rd     protection from evil and good
                                                                      5th     misty step
            UMBRAL SIGHT
                                                                      9th     haste
            At 3rd level, you gain darkvision out to a range of 60
                                                                      13th    banishment
            feet. If you already have dark vision from your race, its
            range increases by 30 feet.                               17th    teleportation circle
              You a re also adept at evading creatures that rely
            on da rkvision. While in darkness, you are invisible   D ET ECT PORTAL
            to any creature that relies on darkvision to see you in   At 3rd level, you gain the ability to magically sense the
            that darkness.                                        presence of a planar porta l. As an action, you detect
                                                                  the distance and direction to the closest planar portal
            ! RON  MIN D                                          within 1 mile of you.
            By 7th level, you have honed your ability to resist the   Once you use this feature, you can't use it again until
            mind-altering powers of your prey. You gain proficiency   you fin ish a short or long rest.
            in Wisdom saving throws. If you already have this pro-  See the "P lanar Travel" section in chapter 2 of the
            ficiency, you instead gain proficiency in Inte!Jigence or   Dungeon Master's Guide for examples of planar portals.
            Charisma saving throws (your choice).
                                                                  P LANAR W A RRIOR
            S TALKER'S FLURRY                                     At 3rd level, you learn to draw on the energy of the mul-
            At 11th level, you learn to attack with s uch unexpected   tiverse to augment your attacks.
            speed that you can turn a miss into another strike. Once   As a bonus action, choose one creature you can see
  1
            on each of your turns when you miss with a weapon at-  within 30 feet of you. The next time you hit that creature
             ack, you .can make a nother weapon attack as part of the   on this turn with a weapon attack, all da mage dealt
             a me action.                                         by the attack becomes force da mage, and the creature

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              HAPTER 1 I CHARACTER OPTIONS
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