Page 43 - DnD 5e - Xanathar's Guide to Everything
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S HADOWY D ODGE
Starting at 15th level, you can dodge in unforeseen
ways, with wisps of supernatural shadow around you.
~o "\ov. s"'u,k c,rov.."'J. i"' HI\< /.c,rk? ttov.
Whenever a creature makes an attack roll against you
kMw .,,.ost <v<r"\t~i"'~ \ov.t ~\A""'G"'l 'G"' and doesn't have advantage on the roll, you can use your
S<( i"' t~< J.c,rk, ri~~F W< c,l( W ;ov.. reaction to impose disadvantage on it. You must use this
feature before you know the outcome of the attack roll.
--hfto<i"'~ /.0<1"''l lv.r"' ;ov. i"'visi\o(<.
0 HORIZON WALKER
Horizon Walkers guard the world against threats that
originate from other planes or that seek to ravage the
mortal realm with otherworldly magic. They seek out
planar portals and keep watch over them, venturing to
GLOOM STALKER MAGIC
the Inner Planes and the Outer Pla nes as needed to
S tarting at 3rd level, you learn an additional s pell when
pursue their foes. These rangers are also friends to any
you reach certa in levels in this class, as shown in the forces in the multiverse-especially benevolent dragons,
Gloom S talker S pells table. The spell counts as a ranger
fey, and elementals-that work to preserve life and the
spell for you, but it doesn't count against the number of order of the planes.
ranger spells you know.
HORIZON WALKER FEATURES
GLOO M STALKER SPELLS
Ranger Level Feature
Ranger Level Spell
3rd Horizon Walker Magic, Detect Portal,
3rd disguise self
Planar Warrior (1d8)
5th rope trick
7th Ethereal Step
9th fear
11th Distant Strike, Planar Warrior (2d8)
13th greater invisibility
15th Spectral Defense
17th seeming
H ORIZON W A LKER MAGIC
DREAD AMBUSH ER
S tarting at 3rd level, you learn ao additional spell when
At 3rd level, you master the art of the ambush. You can you reach certain levels in this class, as shown in the
give yourself a bonus to your initiative rolls equal to your Horizon Walker S pells table. The spell counts as a
Wisdom modifier. ranger spell for you, but it doesn't count against the
At the start of your fi rst turn of each combat, your number of ranger spells you know.
walking s peed increases by 10 feet, which lasts until
the end of that turn. If you take the Attack action on that
HORIZON WAL KER SPELLS
turn, you can ma ke one additional weapon attack as
part of that action. If that attack hits, the target takes a n Ranger Level Spell
extra ld8 damage of the weapon's damage type. 3rd protection from evil and good
5th misty step
UMBRAL SIGHT
9th haste
At 3rd level, you gain darkvision out to a range of 60
13th banishment
feet. If you already have dark vision from your race, its
range increases by 30 feet. 17th teleportation circle
You a re also adept at evading creatures that rely
on da rkvision. While in darkness, you are invisible D ET ECT PORTAL
to any creature that relies on darkvision to see you in At 3rd level, you gain the ability to magically sense the
that darkness. presence of a planar porta l. As an action, you detect
the distance and direction to the closest planar portal
! RON MIN D within 1 mile of you.
By 7th level, you have honed your ability to resist the Once you use this feature, you can't use it again until
mind-altering powers of your prey. You gain proficiency you fin ish a short or long rest.
in Wisdom saving throws. If you already have this pro- See the "P lanar Travel" section in chapter 2 of the
ficiency, you instead gain proficiency in Inte!Jigence or Dungeon Master's Guide for examples of planar portals.
Charisma saving throws (your choice).
P LANAR W A RRIOR
S TALKER'S FLURRY At 3rd level, you learn to draw on the energy of the mul-
At 11th level, you learn to attack with s uch unexpected tiverse to augment your attacks.
speed that you can turn a miss into another strike. Once As a bonus action, choose one creature you can see
1
on each of your turns when you miss with a weapon at- within 30 feet of you. The next time you hit that creature
ack, you .can make a nother weapon attack as part of the on this turn with a weapon attack, all da mage dealt
a me action. by the attack becomes force da mage, and the creature
/
HAPTER 1 I CHARACTER OPTIONS

