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someone might cast charm person on a creature be-
            lieved to be a  humanoid, not knowing that the target is
            in fact a vampire. If  this issue comes up, handle it using
            the following rule.
             If  you cast a spell on someone or something that can't
            be affected by the spell, nothing happens to that target,
            but if  you used a spell s lot to cast the spell, the s lot is
            still expended. If  the spell normally has no effect on a
            target that succeeds on a saving throw, the invalid target
            appears to have succeeded on its saving throw, even
            though it didn't attempt one (giving no hint that the crea-
            ture is in fact an invalid target). Otherwise, you perceive
            that the spell did nothing to the target.
                                                                                                 O tl\GRl\M  2. 1:
                                                                                                 CONE TEMPLATE
           AREAS OF EFFECT ON A  GRID
            The Dungeon Master's Guide includes the following
            short rule for using areas of effect on a grid.
             Choose an intersection of squares as the point of
            origin of an area of  effect, then follow the rules for that
            kind of  area as normal (see the "Areas of Effect" section
            in chapter 10 of the Player's Handbook). If an area of ef-
            fect is circular and covers at least half a square, it affects
            that square.
             That rule works, but it can require a fair amount of
           on-the-spot adjudication. This section offers two alterna-
            tives for determining the exact location of an area: the
            template method and the token method. Both of these
            methods assume you're  using a grid and miniatures of
           some sort. Because these methods can yield different
            res ults for the number of squares in a given area, it's                             SPHERE T EMPL ATE
            not recommended that they be combined at the table-
           choose whichever method you and your players find eas-
            ier or more intuitive.

           TEMPLATE METHOD
           The template method uses two-dimensional shapes
            that represent different areas of effect. The aim of the
            method is to accurately portray the length and width
           of  each area on the grid and to leave little doubt about
           which creatures are affected by it. You'll need to make
           these templates or find premade ones.
             Making a Template. Making a template is s imple. Get
           a  piece of paper or card stock, and cut it in the shape of
           the area of effect you're using. Every 5 feet of the area                             DIAGRAM 2 .3 :  SQ.Ul\RE
           equals  1 inch of the template's size. For example, the                               AREA  USING TOKEN S
           20-foot-radius sphere of the fireball spell, which has a
           40-foot diameter, would translate  into a circula r tem-
           plate with an 8-inch diameter.
             Using a Template. To use an area-of-effect template,
           apply it to the grid. If  the terrain is flat, you can lay it on
           the surface; otherwise, hold the template above the sur-
           face and take note of which squares it covers or partially
           covers. If  any part of a square is under the template, that
           s quare is included in the area of effect. If  a creature's
           miniature is in a n affected square, that creature is in
           the area. Being adjacent to the edge of the template
           isn't enough for a square to be included in the area of
           effect; the square must be entirely or partly covered by
           the template.
             You can also use this method without a grid. If  you do
           so, a creature  is included in an area of effect if any part                          DtAGRAM  2. 4 :  5Q.UARE
           of the miniature's base is overlapped by the template.                                AREA WI T H  T OTAL  CovER


            CHAPTER 2  I DUNCEON  MA STER'S TOOLS
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