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ber of rows a cone contains, divide its length by 5. For   STEP 3: DETERMINE NUMBERS AND
           example, a 30-foot cone contains six rows.            CHALLENGE RATINGS
             Here's how to create the rows. Starting with a square
           adjacent to the cone's point of origin, place one token.   The process for building fights that feature only one leg-
           The square can be orthogonally or diagonally adjacent   endary monster is simple. The Solo Monster Challenge
           to the point of origin. In every row beyond that one,   Rating table shows you which cha llenge rating (CR) to
           place as many tokens as you placed in the previous row,   use for a legendary creature opposing a party of four to
           plus one more token. Place this row's tokens so that   six characters, creating a satisfying but difficult battle.
           their squares each share a side with a square in the   For example, for a party of five 9th-level characters, a
           previous row. If  the cone is orthogonally adjacent to the   CR 12 legendary creature makes an optimal encounter.
           point of  origin, you'll have one more token to place in the   For a more perilous battle, match up the characters
           row; place it on one end or the other of the row you just   with a legendary creature whose cha llenge rating is 1 or
           created (you don't have to pick the side chosen in dia-  2 higher than optimal. For an easy fight, use a legendary
           gram 2.5). Keep placing tokens in this way until you've   creature whose challenge rating is 3 or more lower than
           created all of the cone's rows.                       the challenge rating for an optimal encounter.
             Lines. A line can extend from its source orthogonally
           or diagonally, as shown in diagram 2.6.               SOLO  MONSTER CHALLENGE  RATING
                                                                                           Party Siz
                                                                  Character
           ENCOUNTER BUILDING                                       level    6 Characters   S Characters   4 Characters
           This section introduces new guidelines on building com-   1st         2           2
           bat encounters for an adventure. They are an alternative
                                                                     2nd         4           3            2
           to the rules in "Creating Encounters" in chapter 3 of the   3rd       5           4            3
           Dungeon Master's Guide. This approach uses the same
           math that underlies the rules presented in that book, but   4th       6           5            4
           it makes a few adjustments to the way that math is pre-   5th         9           8            7
           sented to produce a more flexible system.                 6th         10          9           8
             This encounter-building system assumes that, as DM,     7th         11         10            9
           you want to have a clear understanding of the threat      8th         12         11           10
           posed by a group of  monsters. It  will be useful to you if   9th     13         12           11
           you want to emphasize combat in your adventure, if  you               14         13           12
           want to ens ure that a foe is n't too deadly for a group of   10th
                                                                    11th         15         14           13
           characters, and if  you want to understand the relation-
           ship between a character's level and a monster's chal-   12th         17         16           15
           lenge rating.                                            13th         18         17           16
             Building an encounter using these guidelines follows   14th         19         18           17
           a series of steps.                                       15th        20          19           18
                                                                    16th         21         20           19
           STEP l: ASSESS THE CHARACTERS
                                                                    17th         22         21           20
           To build an encounter using this system, first take stock
                                                                    18th         22         21           20
           of the player characters. This system uses the charac-                           22           21
           ters' levels to determine the numbers and challenge      19th         23
           ratings of creatures you can pit them against without    20th         24         23           22
           making a fight too hard or too easy. Even though char-
           acter level is important, you should also take note of   If  your encounter features multiple monsters, bala nc-
           each character's hit point maximum and saving throw   ing it takes a little more work. Refer to the Multiple
           modifiers, as well as how much damage the mightiest   Monsters tables, which are broken up by level ranges,
           characters can deal with a single attack. Character level   providing information for how to balance encounters for
           and challenge rating are good for defining the difficulty   characters of 1st-5th level, 6th- 10th level, 11th- 15th
           of an encounter, but they don't tell the whole story. You'll   level, and 16th- 20th level.
           make use of these additional character statistics when   First, you need to note the challenge rating for each
           you select monsters for an encounter in step 4.       creature the party will  face. Then, to create your encoun-
                                                                 ter, find the level of  each character on the appropriate ta-
           STEP 2:  CHOOSE ENCOUNTER SIZE                        ble. Each table shows what a single character of a given
                                                                 level is equivalent to in terms of challenge rating-a
           Determine whether you want to create a battle that pits
           one creature against the characters , or if  you want to   value represented by a ratio that compares numbers of
                                                                 characters to a single monster ranked by challenge rat-
           use multiple monsters. If  the fight is against a single   ing. The first number in each expression is the number
           opponent, your best candidate for that foe is one of the
           game's legendary creatures, which are designed to fill   of characters of the given level. The second number tells
                                                                 how many monsters of the listed cha llenge rating those
           this need. If  the battle involves multiple monsters, de-  characters are equivalent to.
           cide roughly how many creatures you want to use before
           continuing with step 3.
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