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DIAGRAM 2.5 : CONES US ING T OKENS
DIAGRAM 2.G: LI NES USING TOKENS
When you place a template, follow all the rules in the Using Tokens. Every 5-foot squa re of an area of effect
Player's Handbook for placing the associated area of becomes a die or other token that you place on the grid.
effect. If an area of effect, s uch as a cone or a line, origi- Each token goes inside a square, not at a n intersection
nates from a spellcaster, the template s hould extend out of lines. If a n area's token is in a square, that square is
from the caster a nd be positioned however the caster included in the area of effect. It's that simple.
likes within the bounds of the rules. Diagrams 2.3 through 2.6 s how this method in action,
Diagrams 2.1 and 2.2 show the template method using dice as the tokens.
in action. Circles. This method depicts everything using
squa res, and a circula r a rea of effect becomes square in
TOKEN M ETHOD it, whether the area is a sphere, cylinder, or radius. For
The token method is meant to make areas of effect ins ta nce, the 10-foot radius of flame strike, which bas a
tactile and fun. To use this method, grab some dice or diameter of 20 feet, is expressed as a square that is 20
other tokens, which you're going to use to represent your feet on a side, as s hown in diagram 2.3. Diagram 2.4
areas of effect. s hows that area with tota l cover inside it.
Rather than faithfully representing the s hapes of the Cones. A cone is represented by rows of tokens on the
different areas of effect, this method gives you a way to grid, extending from the cone's point of origin. In the
create square-edged versions of them on a grid easily, as rows, the squares are adjoining side by side or corner to
described in the following subsections. corner, as shown in diagram 2.5. To determine the num-
CHAPTER 2 I DUNGEON MASTER'S TOOLS

