Page 90 - DnD 5e - Xanathar's Guide to Everything
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For example, reading the row for 1st-level characters   smaller than it is. For example, to make an easy encoun-
          from the  1st- 5th Level table, we see that one 1st-level   ter for a party of five characters, put them up against
          character is the equiva lent of two CR 1/8 monsters or   monsters  that would be a tough fight for three charac-
          one CR  1/4 monster. The ratio reverses for higher cha l-  ters. Likewise, you can treat the party as up to ha lf again
          lenge ratings, where a single monster is more powerful   larger to build a battle that is potentially deadly, though
           than a single 1st-level character. One CR 1/2 creature is   still not likely to be an automatic defeat. A party of four
          equivalent to three 1st-level characters, while one CR 1   characters  facing an encounter designed for six charac-
          opponent is equivalent to five.                       ters would fall into this category.
            Let's say you have a party of four 3rd-level characters.
          Using the table, you can see that one CR 2 foe is a good   WEAK MONSTERS AND HIGH-LEVEL
           match for the entire party, but that the characters w ill   CHARACTERS
          likely have a hard time handling a CR 3 creature.     To save space on the tables and keep them simple, some
            Using the same guidelines, you can mix and match    of the lower challenge ratings are missing from the high-
          challenge ratings to put together a group of creatures   er-level tables. For low challenge ratings not appearing
          to oppose four 3rd-level characters. For example, you   on the table, assume a  1:12 ratio, indicating that twelve
          could select one CR 1 creature. That's worth two 3rd-  creatures of those challenge ratings are equivalent to
          level characters, leaving you with two characters' worth   one character of a specific level.
          of mons ters to allocate. You could then add two CR 1/4
          monsters to account for one other character and one CR   S TEP  4:  SELECT MONSTERS
          1/2 mons ter to account for the final character. In total,   After using the tables from the previous step to deter-
          your encounter has one CR 1, one CR 1/2, and two CR   mine the challenge ratings of the monsters in your en-
          1/4 creatures.                                        counter, you're ready to pick individual monsters. This
            For groups in which the characters are of different lev-  process is more of an art than a science.
          els, you have two options. You can group all characters   In addition to assessing monsters by challenge rating,
          of the same level. together, match them with monsters,   it's important to look at how certain monsters might
          and then combine all the creatures into one encounter.
          Alternatively, you can determine the group's average
          level and treat each character as being of that level for     IA,/\c,"'c,~i"'~  c,  tol  o{  .,,..i..,.io"'s  is  IAc.rJ..
          the purpose of selecting appropriate monsters.
            The above guidelines a re designed to create a fight        l\01.A  ,..,.J.  I.At  ~·Ui"'~  ,,,,.,J.  .,..,.J.  •c.ti"'~  IAc.t{  o{  llA ........
          that will challenge a  party while still being winnable.      ll'  s  tc,sitr  if  '101.A  cc,"'  Lu1t  G"'  ''1'  o"'  <c,clA  o"''·
          If you want to create an easier encounter that w ill          So  stick  witlA  l,.._,  <l<v<"'  lots·  0
          challenge characters but not threaten to defeat them,
          you can treat the party as if it were roughly one-third
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