Page 93 - DnD 5e - Xanathar's Guide to Everything
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RANDOM ENCOUNTERS:                                     dlOO   Encounter
                                                                    18-20   ld3 winged kobolds with ld6 kobolds
            A WORLD  OF POSSIBILITIES
                                                                    21-25   The partially eaten carcass of  a mammoth, from
             Chapter 3 of the Dungeon Master's Guide provides guid-       which ld4 weeks of  rations can be harvested
             ance on using random encounters in your game. This     26-29   2d8 hunters (tribal warriors)
            section builds on that guidance, offering a host of ran-  30- 35   l  half.ogre
            dom encounter tables for you to use when you determine
                                                                   36- 40   Single-file tracks in the snow that stop abruptly
             that a random encounter is going to take place.
              Using the monster lists in appendix B of that book as   41- 45   ld3 ice mephits
            a basis, we've built a set of tables for each environment   46- 50   l  brown bear
            category: arctic, coastal, desert, forest, grassla nd, hill,   51- 53   ld6 + l  ores
             mounta in, swamp, Underdark, underwater, a nd urba n.   54- 55   l  polar bear
             Within each category, separate tables are provided for   56- 57   ld6 scouts
            each of the four tiers of play: levels  1- 4, 5- 10, 11- 16,   58- 60   l  saber-toothed tiger
             and 17-20.
              Even though you can use these tables "out of the box,"   61-65   A frozen pond with a jagged hole in the ice that ap-
             the advice in the Dungeon Master's Guide still holds          pears  recently made
             true: tailoring such tables to your ga me can reinforce   66-68   l  berserker
             the themes and flavor of  your campaign. We encourage   69-70   l  ogre
            you to customize this material to ma ke it your own.    71- 72   l  griffon
              In the tables, a name in bold refers to a stat block in   73-75   l  druid
             the Monster Manual.
                                                                   76- 80   3d4 refugees (commoners) fleeing from ores
             FLIGHT,  OR FIGHT,  OR           ?                      81    ld3 veterans
                                                                     82    ld4 orogs
             Each of the results on these tables represents a certain
            kind of challenge or potentiaJ cha llenge.               83   2 brown bears
              If  you let the dice have their way a nd the result is a   84   l  ore Eye ofGruumsh with 2d8 ores
            large number of monsters, the generated encounter        85    ld3 winter wolves
             might be too difficult or dangerous  for the characters in   86- 87   ld4 yetis
             their present circumstances. They might wa nt to flee to   88   l  half-ogre
             avoid contact, or not to approach any closer after per-  89   ld3 manticores
             ceiving the monsters  from a distance.
                                                                     90    l  bandit captain with 2d6 bandits
              Of course, you also have the freedom to adjust the
             numbers, but it's important to remember that not every   91   l  revenant
            encounter involving a monster needs to result in combat.   92-93   l  troll
            An encounter might indeed be the prelude to a battle,   94- 95   l  werebear
            a parley, or some other interaction. What happens  next   96- 97   l  young remorhaz
            depends on what the characters try, or what you decide   98    l  mammoth
             is bound to occur.                                      99    l  young white dragon
              The tables also include entries for what the Dungeon   00   l  frost giant
            Master's Guide calls "encounters of a less monstrous
             nature." Many of these results cry out to be customized
            or detailed, which offers you a n opportunity to connect   ARCTIC  ENCOUNTERS  (LEVELS 5-10)
             them to the story of your campaign. And in so doing,   dl 00   Encounter
            you've taken a step toward making your own persona l-
                                                                   01- 05   2 saber-toothed tigers
             ized encounter table. Now, keep going!
                                                                   06- 07   ld4 half.ogres
                                                                   08-10   ld3 + l  brown bears
                                                                    11-15   ld3 polar bears
                                                                    16-20   2d4 berserkers
                                                                    21-25   A half-ore druid tending to an  injured polar bear. If
            ARCTIC  ENCOUNTERS  (LEVELS  1-4)                             the characters assist the druid, she gives them a
              dlOO   Encounter                                            vial of  antitoxin.
                                                                   26- 30   2d8 scouts
               01    l  giant owl
                                                                    31-35   2d4 ice mephits
              02- 05   l d6 + 3 kobolds
              06- 08   ld4 +  3 trappers (commoners)               36-40   2d6 + l  zombies aboard a galleon trapped in  the
                                                                          ice. Searching the ship yields 2d20 days of  rations.
              09-10   l  owl
                                                                    41- 45   l  manticore
              11- 12   2d4 blood hawks
                                                                   46-50   2d6 + 3 ores
              13-17   2d6 bandits
                                                                    51- 53   ld6 + 2 ogres
             CHAPTER 2  1  DUNGEON  MASTER'S TOOLS
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