Page 36 - The Design Thinking Playbook
P. 36

KEY LEARNINGS


                           Working with personas











                                                    •   Use real people with real names and real properties.
                                                    •   Be specific in terms of age and marital status. Get demographic information from the Internet.
                                                    •   Draw the persona, in life-size, if possible.
                                                    •   Add visualizations to the persona. Use clip outs from magazines for accessories (e.g. watch, car, jewelry).
                                                    •   Identify and describe use cases in which they would use the potential product or services.
                                                    •   Put the potential user in the context of the idea, his team, and the application.
                                                    •   List pains and gains of the persona.
                                                    •   Capture the customer tasks (jobs-to-be-done) that the product or service supports.
                                                    •   Describe the experience that is particularly critical. Build a prototype that makes it possible to find out
                                                        what is really critical.
                                                    •   In so doing, try to take the persona’s habits into account.
                                                    •   Try out tools for the definition of the content (e.g., user canvas and customer profile, hook canvas, future
                                                        user, etc).











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