Page 278 - Dungeons and Dragons - Players Handbook
P. 278

SLOW                                              mouth and can't be undead. The spell fails if the corpse
            3rd-Ievel transmutation                           was the target of this spell within the last 10 days.
                                                                Until the spell ends, you can ask the corpse up to five
            Casting Time: 1 action
            Range: 120 feet                                   questions. The corpse knows only what it knew in life,
            Components:  V, S, M (a drop of molasses)         inc1uding the languages it knew. Answers are usually
            Duration: Concentration, up to 1 minute           brief, cryptic, ar repetitive, and the corpse is under no
                                                              compulsion to offer a truthful answer if you are hostile
            Vou alter time around up to six creatures ofyour  to it or it recognizes you as an enemy. This spell doesn't
            choice in a 40-foot cube within range, Each target must  return the creature's soul to its body, only its animating
            succeed on a Wisdom saving throw ar be affected by  spiril. Thus, the corpse can't learn new Information,
            this spell for the duration.                      doesn't comprehend anything that has happened since it
              An affected target's speed is halved, it takes a -2  died, and can't speculate about future events.
            penalty to AC and Dexterity saving throws, and it can't
            use reactions. On its turn, it can use elther an action ar  SPEAK WITH PLANTS
            a bonus action, not both. Regardless of the creature's  3rd-Ievel transmutation
            abilities ar magic items, it can't make more than one  Casting Time: I action
            melee ar ranged attack during its turno           Range: Sei f (30-foot radius)
              If the creature attempts to cast a spell with a casting  Components:  V,S
            time of 1 action, roll a d20. On an 11 ar higher, the spell  Duration:  10 minutes
            doesn't take effect until the creature's next turn, and the
            creature must use its action on that turn to complete the  Vou imbue plants within 30 feet of you with limited
            spell. If it can't, the spell is wasted.          sentience and animation, giving them the ability
              A creature affected by this spell makes another  to communicate with you and follow your simple
            Wisdom savlng throw at the end of its turno On a  commands. Vou can question plants about events in the
            successful save, the effect ends for lI.          spell's area within the past day, gaining information
                                                              about crealures that have passed, weather, and other
            SPARE THE DYING                                   circumstances.
            Necromancy cantrip                                  Vou can also turn difficult terrain caused by plant
                                                              growth (such as thickets and undergrowth) into ordinary
            Casting Time: I action                             terrain that lasls for the duratlon. Or you can turn
            Range: Touch                                      ordinary terrain where plants are present into difficult
            Components:  V,S                                   terrain that lasts for the duration, causing vines and
            Duration: Instantaneous
                                                              branches to hindcr pursuers, for example.
            Vou touch a living creature that has Ohit points. The  Plants might be able to perform other tasks on your
            creature becomes stable. This spell has no effect on  behalf, at the DM's discretion. The spell doesn't enable
            undead ar constructs.                             plants to uproot themselves and move about, but they
                                                              can freely move branches, tendrils, and stalks.
            SPEAK WITH ANIMALS                                  lf a plant creature is in the area, you can communicate
            1st-leveI divination (ritual)                     with it as if you shared a common language, but you
            Casting Time: I action                             gain no magical ability to influence it.
            Range: Sei f                                        This spell can cause the plants created by the entangle
            Components:  V, S                                  spell to release a restrained creature.
            Duration:  10 minutes
                                                               SPIDER CUMB
            Vou gain the ability to comprehend and verbally    2nd-leveI transmutation
            communicate with beasts for the duration. The
            knowledge and awareness of many beasts is limited  Casting Time: I action
            by their intelligence, but at minimum, beasts can  Range: Touch
            give you information about nearby locations and    Components:  V, S, M (a drop of bitumen and a spider)
            monsters, inc1uding whatever they can perceive ar have  Duration: Concentration, up to I hour
            perceived within the past day. Vou mlght be able to  Until the spell ends, one willing creature you touch
            persuade a beast to perform a small favor for you, at the  gains the ability to move up, down, and across vertical
             DM's discretion.                                  surfaces and upside down along ceilings, while leaving
                                                               its hands free. The target also gains a c1imbing speed
             SPEAK WITH DEAD                                   equal to its walking speed.
            3rd-Ievel necromancy
            Casting Time: I action                             SPIKE GROWTH
             Range: 10 feet                                    2nd-leveI transmutation
            Components:  V,S, M (burning incense)              Casting Time: I action
            Duration:  10 minutes                              Range: ISO feet
            Vou grant the semblance of life and intelligence to a  Components:  V,S, M (seven sharp thorns ar seven
            corpse of your choice within range, allowing It to answer  small twigs, each sharpened to a point)
             the questions you pose. The corpse must still have a  Duration: Concentration, up to 10 minutes

                                                                                                PART 3 I SPELLS
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