Page 278 - Dungeons and Dragons - Players Handbook
P. 278
SLOW mouth and can't be undead. The spell fails if the corpse
3rd-Ievel transmutation was the target of this spell within the last 10 days.
Until the spell ends, you can ask the corpse up to five
Casting Time: 1 action
Range: 120 feet questions. The corpse knows only what it knew in life,
Components: V, S, M (a drop of molasses) inc1uding the languages it knew. Answers are usually
Duration: Concentration, up to 1 minute brief, cryptic, ar repetitive, and the corpse is under no
compulsion to offer a truthful answer if you are hostile
Vou alter time around up to six creatures ofyour to it or it recognizes you as an enemy. This spell doesn't
choice in a 40-foot cube within range, Each target must return the creature's soul to its body, only its animating
succeed on a Wisdom saving throw ar be affected by spiril. Thus, the corpse can't learn new Information,
this spell for the duration. doesn't comprehend anything that has happened since it
An affected target's speed is halved, it takes a -2 died, and can't speculate about future events.
penalty to AC and Dexterity saving throws, and it can't
use reactions. On its turn, it can use elther an action ar SPEAK WITH PLANTS
a bonus action, not both. Regardless of the creature's 3rd-Ievel transmutation
abilities ar magic items, it can't make more than one Casting Time: I action
melee ar ranged attack during its turno Range: Sei f (30-foot radius)
If the creature attempts to cast a spell with a casting Components: V,S
time of 1 action, roll a d20. On an 11 ar higher, the spell Duration: 10 minutes
doesn't take effect until the creature's next turn, and the
creature must use its action on that turn to complete the Vou imbue plants within 30 feet of you with limited
spell. If it can't, the spell is wasted. sentience and animation, giving them the ability
A creature affected by this spell makes another to communicate with you and follow your simple
Wisdom savlng throw at the end of its turno On a commands. Vou can question plants about events in the
successful save, the effect ends for lI. spell's area within the past day, gaining information
about crealures that have passed, weather, and other
SPARE THE DYING circumstances.
Necromancy cantrip Vou can also turn difficult terrain caused by plant
growth (such as thickets and undergrowth) into ordinary
Casting Time: I action terrain that lasls for the duratlon. Or you can turn
Range: Touch ordinary terrain where plants are present into difficult
Components: V,S terrain that lasts for the duration, causing vines and
Duration: Instantaneous
branches to hindcr pursuers, for example.
Vou touch a living creature that has Ohit points. The Plants might be able to perform other tasks on your
creature becomes stable. This spell has no effect on behalf, at the DM's discretion. The spell doesn't enable
undead ar constructs. plants to uproot themselves and move about, but they
can freely move branches, tendrils, and stalks.
SPEAK WITH ANIMALS lf a plant creature is in the area, you can communicate
1st-leveI divination (ritual) with it as if you shared a common language, but you
Casting Time: I action gain no magical ability to influence it.
Range: Sei f This spell can cause the plants created by the entangle
Components: V, S spell to release a restrained creature.
Duration: 10 minutes
SPIDER CUMB
Vou gain the ability to comprehend and verbally 2nd-leveI transmutation
communicate with beasts for the duration. The
knowledge and awareness of many beasts is limited Casting Time: I action
by their intelligence, but at minimum, beasts can Range: Touch
give you information about nearby locations and Components: V, S, M (a drop of bitumen and a spider)
monsters, inc1uding whatever they can perceive ar have Duration: Concentration, up to I hour
perceived within the past day. Vou mlght be able to Until the spell ends, one willing creature you touch
persuade a beast to perform a small favor for you, at the gains the ability to move up, down, and across vertical
DM's discretion. surfaces and upside down along ceilings, while leaving
its hands free. The target also gains a c1imbing speed
SPEAK WITH DEAD equal to its walking speed.
3rd-Ievel necromancy
Casting Time: I action SPIKE GROWTH
Range: 10 feet 2nd-leveI transmutation
Components: V,S, M (burning incense) Casting Time: I action
Duration: 10 minutes Range: ISO feet
Vou grant the semblance of life and intelligence to a Components: V,S, M (seven sharp thorns ar seven
corpse of your choice within range, allowing It to answer small twigs, each sharpened to a point)
the questions you pose. The corpse must still have a Duration: Concentration, up to 10 minutes
PART 3 I SPELLS
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