Page 282 - Dungeons and Dragons - Players Handbook
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Creature. Vou can lry to move a Huge or smaller  you. Vour familiarily with the destinalion determines
            crealure. Make an abilily check wilh your spellcasting  whelher you arrive lhere successfully. The DM rolls
            ability contested by the crealure's Strength check. ]f  dlOO and consults the table.
            you win lhe contesl, you move the creature up to 30 feet
            in any direclion, including upward but not beyond the                     Similar  Off    On
            range of lhis spel!. Until the end of your nexllurn,  the  Familiarily  Mishap  Area  Targel  Targel
            creature is restrained in your telekinetic gripo A creature  Permanent circle            01-100
            Iifled upward is suspended in mid.air.             Associaled  objecl                    01-100
              On subsequenl rounds, you can use your action lO  Very familiar  01-05  06-13   14-24  25-100
            atlempl to maintain your telekinetic grip on the creature  Seen casually  01-33  34-43  44-53  54-100
            by repealing lhe contest.                          Viewed once    01-43   44-53   54-73  74-100
              Object. Vou can try to move an objecl thal weighs  Descriplion  01-43   44-53   54-73  74-100
            up to 1,000 pounds.lfthe  object isn't being worn or
            carried, you automalically move il up lo 30 feet in any  False destinalion  01-50  51-100
            direction, but not beyond lhe range of lhis spell.
              If the object is worn or carried by a creature, you must  Familiarity. "Permanent circle" means a permanent
            make an ability check wilh your spellcasting ability  teleportation circle whose sigil sequence you know.
            contesled by lhat creature's Strenglh check. ]f you  "Associaled object" means that you possess an objecl
            succeed, you pull the object away from that creature and  taken from the desired destination within the last six
            can move il up to 30 feel in any direclion but nol beyond  months, such as a book from a wizard's Iibrary, bed
            the range of this spel!.                          linen from a royal suite, or a chunk of marble from a
              Vou can exert fine conlrol on objecls with your  lich's secret tombo
            telekinetic grip, such as manipulaling a simple tool,  "Very familiar" is a place you have been very often, a
            opening a door or a conlainer, stowing or relrieving  place you have carefully studied, or a place you can see
            an item from an open container, or pouring the    when you cast the spell. "Seen casually" is someplace
            contents from a via!'                             you have seen more than once bul wilh which you aren't
                                                              very familiar. "Viewed once" is a place you have seen
            TELEPATHY                                         once, possibly using magic. "Description" is a place
            8th./evel evocation                               whose Iocation and appearance you know through
                                                              someone else's description, perhaps from a map.
            Casting Time: I aclion                              "False destination" is a place that doesn't exist.
            Range: Unlimited                                  Perhaps you tried to scry an enemy's sanctum but
            Components:  V, S, M (a pair of Iinked silver rings)  instead viewed an illusion, or you are atlempting lo
            Duration: 24 hours
                                                              teleport to a familiar localion that no longer exists.
            Vou create a telepathic link between yourself and   00 Target. Vou and your group (or the target objecl)
            a willing crealure with which you are familiar. The  appear where you wanllo.
            creature can be anywhere on the same plane of       OffTarget. Vou and your group (or the larget object)
            exislence as you. The spell ends if you or the largel are  appear a random dislance away from the deslination
            no longer on the same plane.                      in a random direclion. Distance off target is Id 10 x
              Until the spell ends, you and the target can    Id lO percent of the distance that was to be traveled.
            inslantaneously  share words, images, sounds, and  For example, if you tried to traveI 120 miles, landed off
            other sensory messages with one another through the  largel, and rolled a 5 and 3 on the two dlOs, lhen you
            Iink, and lhe target recognizes you as the creature it  would be off largel by 15 percent, or 18 miles. The DM
            is communicating  with. The spell enables a creature  determines lhe direction off targel randomly by rolling a
            wilh an Intelligence score of at least I to understand  d8 and designaling I as north, 2 as northeast, 3 as easl,
            lhe meaning of your words and lake in lhe scope of any  and so on around lhe points of lhe compasso ]f you were
            sensory messages you send lo 11.                  teleporting lo a coastal city and wound up 18 miles out
                                                              at sea, you could be in trouble.
            TELEPORT                                            Similar Area. Vou and your group (or the targel
            7th./evel conjuration                             object) wind up in a different area that's visually or
            Casting Time: I action                            themalically similar to the target area. ]f you are
            Range: 10 feel                                    heading for your home laboratory, for example, you
            Components:  V                                    might wind up in another wizard's laboratory or in
            Duration:  Inslantaneous                          an alchemical supply shop that has many of the same
                                                              tools and implemenls as your laboratory. Generally,
            This spell instantly transports you and up to eight  you appear in the closest similar place, bul since the
            willing creatures of your choice that you can see within  spell has no range Iimit, you could conceivably wind up
            range, or a single object that you can see within range,  anywhere on the plane.
            to a destination you select. Ifyou target an object, il  Mishap. The spell's unpredictable magic results in a
            must be able to fit enlirely inside a lO.fool cube, and il  difficultjourney. Each leleporting crealure (or the largel
            can't be held or carried by an unwilling crealure.  objecl) lakes 3d 10 force damage, and lhe DM rerolls on
              The destination you choose must be known to you,
            and il musl be on the same plane of exislence as


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