Page 283 - Dungeons and Dragons - Players Handbook
P. 283
the table to see where you wind up (multiple mishaps THAUMATURGY
can occur, dealing damage each time). Transmutation cantrip
TELEPORTATION CIRCLE Casting Time: 1 action
5th-leveI conjuration Range: 30 feet
Components: V
Casting Time: 1 minute Duration: Up to 1 minute
Range: 10 feet
Components: V,M (rare chalks and inks infused with Vou manifest a minor wonder, a sign of supernatural
precious gems with 50 gp, which the spell consumes) power, within range. Voucreate one of the following
Duration: 1 round magical effects within range:
As you cast the spell, you draw a lO-foot-diameter Vour voice booms up to three times as loud as normal
circle on the ground inscribed with sigils that Iink for 1 minute.
your location to a permanent teleportation circle of Vou cause liames to lIicker, brighten, dim, or change
your choice whose sigil sequence you know and that is color for 1 minute.
on the same plane of existence as you. A shimmering Voucause harmless tremors in the ground for 1
portal opens within the circle you drew and remains minute.
open until the end of your next turn. Any creature that Vou create an instantaneous sound that originates
enters the portal instantly appears within 5 feet of the from a point of your choice within range, such as a
destination circle or in the nearest unoccupied space if rumble of thunder, the cry of a raven, or ominous
that space is occupied. whispers.
Many major tempIes, guilds, and other important Vou instantaneously cause an unlocked door or win-
places have permanent teleportation circles inscribed dow to lIyopen or slam shut.
somewhere within their confines. Each such circle Vou alter the appearance of your eyes for 1 minute.
includes a unique sigil sequence-a string of magical Ifyou cast this spell multipIe times, you can have up to
runes arranged in a particular pattern. When you first three of its l-minute effects active at a time, and you can
gain the ability to cast this spell, you learn the sigil dismiss such an effect as an action.
sequences for two destinations on the Material Plane,
determined by the DM. Vou can learn additional sigil THORNWHIP
sequences during your adventures. Voucan commit Transmutation cantrip
a new sigil sequence to memory after studying it Casting Time: 1 action
for 1 minute. Range: 30 feet
Vou can create a permanent teleportation circle by Components: V,S, M (the stem of a plant with thorns)
casting this spell in the same location every day for one Duration: 1nstantaneous
year. Vou need not use the circle to teleport when you
cast the spell in this way. Voucreate a long, vine-Iike whip covered in thorns that
lashes out at your command toward a creature in range.
TENSER'S FLOATING DISK Make a melee spell attack against the target. ]f the
1st-leveI conjuration (ritual) attack hits, the creature takes 1d6 piercing damage, and
if the creature is Large or smaller, you pull the creature
Casting Time: 1 action
Range: 30 feet up to 10 feet c10ser to you.
This spell's damage increases by 1d6 when you reach
Components: V,S, M (a drop of mercury) 5th leveI (2d6), 11th levei (3d6), and 17th leveI (4d6).
Duration: 1 hour
This spell creates a circular, horizontal plane of force, THUNDEROUS SMITE
3 feet in dia meter and 1 inch thick, that lIoats 3 feet 1st-leveI evocation
above the ground in an unoccupied space of your choice Casting Time: 1 bonus action
that you can see within range. The disk remains for the Range: Self
duration, and can hold up to 500 pounds. If more weight Components: V
is placed on it, the spell ends, and everything on the disk Duration: Concentration, up to 1 minute
falls to the ground.
The disk is immobile while you are within 20 feet of The first time you hit with a melee weapon attack
it. If you move more than 20 feet away from it, the disk during this spell's duration, your weapon rings with
follows you so that it remains within 20 feet ofYOU. It thunder that is audible within 300 feet of you, and the
can move across uneven terrain, up or down stairs, attack deals an extra 2d6 thunder damage to the target.
slopes and the Iike. but it can't cross an e1evation change Additionally, if the target is a creature, it must succeed
of 10 feet or more. For example, the disk can't move on a Strength saving throw or be pushed 10 feet away
across a IO-foot-deep pit, nor could it leave such a pit if it from you and knocked prone.
was created at the bottom.
Ifyou move more than 100 feet from the disk (typically THUNDERWAVE
because it can't move around an obstacle to follow you), 1st-leveI evocation
the spell ends. Casting Time: 1 action
Range: Self (15-foot cube)
PART 3 I SrELLS

