Page 279 - Dungeons and Dragons - Players Handbook
P. 279
The ground in a 20-foot radius centered on a point STAGGERING SMITE
within range twists and sprouts hard spikes and thorns. 4th-levei evacatian
The area becomes difficult terrain for the duration. Casting Time: 1 banus actian
When a creature moves into or within the area, it takes Range: Self
2d4 piercing damage for every 5 feet it travels. Components: V
The transformation of the ground is camoufiaged to Duration: Canccntration, up to I minute
look natura!. Any creature that can't see the area at the
time the spell is cast must make a Wisdom (Perception) The next time you hit a creature with a melee weapon
check against your spell save DC to recognize the attack during this spell's duration, your weapon pierces
terrain as hazardous before entering it. both body and mind, and the attack deals an extra
4d6 psychic damage to the target. The target must
SPIRIT GUARDIANS make a Wisdom saving throw. On a failed save, it has
3rd-/evel conjuration disadvantage on attack rolls and ability checks, and
Casting Time: I action can't take reactions, until the end of its next turno
Range: SeI f (15-foot radius)
Components: V,S, M (a holy symbol) STINKING CLOUD
Duration: Concentration, up to lO minutes 3rd-/evel conjuratiaIl
Casting Time: I action
Vou call forth spirits to protect you. They fiit around you
to a distance of 15 feet for the duration. If you are good Range: 90 feet
or neutra!. their spectral form appears angelic or fey Components: V,S, M (a rotten egg or several skunk
cabbage leaves)
(your choice). If you are evil, they appear fiendish. Duration: Concentration, up to I minute
When you cast this spell, you can designate any
number of creatures you can see to be unaffected by it. Vou create a 20-foot-radius sphere of yellow, nauseating
An affected creature's speed is halved in the area, and gas centered on a point within range. The c10ud spreads
when the creature enters the area for the first time on around corners, and its area is hcavily obscured. The
a turn or starts its turn there, it must make a Wisdom cloud lingers in the air for the duratioll.
saving throw. On a failed save, the creature takes 3d8 Each creature that is completely within the c1aud at
radiant damage (if you are good or neutral) or 3d8 the start af its turn must make a Canstitutian saving
necrotic damage (if you are evil). On a successful save, throw against paisano On a failed save, the creature
the creature takes half as much damage. spends its actian that turn retching and reeling.
At Higher Leveis. When you cast this spell using a Creatures that dan't need to breathe ar are immune to
spell slot of 4th leveI or higher, the damage increases by paison automatically succeed on this saving throw.
Id8 for each slot leveI above 3rd. A maderate wind (at least 10 miles per hour) disperses
the c10ud after 4 rounds. A strong wind (at Jeast 20
SPIRITUAL WEAPON miles per haur) disperses it after I round.
2nd-levei evacatian
STONE SHAPE
Casting Time: I bonus actian
Range: 60 feet 4th-levei transmutation
Components: V, S Casting Time: I action
Duration: I minute Range: Touch
Components: V, S, M (50ft c1ay,which must be worked
You create a fioating, spectral weapon within range that
lasts for the duration or until you cast this spell again. into roughly the desired shape of the stone object)
When you cast the spell, you can make a melee spell Duration: Instantaneous
attack against a creature within 5 feet of the weapon. On Vou touch a stone object of Medium size or smaller or
a hit, the target takes force damage equal to Id8 + your a section of stone no more than 5 feet in any dimension
spellcasting ability modifier. and form it into any shape that suits your purpose. So,
As a bonus action on your turn, you can move the for example, you could shape a large rock into a weapon,
weapon up to 20 feet and repeat the attack against a idol, or coffer, or make a small passage through a wall,
creature within 5 feet of it. as long as the wall is less than 5 feet thick. Vou could
The weapon can take whatever form yau choose. also shape a stone door or its frame to seal the door
Clerics of deities who are associated with a particular shut. The object you create can have up to two hinges
weapon (as SI. Cuthbert is known for his mace and a latch, but finer mechallical detail isn't possible.
and Thor for his hammer) make this spell's effect
resemble that weapon. STONESKIN
At Higher Leveis. When you cast this spell using a 4th-levei abjuration
spell slot of 3rd leveI or higher, the damage increases by Casting Time: I action
Id8 for every twa slot leveIs above the 2nd. Range: Touch
Components: V,S, M (diamond dust worth 100 gp,
which the spell consumes)
Duration: COllcentration, up to I hour
PART 3 I SI'ELLS

