Page 280 - Dungeons and Dragons - Players Handbook
P. 280
This spell turns the flesh of a willing creature you touch The target must make a Wisdom saving throw. On a
as hard as stone. Until the spell ends, the target has failed save, it pursues the course of action you described
resistance to nonmagical bludgeoning, piercing, and to the best of its ability. The suggested course of action
slashing damage. can continue for the entire duration. Ir the suggested
activity can be completed in a shorter time, the spell
STORM OF VENGEANCE ends when the subject tinishes what it was asked to do.
9th-levei conjuration Vou can also specify conditions lhat will trigger a
Casting Time: 1 action special activity during the duration. For example, you
Range: Sight might suggest that a knight give her warhorse to the
Components: V, S tirst beggar she meets. Ir the condition isn't met before
Duration: Concentration, up to 1 minute the spell expires, the activity isn't performed.
Ir you or any of your companions damage the target,
A churning storm cloud forms, centered on a point you the spell ends.
can see and spreading to a radius of 360 fee!. Lightning
flashes in the area, thunder booms, and strong winds SUNBEAM
roar. Each creature under the cloud (no more than 5,000 6th-levei evocation
feet beneath the cloud) when it appears must make a
Constitution saving throw. On a failed save, a creature Casting Time: 1 action
takes 2d6 thunder damage and becomes deafened Range: Self (60-foot line)
for 5 minutes. Components: V, S, M (a magnifying glass)
Each round you maintain concentration on this spell, Duration: Concentration, up to 1 minute
the storm produces additional effects on your turno A beam of brilliant light flashes out from your hand
Round 2. Acidic rain falls from the cloud. in a 5-foot-wide, 60-foot-long line. Each creature in
Each creature and object under the cloud takes the line must make a Constitution saving throw. On a
ld6 acid damage. failed save, a creature takes 6d8 radiant damage and
Round 3. Vou call six bolts of lightning from the is blinded until your next turno On a successful save,
cloud to strike six creatures or objects of your choice it takes half as much damage and isn't blinded by this
beneath the cloud. A given creature or object can't be spell. Undead and oozes have disadvantage on this
struck by more than one boi!. A struck creature must saving throw.
make a Dexterity saving throw. The creature takes Vou can create a new line of radiance as your action
lOd6lightning damage on a failed save, or half as much on any turn until the spell ends.
damage on a successful one. For the duration, a mote of brilliant radiance shines in
Round 4. Hailstones rain down from the your hand. It sheds bright light in a 30-foot radius and
cloud. Each creature under the cloud takes 2d6 dim light for an additional 30 fee!. This lighl is sunligh!.
bludgeoning damage.
Round 5-10. Gusts and freezing rain assail the SUNBURST
area under the cloud. The area becomes difficult 8th-leveI evocation
terrain and is heavily obscured. Each creature there Casting Time: 1 action
takes ld6 cold damage. Ranged weapon attacks in Range: 150 feet
the area are impossible. The wind and rain count as Components: V, S, M (tire and a piece of sunstone)
a severe distraction for the purposes of maintaining Duration: Instantaneous
concentration on spells. Finally, gusts of strong wind
(ranging from 20 to 50 miles per hour) automatically Brilliant sunlight flashes in a 60-foot radius centered
disperse fog, mists, and similar phenomena in the area, on a point you choose within range. Each creature in
whether mundane or magical. that light must make a Constitution saving throw. On a
failed save, a creature takes 12d6 radiant damage and is
SUGGESTlON blinded for 1 minute. On a successful save, it takes half
2nd-levei enchantment as much damage and isn't blinded by this spell. Undead
and oozes have disadvantage on this saving throw.
Casting Time: 1 action A creature blinded by this spell makes another
Range: 30 feet Constitution saving throw at the end of each of its turns.
Components: V,M (a snake's tongue and either a bit of On a successful save, it is no longer blinded.
honeycomb or a drop of sweet oil) This spell dispels any darkness in its area that was
Duration: Concentration, up to 8 hours
created by a spell.
Vou suggest a course of activity (limited to a sentence
or two) and magically influence a creature you can SWIFT QurVER
see within range that can hear and understand YOU. 5th-leveI transmutation
Creatures that can't be charmed are immune to this Casting Time: 1 bonus action
effec!. The suggestion must be worded in such a manner Range: Touch
as to make the course of action sound reasonable. Components: V, S, M (a quiver containing at least one
Asking the creature to stab itself, throw itself onto piece of ammunition)
a spear, immolate itself, or do some other obviously Duration: Concentration, up to 1 minute
harmful act ends the spell.
PART 3 I SPELLS
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