Page 280 - Dungeons and Dragons - Players Handbook
P. 280

This spell turns the flesh of a willing creature you touch  The target must make a Wisdom saving throw. On a
            as hard as stone. Until the spell ends, the target has  failed save, it pursues the course of action you described
            resistance to nonmagical bludgeoning, piercing, and  to the best of its ability. The suggested course of action
            slashing damage.                                  can continue for the entire duration. Ir the suggested
                                                              activity can be completed in a shorter time, the spell
            STORM   OF VENGEANCE                              ends when the subject tinishes what it was asked to do.
            9th-levei conjuration                               Vou can also specify conditions lhat will trigger a
            Casting Time: 1 action                            special activity during the duration. For example, you
            Range: Sight                                      might suggest that a knight give her warhorse to the
            Components:  V, S                                 tirst beggar she meets. Ir the condition isn't met before
            Duration: Concentration, up to 1 minute           the spell expires, the activity isn't performed.
                                                                Ir you or any of your companions damage the target,
            A churning storm cloud forms, centered on a point you  the spell ends.
            can see and spreading to a radius of 360 fee!. Lightning
            flashes in the area, thunder booms, and strong winds  SUNBEAM
            roar. Each creature under the cloud (no more than 5,000  6th-levei evocation
            feet beneath the cloud) when it appears must make a
            Constitution saving throw. On a failed save, a creature  Casting Time: 1 action
            takes 2d6 thunder damage and becomes deafened     Range: Self (60-foot line)
            for 5 minutes.                                    Components:  V, S, M (a magnifying glass)
              Each round you maintain concentration on this spell,  Duration: Concentration, up to 1 minute
            the storm produces additional effects on your turno  A beam of brilliant light flashes out from your hand
              Round 2. Acidic rain falls from the cloud.      in a 5-foot-wide, 60-foot-long line. Each creature in
            Each creature and object under the cloud takes    the line must make a Constitution saving throw. On a
            ld6 acid damage.                                  failed save, a creature takes 6d8 radiant damage and
              Round 3. Vou call six bolts of lightning from the  is blinded until your next turno On a successful save,
            cloud to strike six creatures or objects of your choice  it takes half as much damage and isn't blinded by this
            beneath the cloud. A given creature or object can't be  spell. Undead and oozes have disadvantage on this
            struck by more than one boi!. A struck creature must  saving throw.
            make a Dexterity saving throw. The creature takes   Vou can create a new line of radiance as your action
            lOd6lightning  damage on a failed save, or half as much  on any turn until the spell ends.
            damage on a successful one.                         For the duration, a mote of brilliant radiance shines in
              Round 4. Hailstones rain down from the          your hand. It sheds bright light in a 30-foot radius and
            cloud. Each creature under the cloud takes 2d6    dim light for an additional 30 fee!. This lighl is sunligh!.
            bludgeoning damage.
              Round 5-10. Gusts and freezing rain assail the  SUNBURST
            area under the cloud. The area becomes difficult  8th-leveI evocation
            terrain and is heavily obscured. Each creature there  Casting Time: 1 action
            takes ld6 cold damage. Ranged weapon attacks in   Range: 150 feet
            the area are impossible. The wind and rain count as  Components:  V, S, M (tire and a piece of sunstone)
            a severe distraction for the purposes of maintaining  Duration:  Instantaneous
            concentration on spells. Finally, gusts of strong wind
            (ranging from 20 to 50 miles per hour) automatically  Brilliant sunlight flashes in a 60-foot radius centered
            disperse fog, mists, and similar phenomena in the area,  on a point you choose within range. Each creature in
            whether mundane or magical.                       that light must make a Constitution saving throw. On a
                                                              failed save, a creature takes 12d6 radiant damage and is
            SUGGESTlON                                        blinded for 1 minute. On a successful save, it takes half
            2nd-levei enchantment                             as much damage and isn't blinded by this spell. Undead
                                                              and oozes have disadvantage on this saving throw.
            Casting Time: 1 action                              A creature blinded by this spell makes another
            Range: 30 feet                                    Constitution saving throw at the end of each of its turns.
            Components:  V,M (a snake's tongue and either a bit of  On a successful save, it is no longer blinded.
              honeycomb or a drop of sweet oil)                 This spell dispels any darkness in its area that was
            Duration: Concentration, up to 8 hours
                                                              created by a spell.
            Vou suggest a course of activity (limited to a sentence
            or two) and magically influence a creature you can  SWIFT  QurVER
            see within range that can hear and understand  YOU.  5th-leveI transmutation
            Creatures that can't be charmed are immune to this  Casting Time: 1 bonus action
            effec!. The suggestion must be worded in such a manner  Range: Touch
            as to make the course of action sound reasonable.  Components:  V, S, M (a quiver containing at least one
            Asking the creature to stab itself, throw itself onto  piece of ammunition)
            a spear, immolate itself, or do some other obviously  Duration: Concentration, up to 1 minute
            harmful act ends the spell.


                                                                                                PART 3 I SPELLS
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