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Magic Immunity II
        attack, she can deal an extra 13 (3d8) fire damage.
        If the target isn't immune to fire, it becomes         Type: Trait.
        vulnerable to fire until the end of Zariel's next turn.
                                                               Prerequisite Magic Immunity  I
                                                               Zariel is immune to spells of 2nd level and below,
        Hellfire Wave (Recharge 6)                             but not to cantrips.

        Type: Legendary Action.
        Talent Cost: 2 (Counts as 2 Talents).                  Magic Immunity III

        Hellfire Wave (Costs 3 Actions). Strong waves          Type: Trait.
          of hellish flames surge from Zariel and incinerate
                                                               Prerequisite Magic Immunity I, Magic Immunity II
          all those around her.  Each creature within 20
                                                               Zariel is immune to spells of 3rd level and below,
          feet of her must succeed on a DC 26 Dexterity
                                                               but not to cantrips.
          saving throw, taking 28 (8d6) fire damage on a
          failed save, or half as much damage on a successful
          one.  Whether a creature saves or fails, it becomes
                                                               Magic Weapon Resistance I
          vulnerable to fire until the end of Zariel's next
          turn, unless it is immune to fire.                   Type: Trait.

                                                               Talent Cost: 2 (Counts as 2 Talents).
        Innate Spellcasting                                    Zariel is resistant to bludgeoning, piercing, and
                                                               slashing damage from +1 magical weapons or
        Type: Trait.
                                                               weaker.
        Innate Spellcasting.  Zariel’s innate spellcasting
        ability is Charisma (spell save DC 23). Zariel can
                                                               Magic Weapon Resistance II
        innately cast the following spells, requiring no
        material components:                                   Type: Trait.
        At-will: command, detect magic, hunter's mark
        3/day: greater invisibility (self only)                Prerequisite Magic Weapon Resistance I
                                                               Zariel is resistant to bludgeoning, piercing, and
                                                               slashing damage from +2 magical weapons or
        Innate Spellcasting II                                 weaker.

        Type: Trait.
        Prerequisite Innate Spellcasting
                                                               Magic Weapon Resistance III
        Innate Spellcasting.  Zariel’s innate spellcasting
                                                               Type: Trait.
        ability is Charisma (spell save DC 23). Zariel can
                                                               Prerequisite Magic Weapon Resistance I & II
        innately cast the following spells, requiring no
        material components:                                   Zariel is resistant to bludgeoning, piercing, and
        3/day: dominate person                                 slashing damage from +3 magical weapons or
        1/day each: fire storm, symbol (death or fear only)    weaker.



        Magic Immunity I                                       Vorpal Strikes

        Type: Trait.                                           Type: Trait.
        Talent Cost: 2 (Counts as 2 Talents).                  Talent Cost: 3 (Counts as 3 Talents).

        Zariel is immune to 1st level spells, but not to       Zariel's longsword attacks ignore resistance to
        cantrips.                                              slashing damage.  In addition, when Zariel attacks
                                                               a creature that has at least one head with a


        128         Chapter 2. Mordenkainen's Tome of Foes
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