Page 126 - Dragonix - DM Options, Monster Talents II
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Talent Cost: 2 (Counts as 2 Talents).                  successful one.
        Moloch is resistant to bludgeoning, piercing, and
        slashing damage from +1 magical weapons or
                                                               Titivilus
        weaker.

                                                               Titivilus (CR 16) can have a maximum of 6 talents.
        Magic Weapon Resistance II
        Type: Trait.
                                                               Aura of Influence
        Prerequisite Magic Weapon Resistance I
                                                               Type: Trait.
        Moloch is resistant to bludgeoning, piercing, and
                                                               Any creature that starts its turn within 10 feet of
        slashing damage from +2 magical weapons or
                                                               Titivilus has disadvantage to saving throws made
        weaker.
                                                               against being charmed or frightened until the start
                                                               of its next turn.
        Ravaging Assault

        Type: Trait.
                                                               Battle Magic
        Talent Cost: 2 (Counts as 2 Talents).                  Type: Trait.

        Ravaging Assault. A creature that is hit by at least   Talent Cost: 2 (Counts as 2 Talents).
        three of Moloch's melee attacks in the same turn
                                                               Battle Magic. When Titivilus uses his action to cast
        must succeed on a DC 23 Constitution saving throw
                                                               a spell that has a casting time of 1 action, he can
        or be stunned for 1 minute.   A stunned creature
                                                               make one melee attack as a bonus action.
        can repeat the saving throw at the end of each of its
        turns, ending the effect on itself on a success.
                                                               Extra Legendary Action

        Wall of Fire                                           Type: Trait.
        Type: Legendary Action.                                Talent Cost: 2 (Counts as 2 Talents).

        Talent Cost: 2 (Counts as 2 Talents).                  Titivilus can take 1 extra legendary action before
                                                               the start of his next turn.  Titivilus can retake this
        Confusion (Costs 2 Actions). Moloch casts
                                                               talent up one additional time.  The extra legendary
          wall of fire.
                                                               action stacks.

        Whirling Tails (Recharge 5-6)
                                                               Flyby
        Type: Action.
                                                               Type: Trait.
        Talent Cost: 2 (Counts as 2 Talents).
                                                               Flyby. Titivilus doesn't provoke opportunity attacks
        Moloch rapidly swings his vicious Many-Tailed          when it flies out of an enemy's reach.
        Whip in deadly arc around him as he moves toward
        his foes.
                                                               Innate Spellcasting
        Whirling Tails (Recharge 5-6). Moloch moves
        up to its walking speed in a straight line and         Type: Trait.
        targets each creature within 15 feet of it during
                                                               Innate Spellcasting.  Titivilus’s innate spellcasting
        its movement.  Each target must succeed on a DC
                                                               ability is Charisma (spell save DC 21). Titivilus
        23 Dexterity saving throw or take 13 (2d4 + 8)
                                                               can innately cast the following spells, requiring no
        slashing damage plus 11 (2d10) lightning damage
                                                               material components:
        on a failed save, or half as much damage on a          At-will: fear
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