Page 126 - Dragonix - DM Options, Monster Talents II
P. 126
Talent Cost: 2 (Counts as 2 Talents). successful one.
Moloch is resistant to bludgeoning, piercing, and
slashing damage from +1 magical weapons or
Titivilus
weaker.
Titivilus (CR 16) can have a maximum of 6 talents.
Magic Weapon Resistance II
Type: Trait.
Aura of Influence
Prerequisite Magic Weapon Resistance I
Type: Trait.
Moloch is resistant to bludgeoning, piercing, and
Any creature that starts its turn within 10 feet of
slashing damage from +2 magical weapons or
Titivilus has disadvantage to saving throws made
weaker.
against being charmed or frightened until the start
of its next turn.
Ravaging Assault
Type: Trait.
Battle Magic
Talent Cost: 2 (Counts as 2 Talents). Type: Trait.
Ravaging Assault. A creature that is hit by at least Talent Cost: 2 (Counts as 2 Talents).
three of Moloch's melee attacks in the same turn
Battle Magic. When Titivilus uses his action to cast
must succeed on a DC 23 Constitution saving throw
a spell that has a casting time of 1 action, he can
or be stunned for 1 minute. A stunned creature
make one melee attack as a bonus action.
can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success.
Extra Legendary Action
Wall of Fire Type: Trait.
Type: Legendary Action. Talent Cost: 2 (Counts as 2 Talents).
Talent Cost: 2 (Counts as 2 Talents). Titivilus can take 1 extra legendary action before
the start of his next turn. Titivilus can retake this
Confusion (Costs 2 Actions). Moloch casts
talent up one additional time. The extra legendary
wall of fire.
action stacks.
Whirling Tails (Recharge 5-6)
Flyby
Type: Action.
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
Flyby. Titivilus doesn't provoke opportunity attacks
Moloch rapidly swings his vicious Many-Tailed when it flies out of an enemy's reach.
Whip in deadly arc around him as he moves toward
his foes.
Innate Spellcasting
Whirling Tails (Recharge 5-6). Moloch moves
up to its walking speed in a straight line and Type: Trait.
targets each creature within 15 feet of it during
Innate Spellcasting. Titivilus’s innate spellcasting
its movement. Each target must succeed on a DC
ability is Charisma (spell save DC 21). Titivilus
23 Dexterity saving throw or take 13 (2d4 + 8)
can innately cast the following spells, requiring no
slashing damage plus 11 (2d10) lightning damage
material components:
on a failed save, or half as much damage on a At-will: fear
Chapter 2. Mordenkainen's Tome of Foes 125

