Page 125 - Dragonix - DM Options, Monster Talents II
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Moloch                                                 Confusion


        Moloch (CR 21) can have a maximum of 8 talents.        Type: Legendary Action.
                                                               Confusion (Costs 2 Actions). Moloch casts
                                                                 confusion.
        Battle Magic
        Type: Trait.
                                                               Extra Legendary Action
        Talent Cost: 2 (Counts as 2 Talents).
                                                               Type: Trait.
        Battle Magic. When Moloch uses his action to cast
        a spell that has a casting time of 1 action, he can    Talent Cost: 2 (Counts as 2 Talents).
        make one melee attack as a bonus action.
                                                               Moloch can take 1 extra legendary action before the
                                                               start of his next turn.  Moloch can retake this talent
                                                               up one additional time.  The extra legendary action
        Choke Hold
                                                               stacks.
        Type: Trait.

        Talent Cost: 2 (Counts as 2 Talents).
                                                               Fling
        If a Large or smaller creature is hit by Moloch's
                                                               Type: Action.
        claw, that creature is grappled (escape DC 18).
        Until this grapple ends, the creature is restrained    Prerequisite: Choke Hold.
        and Moloch can automatically hit the target with its
                                                               One Large or smaller object held or creature
        claw but can't use this claw attacks against other
                                                               grappled by Moloch takes 17 (2d8 + 8) bludgeoning
        targets.
                                                               damage and is thrown up to 60 feet and knocked
                                                               prone. If a thrown target strikes a solid surface,
                                                               the target takes 3 (1d6) bludgeoning damage for
                                                               every 10 feet it was thrown. If the target is thrown
                                                               at another creature, that creature must succeed on
                                                               a DC 23 Dexterity saving throw or take the same
                                                               damage and be knocked prone.



                                                               Magic Immunity I

                                                               Type: Trait.
                                                               Talent Cost: 2 (Counts as 2 Talents).

                                                               Moloch is immune to 1st level spells, but not to
                                                               cantrips.



                                                               Magic Immunity II

                                                               Type: Trait.
                                                               Prerequisite Magic Immunity  I

                                                               Moloch is immune to spells of 2nd level and below,
                                                               but not to cantrips.



                                                               Magic Weapon Resistance I
                                                               Type: Trait.


        124         Chapter 2. Mordenkainen's Tome of Foes
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