Page 125 - Dragonix - DM Options, Monster Talents II
P. 125
Moloch Confusion
Moloch (CR 21) can have a maximum of 8 talents. Type: Legendary Action.
Confusion (Costs 2 Actions). Moloch casts
confusion.
Battle Magic
Type: Trait.
Extra Legendary Action
Talent Cost: 2 (Counts as 2 Talents).
Type: Trait.
Battle Magic. When Moloch uses his action to cast
a spell that has a casting time of 1 action, he can Talent Cost: 2 (Counts as 2 Talents).
make one melee attack as a bonus action.
Moloch can take 1 extra legendary action before the
start of his next turn. Moloch can retake this talent
up one additional time. The extra legendary action
Choke Hold
stacks.
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
Fling
If a Large or smaller creature is hit by Moloch's
Type: Action.
claw, that creature is grappled (escape DC 18).
Until this grapple ends, the creature is restrained Prerequisite: Choke Hold.
and Moloch can automatically hit the target with its
One Large or smaller object held or creature
claw but can't use this claw attacks against other
grappled by Moloch takes 17 (2d8 + 8) bludgeoning
targets.
damage and is thrown up to 60 feet and knocked
prone. If a thrown target strikes a solid surface,
the target takes 3 (1d6) bludgeoning damage for
every 10 feet it was thrown. If the target is thrown
at another creature, that creature must succeed on
a DC 23 Dexterity saving throw or take the same
damage and be knocked prone.
Magic Immunity I
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
Moloch is immune to 1st level spells, but not to
cantrips.
Magic Immunity II
Type: Trait.
Prerequisite Magic Immunity I
Moloch is immune to spells of 2nd level and below,
but not to cantrips.
Magic Weapon Resistance I
Type: Trait.
124 Chapter 2. Mordenkainen's Tome of Foes

