Page 136 - Dragonix - DM Options, Monster Talents II
P. 136
Dwarves, Duergar Legendary Actions
Type: Action.
Duergar Despot Talent Cost: 4 (Counts as 4 Talents).
The duergar gains 3 legendary actions, choosing
The duergar despot (CR 12) can have a maximum
from the options below. Only one legendary action
of 5 talents.
option can be used at a time and only at the end of
another creature's turn. The duergar regains spent
Battle Magic legendary actions at the start of its turn.
Charge. The duergar moves up to its speed.
Type: Trait.
Stomp (Costs 2 Actions). The duergar attacks with
Talent Cost: 2 (Counts as 2 Talents). its stomping foot.
Battle Magic. When the duergar uses its action to Iron Fist (Costs 3 Actions). The duergar attacks
cast a spell that has a casting time of 1 action, it can with its iron fist.
make one melee attack as a bonus action.
Bruiser Rocket Punch (Recharge 5-6)
Type: Trait.
Type: Action.
Bruiser. A creature that takes damage from the The duergar can unleash its iron fist as a magically-
duergar's melee attack has disadvantage on its next
propelled projectile.
attack roll until the end of its next turn.
Rocket Punch (Recharge 5-6). Melee or
Ranged Weapon Attack: +9 to hit, reach 5 ft. or
Duergar Immunity range 30/120 ft., one target. Hit: 23 (4d8 + 5)
bludgeoning damage. If the target is a Large or
Type: Trait.
smaller creature, it must make a successful DC 17
The duergar is immune to lllusions, paralysis, and Strength saving throw or be thrown up to 30 feet
poison. away in a straight line. The target lands prone and
then takes 10 (3d6) bludgeoning damage. The
rocket fist flies back and reattaches itself to the
Greater Psychic Engine duergar's arm at the end of its turn.
Type: Trait. When the duergar uses its Multiattack, it can use
Rocket Punch in place of one of its iron fist attacks.
When the duergar suffers a critical hit or is reduced
to 0 hit points, psychic energy erupts from its frame
to deal 21 (6d6) psychic damage to each creature Rocket Jump (Recharge 5-6)
within 10 feet of it..
Type: Action.
Rocket Jump (Recharge 5-6). As a bonus action,
Haymaker the duergar can propel itself upward by using its
Type: Trait. rocket-propelled boot, gaining a fly speed of 40 feet
until the end of the turn.
If the duergar's melee attack roll against a target
Additionally, if the duergar flies at least 10 feet
succeeds by 5 or more, the target must make a
in a straight line right before attacking a creature
DC 17 Constitution saving throw or be knocked
with its iron fist, the duergar deals an extra 9 (2d8)
unconscious until the end of the duergar's next
bludgeoning damage. If the target is a Large or
turn.
smaller creature, it must make a successful DC 17
Strength saving throw or be thrown up to 30 feet
away in a straight line. The target lands prone and
Chapter 2. Mordenkainen's Tome of Foes 135

