Page 137 - Dragonix - DM Options, Monster Talents II
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then takes 10 (3d6) bludgeoning damage.                throw or be stunned until the end of the duergar's
                                                               next turn.

        Subterranean Stalker
        Type: Trait.

        The duergar has advantage on Wisdom
        (Perception), Wisdom (Survival) checks, and
                                                               Duergar Kavalrachni
        Dexterity (Stealth) checks while in natural
        subterranean surroundings.
                                                               The duergar kavalrachni (CR 2) can have 1 talent.


                                                               Duergar Immunity

                                                               Type: Trait.

        Duergar Hammerer                                       The duergar is immune to lllusions, paralysis, and
                                                               poison.
        The duergar hammerer (CR 2) can have 1 talent.

                                                               Mounted Advantage
        Magic Weapons                                          Type: Trait.
        Type: Trait.
                                                               Mounted Advantage. While mounted, the duergar
        Magic Weapons. The hammerer's weapon attacks           has advantage on melee attack rolls against a
        are magical.                                           Medium or smaller creature standing on the
                                                               ground.

        Thick Armor Plating
                                                               Mounted Charge
        Type: Trait.
                                                               Type: Trait.
        The hammerer is resistant to bludgeoning, piercing,
        and slashing damage from nonmagical attacks that       Mounted Charge. If the duergar, while mounted,
        aren't adamantine.                                     moves at least 10 feet straight toward a creature
                                                               and then hits it with a melee attack on the same
                                                               turn, the target takes an extra 3 (1d6) weapon
        Trembling Slam (Recharge 5-6)                          damage and must succeed on a DC 12 Strength

        Type: Action.                                          saving throw or be knocked prone.

        Trembling Slam (Recharge 5-6). The hammerer
        pounds the ground with both of its limbs, triggering   Ride-by Attack
        a short earth tremor. All other creatures on the
                                                               Type: Trait.
        ground within 10 feet of the hammerer that are
        Medium or smaller must succeed on a DC 13              Ride-by Attack. If  the duergar hits a creature with
        Strength saving throw or be knocked prone.             a melee attack, the duergar and its mount doesn't
                                                               provoke opportunity attacks from that creature
                                                               when it moves out of its reach.
        Staggering Blow

        Type: Trait.
                                                               Subterranean Stalker
        Staggering Blow. If the hammerer's hammer
                                                               Type: Trait.
        attack roll against a target succeeds by 5 or more,
        the target must make a DC 13 Constitution saving       The duergar has advantage on Wisdom

        136         Chapter 2. Mordenkainen's Tome of Foes
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