Page 138 - Dragonix - DM Options, Monster Talents II
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(Perception), Wisdom (Survival) checks, and
        Dexterity (Stealth) checks while in natural
        subterranean surroundings.







        Duergar Mind Master


        The duergar mind master (CR 2) can have 1 talent.



        Duergar Immunity
        Type: Trait.

        The duergar is immune to lllusions, paralysis, and
        poison.



        Mass Mind Masterity (1/Day)

        Type: Action.

        Mass Mind Mastery (1/Day). The duergar targets
        up to three creatures it can see within 60 feet of it.
        Each target must succeed on a DC 12 Intelligence
        saving throw, or the duergar causes it to use its
        reaction either to make one weapon attack against
        another creature the duergar can see or to move
        up to 10 feet in a direction of the duergar’s choice.
                                                               Duergar Screamer
        Creatures that can’t be charmed are immune to this
        effect.
                                                               The duergar screamer (CR 3) can have a maximum
                                                               of 2 talents.
        Mind Stab (3/Day)
        Type: Trait.                                           Extended Sonic Scream

        Mind Stab (3/Day). When the duergar hits a             Type: Trait.
        creature with its mind-poison dagger, the duergar
                                                               The range of the screamer's sonic scream is
        can attempt to disrupt its mental faculties.  The
                                                               increased to a 20-foot cube.
        target must succeed on a DC 12 Constitution saving
        throw or be stunned until the end of the duergar's
        next turn.
                                                               Magic Weapons
                                                               Type: Trait.

        Subterranean Stalker                                   Magic Weapons. The screamer's weapon attacks

        Type: Trait.                                           are magical.
        The duergar has advantage on Wisdom
        (Perception), Wisdom (Survival) checks, and
                                                               Siege Monster
        Dexterity (Stealth) checks while in natural
                                                               Type: Trait.
        subterranean surroundings.
                                                               Siege Monster. The hammerer deals double

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