Page 138 - Dragonix - DM Options, Monster Talents II
P. 138
(Perception), Wisdom (Survival) checks, and
Dexterity (Stealth) checks while in natural
subterranean surroundings.
Duergar Mind Master
The duergar mind master (CR 2) can have 1 talent.
Duergar Immunity
Type: Trait.
The duergar is immune to lllusions, paralysis, and
poison.
Mass Mind Masterity (1/Day)
Type: Action.
Mass Mind Mastery (1/Day). The duergar targets
up to three creatures it can see within 60 feet of it.
Each target must succeed on a DC 12 Intelligence
saving throw, or the duergar causes it to use its
reaction either to make one weapon attack against
another creature the duergar can see or to move
up to 10 feet in a direction of the duergar’s choice.
Duergar Screamer
Creatures that can’t be charmed are immune to this
effect.
The duergar screamer (CR 3) can have a maximum
of 2 talents.
Mind Stab (3/Day)
Type: Trait. Extended Sonic Scream
Mind Stab (3/Day). When the duergar hits a Type: Trait.
creature with its mind-poison dagger, the duergar
The range of the screamer's sonic scream is
can attempt to disrupt its mental faculties. The
increased to a 20-foot cube.
target must succeed on a DC 12 Constitution saving
throw or be stunned until the end of the duergar's
next turn.
Magic Weapons
Type: Trait.
Subterranean Stalker Magic Weapons. The screamer's weapon attacks
Type: Trait. are magical.
The duergar has advantage on Wisdom
(Perception), Wisdom (Survival) checks, and
Siege Monster
Dexterity (Stealth) checks while in natural
Type: Trait.
subterranean surroundings.
Siege Monster. The hammerer deals double
Chapter 2. Mordenkainen's Tome of Foes 137

