Page 17 - Dragonix - DM Options, Monster Talents II
P. 17

Pack Tactics
        Type: Trait.
                                                               Pounce
        Pack Tactics. The maw demon has advantage on an
                                                               Type: Trait.
        attack roll against a creature if at least one of the
        maw demon’s allies is within 5 feet of the creature    If the shoosuva moves at least 30 feet straight
        and the ally isn’t incapacitated.                      toward a creature and then hits it with a bite attack
                                                               on the same turn, that target must succeed on a
                                                               DC 15 Strength saving throw or be knocked prone.
                                                               If the target is prone, the shoosuva can make one
                                                               raking claws attack against it as a bonus action.

                                                               Raking Claws. Melee Weapon Attack: +7 to hit,
        Shoosuva                                               reach 5 ft., one prone target. Hit: 9 (2d4 + 4)
                                                               slashing damage.
        The shoosuva (CR 8) can have a maximum of 3
        talents.
                                                               Venomous Stinger

                                                               Type: Trait.
        Magic Resistance
                                                               A creature takes 7 (2d6) poison damage at the
        Type: Trait.
                                                               start of each of its turns while poisoned by the
        Magic Resistance. The shoosuva has advantage           shoosuva's tail stinger.
        on saving throws against spells and other magical
        effects.
                                                               Yeenoghu's Laugh

                                                               Type: Action.
        Pack Tactics
                                                               Yeenoghu's Laugh (1/Day). The shoosuva emits an
        Type: Trait.
                                                               unnerving hyena-like laugh.  Each ally that is within
        Pack Tactics. The shoosuva has advantage on an         30 feet of it, can hear it, and is not already affected
        attack roll against a creature if at least one of the   by Yeenoghu's Laugh gains 5 temporary hit points.
        shoosuva’s allies is within 5 feet of the creature and   All other creatures within 30 feet must succeed
        the ally isn’t incapacitated.                          on a DC 14 Wisdom saving throw or become
                                                               frightened for 1 minute. A creature can repeat the
                                                               saving throw at the end of each of its turns, ending
                                                               the effect on itself on a success. If a creature's
                                                               saving throw is successful or the effect ends for it,
                                                               the creature is immune to the Yeenoghu's Laugh for
                                                               the next 24 hours.























         16         Chapter 1. Volo's Guide to Monsters
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