Page 202 - Dragonix - DM Options, Monster Talents II
P. 202
Dhergoloth
The dhergoloth (CR 7) can have a maximum of 3
talents.
All Around Vision
Type: Trait.
All Around Vision. The dhergoloth can’t be
surprised while it isn't blinded or incapacitated.
Battle Magic
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
Battle Magic. When the dhergoloth uses its action
to cast a spell, it can make one melee attack as a
bonus action.
Chatter (Recharge 5-6)
Type: Action.
Talent Cost: 2 (Counts as 2 Talents).
Chatter (Recharge 5-6). The dhergoloth rapidly
chatters and clacks its mandibles, creating a mind-
numbing noise. Each creature that isn't a yugoloth a teleport action.
within 30 feet of the dhergoloth that can hear
the dhegoloth must succeed on a DC 15 Wisdom
saving throw. On a failed save, the target can't
take actions except move up to half its speed for 1 Tunneler
minute. Affected creatures can repeat the saving Type: Trait.
throw at the end of each of its turns, ending the
Tunneler. The dhergoloth gains a burrow speed of
effect on itself on a success. On a successful saving
throw, the creature is immune to the dhergoloth's 15 ft. It can burrow through solid rock at half its
burrow speed and leaves a 5-foot-diameter tunnel
Chatter for 24 hours.
in its wake.
Reckless
Type: Trait.
Reckless. At the start of its turn, the dhergoloth can Hydroloth
gain advantage on all melee weapon attack rolls
during that turn, but attack rolls against it have The hydroloth (CR 9) can have a maximum of 4
advantage until the start of its next turn. talents.
Swift Teleporter (2/day) Extra Steal Memory
Type: Trait. Type: Trait.
The dhergoloth can take a bonus action to perform The hydroloth can use its Steal Memory feature one
Chapter 2. Mordenkainen's Tome of Foes 201

