Page 213 - Dragonix - DM Options, Monster Talents II
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Deathlocks
Deathlock Overlord
Medium undead, neutral evil
Armor Class 13 (16 with mage armor)
Deathlock Warcaster Hit Points 137 (25d8 + 25)
Medium undead, neutral evil Speed 30 ft.
Armor Class 12 (15 with mage armor) STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 12 (+1) 15 (+2) 12 (+1) 18 (+4)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
Saving Throws Int +7, Cha +9
STR DEX CON INT WIS CHA Skills Arcana +6, History +6, Perception +5
11 (+0) 15 (+2) 12 (+1) 14 (+2) 12 (+1) 16 (+3) Damage Resistances necrotic; bludgeoning, piercing, and slashing
from nonmagical attacks that aren’t silvered
Damage Immunities poison
Saving Throws Int +5, Cha +6
Condition Immunities exhaustion, poisoned
Damage Resistances necrotic; bludgeoning, piercing, and slashing
Senses darkvision 60 ft., passive Perception 15
from nonmagical attacks that aren’t silvered
Languages the languages it knew in life
Damage Immunities poison
Challenge 14 (11,500 XP)
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages the languages it knew in life Battle Magic. When the deathlock uses its action to cast a spell that
Challenge 6 (2,300 XP) has a casting time of 1 action, it can make one deathly claw attack as
a bonus action.
Innate Spellcasting. The deathlock’s innate spellcasting ability Innate Spellcasting. The deathlock’s innate spellcasting ability
is Charisma (spell save DC 14). It can innately cast the following is Charisma (spell save DC 17). It can innately cast the following
spells, requiring no material components: spells, requiring no material components:
At will: detect magic, disguise self, mage armor At will: detect magic, disguise self, mage armor
Spellcasting. The deathlock is a 9th-level spellcaster. Its spellcasting Spellcasting. The deathlock is a 15th-level spellcaster. Its
ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It spellcasting ability is Charisma (spell save DC 17, +9 to hit with
regains its expended spell slots when it finishes a short or long rest. spell attacks). It regains its expended spell slots when it finishes a
It knows the following warlock spells: short or long rest. It knows the following warlock spells:
Cantrips (at will): chill touch, eldritch blast (2 beams, +3 bonus to Cantrips (at will): chill touch, eldritch blast (3 beams, +4 bonus to
each damage roll), mage hand each damage roll), mage hand
1st–3rd level (2 5th-level slots): arms of Hadar, counterspell, dispel 1st–3rd level (3 5th-level slots): arms of Hadar, banishment,
magic, hold person, hunger of Hadar, invisibility, sickening counterspell, dimension door, dispel magic, hold monster, hunger
radiance, spider climb, synaptic static, vampiric touch of Hadar, invisibility, misty step, sickening radiance, spider climb,
synaptic static, vampiric touch
Turn Resistance. The deathlock has advantage on saving throws
1/day: circle of death, finger of death, dominate monster
against any effect that turns undead.
Turn Resistance. The deathlock has advantage on saving throws
War Magic. When the deathlock uses its action to cast a cantrip, it
against any effect that turns undead.
can make one deathly claw attack as a bonus action.
Actions Actions
Deathly Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one
Deathly Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 13 (3d6 + 3 necrotic damage).
target. Hit: 9 (2d6 + 2) necrotic damage.
Grave Bolts. Ranged Spell Attack: +7 to hit, range 120 ft., one or
two targets. Hit: 18 (4d8) necrotic damage. If the target is Large
or smaller, it must succeed on a DC 17 Strength saving throw or
become restrained as shadowy tendrils wrap around it for 1 minute.
A restrained target can use its action to repeat the saving throw,
ending the effect on itself on a success.
Legendary Actions
The deathlock gains 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time and
only at the end of another creature's turn. The deathlock regains
spent legendary actions at the start of its turn.
Move. The deathlock moves up to half its speed.
Claw. The deathlock makes a deathly claw attack.
Gravebolts (Costs 2 Actions). The deathlock uses Grave Bolts.
Command (Costs 1-3 Actions). The deathlock chooses up to three
allies it an see within 30 feet of it. If the target can see and hear
the deathlock, the target can use its reaction to make one weapon
attack. It costs 1 action per target.
212 Chapter 3. Bonus Sampler Stat Blocks

