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Deathlocks
                                                                Deathlock Overlord

                                                                Medium undead, neutral evil
                                                                Armor Class 13 (16 with mage armor)
         Deathlock Warcaster                                    Hit Points 137 (25d8 + 25)
         Medium undead, neutral evil                            Speed 30 ft.

         Armor Class 12 (15 with mage armor)                        STR           DEX           CON           INT           WIS           CHA
                                                                       11 (+0)      16 (+3)       12 (+1)      15 (+2)     12 (+1)      18 (+4)
         Hit Points 66 (12d8 + 12)
         Speed 30 ft.
                                                                Saving Throws Int +7, Cha +9
             STR           DEX           CON           INT           WIS           CHA   Skills Arcana +6, History +6, Perception +5
                11 (+0)      15 (+2)       12 (+1)      14 (+2)     12 (+1)      16 (+3)  Damage Resistances necrotic; bludgeoning, piercing, and slashing
                                                                  from nonmagical attacks that aren’t silvered
                                                                Damage Immunities poison
         Saving Throws Int +5, Cha +6
                                                                Condition Immunities exhaustion, poisoned
         Damage Resistances necrotic; bludgeoning, piercing, and slashing
                                                                Senses darkvision 60 ft., passive Perception 15
         from nonmagical attacks that aren’t silvered
                                                                Languages the languages it knew in life
         Damage Immunities poison
                                                                Challenge 14 (11,500 XP)
         Condition Immunities exhaustion, poisoned
         Senses darkvision 60 ft., passive Perception 11
         Languages the languages it knew in life                Battle Magic. When the deathlock uses its action to cast a spell that
         Challenge 6 (2,300 XP)                                 has a casting time of 1 action, it can make one deathly claw attack as
                                                                a bonus action.

         Innate Spellcasting. The deathlock’s innate spellcasting ability   Innate Spellcasting. The deathlock’s innate spellcasting ability
         is Charisma (spell save DC 14). It can innately cast the following   is Charisma (spell save DC 17). It can innately cast the following
         spells, requiring no material components:              spells, requiring no material components:
         At will: detect magic, disguise self, mage armor       At will: detect magic, disguise self, mage armor
         Spellcasting. The deathlock is a 9th-level spellcaster. Its spellcasting   Spellcasting. The deathlock is a 15th-level spellcaster. Its
         ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It   spellcasting ability is Charisma (spell save DC 17, +9 to hit with
         regains its expended spell slots when it finishes a short or long rest.   spell attacks). It regains its expended spell slots when it finishes a
         It knows the following warlock spells:                 short or long rest. It knows the following warlock spells:
         Cantrips (at will): chill touch, eldritch blast (2 beams, +3 bonus to   Cantrips (at will): chill touch, eldritch blast (3 beams, +4 bonus to
           each damage roll), mage hand                           each damage roll), mage hand
         1st–3rd level (2 5th-level slots): arms of Hadar, counterspell, dispel   1st–3rd level (3 5th-level slots): arms of Hadar, banishment,
           magic, hold person, hunger of Hadar, invisibility, sickening     counterspell, dimension door, dispel magic, hold monster, hunger
           radiance, spider climb, synaptic static, vampiric touch    of Hadar, invisibility, misty step, sickening radiance, spider climb,
                                                                  synaptic static, vampiric touch
         Turn Resistance. The deathlock has advantage on saving throws
                                                                1/day: circle of death, finger of death, dominate monster
         against any effect that turns undead.
                                                                Turn Resistance. The deathlock has advantage on saving throws
         War Magic. When the deathlock uses its action to cast a cantrip, it
                                                                against any effect that turns undead.
         can make one deathly claw attack as a bonus action.
         Actions                                                Actions
                                                                Deathly Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one
         Deathly Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one
                                                                target. Hit: 13 (3d6 + 3 necrotic damage).
         target. Hit: 9 (2d6 + 2) necrotic damage.
                                                                Grave Bolts. Ranged Spell Attack: +7 to hit, range 120 ft., one or
                                                                two targets. Hit: 18 (4d8) necrotic damage. If the target is Large
                                                                or smaller, it must succeed on a DC 17 Strength saving throw or
                                                                become restrained as shadowy tendrils wrap around it for 1 minute.
                                                                A restrained target can use its action to repeat the saving throw,
                                                                ending the effect on itself on a success.
                                                                Legendary Actions
                                                                The deathlock gains 3 legendary actions, choosing from the options
                                                                below. Only one legendary action option can be used at a time and
                                                                only at the end of another creature's turn. The deathlock regains
                                                                spent legendary actions at the start of its turn.
                                                                Move. The deathlock moves up to half its speed.
                                                                Claw. The deathlock makes a deathly claw attack.
                                                                Gravebolts (Costs 2 Actions). The deathlock uses Grave Bolts.
                                                                Command (Costs 1-3 Actions). The deathlock chooses up to three
                                                                  allies it an see within 30 feet of it. If the target can see and hear
                                                                  the deathlock, the target can use its reaction to make one weapon
                                                                  attack.  It costs 1 action per target.




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