Page 210 - Dragonix - DM Options, Monster Talents II
P. 210
Oaken Bolter, Heavy Stone Defender, Heavy
Large construct, unaligned Large construct, unaligned
Armor Class 17 (natural armor) Armor Class 17 (natural armor)
Hit Points 114 (12d10 + 48) Hit Points 115 (11d10 + 55)
Speed 30 ft. Speed 30 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 19 (+4) 3 (-4) 10 (+0) 1 (-5) 23 (+6) 10 (+0) 21 (+5) 3 (-4) 14 (+2) 1 (-5)
Damage Immunities poison; bludgeoning, piercing, and slashing Damage Immunities poison; bludgeoning, piercing, and slashing
from nonmagical attacks that aren’t adamantine from nonmagical attacks that aren’t adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, Condition Immunities charmed, exhaustion, frightened, paralyzed,
petrified, poisoned petrified, poisoned
Senses darkvision 60 ft., passive Perception 10 Senses darkvision 60 ft., passive Perception 12
Languages understands one language of its creator but can’t speak Languages understands one language of its creator but can’t speak
Challenge 8 (3,900 XP) Challenge 7 (2,900 XP)
Magic Resistance. The bronze scout has advantage on saving False Appearance. While the stone defender remains motionless
throws against spells and other magical effects. against an uneven earthen or stone surface, it is indistinguishable
Actions from that surface.
Magic Resistance. The bronze scout has advantage on saving
Multiattack. The oaken bolter makes two lancing bolt attacks or one
throws against spells and other magical effects.
lancing bolt attack and one harpoon attack.
Actions
Lancing Bolt. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft.
or range 100/400 ft., one target. Hit: 20 (3d10 + 4) piercing damage Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
plus 5 (1d10) lightning damage. Hit: 16 (3d6 + 6) bludgeoning damage, and if the target is Huge or
smaller, it is knocked prone.
Harpoon. Ranged Weapon Attack: +7 to hit, range 50/200 ft., one
target. Hit: 15 (2d10 + 4) piercing damage plus 5 (1d10) lightning Shield Charge. If the stone defender moves at least 10 feet straight
damage, and the target is grappled (escape DC 13). While grappled toward a target and then hits it with a slam attack on the same
in this way, a creature’s speed isn’t reduced, but it can move only in turn, the target takes an extra 10 (3d6) bludgeoning damage and if
directions that bring it closer to the oaken bolter. A creature takes the target is Huge or smaller, it is knocked prone. If the target is a
5 (1d10) slashing damage if it escapes from the grapple or if it tries creature, it must succeed on a DC 17 Constitution saving throw or
and fails. As a bonus action, the oaken bolter can pull a creature be stunned until the end of the stone defender's next turn.
grappled by it 20 feet closer. The oaken bolter can grapple only one Reactions
creature at a time.
Intercept Attack. In response to another creature within 5 feet of it
Explosive Bolt (Recharge 5–6). The oaken bolter launches an
being hit by an attack roll, the stone defender gives that creature a
explosive charge at a point within 120 feet. Each creature within 20
+5 bonus to its AC against that attack, potentially causing a miss. To
feet of that point must make a DC 15 Dexterity saving throw, taking
use this ability, the stone defender must be able to see the creature
28 (8d6) fire damage on a failed save, or half as much damage on a
and the attacker.
successful one.
Piercing Bolt (Recharge 5–6).The oaken bolter shoots a bolt
forward in a line, which is 5 foot wide and 60 feet long, before
disappearing. The bolt passes harmlessly through objects, ignoring
cover. Each creature in that line must make a DC 15 Dexterity
saving throw. On a failed save, a creature takes 20 (3d10 + 4)
piercing damage plus 5 (1d10) lightning damage, or half as much
damage on a successful one.
Chapter 3. Bonus Sampler Stat Blocks 209

