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Corpse Flower
Corpse Flower, Monstrous Spider Climb. The corpse flower can climb difficult surfaces,
including upside down on ceilings, without needing to make an
Huge Aberration
ability check.
Armor Class 13 (natural armor) Stench of Death. Each creature that starts its turn within 10 feet
Hit Points 207 (18d12 + 90) of the corpse flower or one of its zombies must make a DC 14
Speed 20 ft., climb 20 ft. Constitution saving throw, unless the creature is a construct or
undead. On a failed save, the creature is incapacitated until the
STR DEX CON INT WIS CHA end of the turn. Creatures that are immune to poison damage or
18 (+4) 14 (+2) 20 (+5) 7 (-2) 16 (+3) 3 (-4) the poisoned condition automatically succeed on this saving throw.
On a successful save, the creature is immune to the stench of all
corpse flowers for 24 hours.
Condition Immunities blinded, deafened
Senses blindsight 120 ft. (blind beyond this radius), passive Actions
Perception 13
Multiattack. The corpse flower makes three tentacle attacks and
Languages —
uses Harvest the Dead, if applicable.
Challenge 15 (13,000 XP)
Tentacle. Melee Weapon Attack: +9 to hit, reach 15 ft., one target.
Corpses. When first encountered, a corpse flower contains the Hit: 14 (3d6 + 4) bludgeoning damage, and the target must succeed
corpses of 2d6 + 6 humanoids. A corpse flower can hold the remains on a DC 18 Constitution saving throw or take 21 (6d6) poison
of up to eighteen dead humanoids. These remains have total cover damage.
against attacks and other effects outside the corpse flower. If the
Harvest the Dead. The corpse flower grabs one unsecured dead
corpse flower dies, the corpses within it can be pulled free.
humanoid within 10 feet of it and stuffs the corpse into itself, along
While it has at least one humanoid corpse in its body, the corpse
with any equipment the corpse is wearing or carrying. The remains
flower can use a bonus action to do one of the following:
can be used with the Corpses trait.
• The corpse flower digests two humanoid corpse in its body and
Corpse Spray (Recharges 5-6). The corpse flower consumes up
instantly regains 22 (4d10) hit points. Nothing of the digested
to four humanoid corpses and discharges a powerful jet of putrid
body remains. Any equipment on the corpse is expelled from the
body fluids and bones in a 30-foot cone. Each creature in that area
corpse flower in its space.
must succeed on a DC 18 Constitution saving throw. On a failed
• The corpse flower animates two dead humanoids in its body,
save, a target takes 2d6 piercing damage and 2d6 necrotic damage
turning them into zombies. The zombies appear in an unoccupied
for each corpse consumed by the corpse flower and the target is
space within 5 feet of the corpse flower and act immediately after
incapacitated until the end of the corpse flower's next turn. On
it in the initiative order. The zombies act as allies of the corpse
a successful save, a target takes half as much damage and isn't
flower but aren't under its control, and the flower’s stench clings
incapacitated.
to the zombies (see the Stench of Death trait).
210 Chapter 3. Bonus Sampler Stat Blocks

