Page 228 - Dragonix - DM Options, Monster Talents II
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Giants
Cloud Giant Elder Smiling One
Huge giant (cloud giant), chaotic neutral
Armor Class 15 (natural armor)
Hit Points 287 (23d12 + 138)
Speed 40 ft.
STR DEX CON INT WIS CHA
26 (+8) 12 (+1) 22 (+6) 15 (+2) 16 (+3) 18 (+4)
Saving Throws Con +11, Int +7, Cha +9
Skills Deception +14, Insight +8, Perception +8, Sleight of
Hand +11
Senses passive Perception 18
Languages Common, Giant
Challenge 14 (13,000 XP)
Keen Smell. The giant has advantage on Wisdom (Perception)
checks that rely on smell.
Actions
Mists of Memnor. The cloud giant constantly projects a magical
Multiattack. The giant makes two attacks with its morningstar.
aura of thin bluish mist. A creature hostile to the cloud giant that
starts its turn within 10 feet of the cloud giant must make a DC Morningstar. Melee Weapon Attack: +13 to hit, reach 10 ft., one
15 Charisma saving throw, unless the cloud giant is incapacitated. target. Hit: 21 (3d8 + 8) bludgeoning damage. The attack deals an
On a failure, the target begins to giggle uncontrollably. It can't take extra 14 (4d6) damage if the giant has advantage on the attack roll.
reactions or maintain concentration until the end of its next turn.
Rock. Ranged Weapon Attack: +13 to hit, range 60/240 ft., one
On its turn, the target can't move, and it uses its action to make a
target. Hit: 30 (4d10 + 8) bludgeoning damage. The attack deals an
melee or ranged attack against a randomly determined creature
extra 14 (4d6) damage if the giant has advantage on the attack roll.
within range. If the target can't attack, it does nothing on its turn but
fall prone into fits of laughter. At the end of the creature's turn, the Change Shape. The giant magically polymorphs into a beast or
effect ends. If a creature's saving throw is successful, the creature is humanoid it has seen, or back into its true form. Any equipment
immune to the cloud giant's mists of memnor for the next 24 hours. the giant is wearing or carrying is absorbed by the new form. Its
statistics, other than its size, are the same in each form. It reverts to
Innate Spellcasting. The giant’s innate spellcasting ability is
its true form if it dies.
Charisma (spell save DC 17). It can innately cast the following
Legendary Actions
spells, requiring no material components:
At will: detect magic, fog cloud, light
The giant gains 3 legendary actions, choosing from the options
3/day each: feather fall, fly, misty step, telekinesis
below. Only one legendary action option can be used at a time and
1/day each: control weather, gaseous form
only at the end of another creature's turn. The giant regains spent
Spellcasting. The giant is a 5th-level spellcaster. Its spellcasting legendary actions at the start of its turn.
ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Move. The giant moves up to half its speed.
The giant has the following bard spells prepared:
Cantrip. The giant casts a cantrip.
Cantrips (at will): minor illusion, prestidigitation, vicious mockery Morning Star (Costs 2 Actions). The giant makes a morningstar
1st level (4 slots): cure wounds, disguise self, silent image, Tasha’s attack.
hideous laughter Casts Spell (Costs 1-3 Actions). The giant expends a spell slot to
2nd level (3 slots): invisibility, suggestion cast a 1st-, 2nd-, or 3rd-level spell that it has prepared. Doing so
3rd level (2 slots): major image, tongues costs 1 legendary action per level of the spell.
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Chapter 3. Bonus Sampler Stat Blocks 227
Chapter 3. Bonus Sampler Stat Blocks

