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Giants


























         Cloud Giant Elder Smiling One

         Huge giant (cloud giant), chaotic neutral
         Armor Class 15 (natural armor)
         Hit Points 287 (23d12 + 138)
         Speed 40 ft.
             STR           DEX           CON           INT           WIS           CHA
                26 (+8)      12 (+1)       22 (+6)      15 (+2)      16 (+3)      18 (+4)

         Saving Throws Con +11, Int +7, Cha +9
         Skills Deception +14, Insight +8, Perception +8, Sleight of
          Hand +11
         Senses passive Perception 18
         Languages Common, Giant
         Challenge 14 (13,000 XP)

         Keen Smell. The giant has advantage on Wisdom (Perception)
         checks that rely on smell.
                                                                Actions
         Mists of Memnor. The cloud giant constantly projects a magical
                                                                Multiattack. The giant makes two attacks with its morningstar.
         aura of thin bluish mist. A creature hostile to the cloud giant that
         starts its turn within 10 feet of the cloud giant must make a DC   Morningstar. Melee Weapon Attack: +13 to hit, reach 10 ft., one
         15 Charisma saving throw, unless the cloud giant is incapacitated.   target. Hit: 21 (3d8 + 8) bludgeoning damage. The attack deals an
         On a failure, the target begins to giggle uncontrollably. It can't take   extra 14 (4d6) damage if the giant has advantage on the attack roll.
         reactions or maintain concentration until the end of its next turn.
                                                                Rock. Ranged Weapon Attack: +13 to hit, range 60/240 ft., one
         On its turn, the target can't move, and it uses its action to make a
                                                                target. Hit: 30 (4d10 + 8) bludgeoning damage. The attack deals an
         melee or ranged attack against a randomly determined creature
                                                                extra 14 (4d6) damage if the giant has advantage on the attack roll.
         within range. If the target can't attack, it does nothing on its turn but
         fall prone into fits of laughter. At the end of the creature's turn, the   Change Shape. The giant magically polymorphs into a beast or
         effect ends. If a creature's saving throw is successful, the creature is   humanoid it has seen, or back into its true form. Any equipment
         immune to the cloud giant's mists of memnor for the next 24 hours.  the giant is wearing or carrying is absorbed by the new form. Its
                                                                statistics, other than its size, are the same in each form. It reverts to
         Innate Spellcasting. The giant’s innate spellcasting ability is
                                                                its true form if it dies.
         Charisma (spell save DC 17). It can innately cast the following
                                                                Legendary Actions
         spells, requiring no material components:
         At will: detect magic, fog cloud, light
                                                                The giant gains 3 legendary actions, choosing from the options
         3/day each: feather fall, fly, misty step, telekinesis
                                                                below. Only one legendary action option can be used at a time and
         1/day each: control weather, gaseous form
                                                                only at the end of another creature's turn. The giant regains spent
         Spellcasting. The giant is a 5th-level spellcaster. Its spellcasting   legendary actions at the start of its turn.
         ability is Charisma (spell save DC 17, +9 to hit with spell attacks).   Move. The giant moves up to half its speed.
         The giant has the following bard spells prepared:
                                                                Cantrip. The giant casts a cantrip.
         Cantrips (at will): minor illusion, prestidigitation, vicious mockery  Morning Star (Costs 2 Actions). The giant makes a morningstar
         1st level (4 slots): cure wounds, disguise self, silent image, Tasha’s     attack.
           hideous laughter                                     Casts Spell (Costs 1-3 Actions). The giant expends a spell slot to
         2nd level (3 slots): invisibility, suggestion            cast a 1st-, 2nd-, or 3rd-level spell that it has prepared. Doing so
         3rd level (2 slots): major image, tongues                costs 1 legendary action per level of the spell.
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                                                                       Chapter 3. Bonus Sampler Stat Blocks
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