Page 229 - Dragonix - DM Options, Monster Talents II
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Fire Giant Dreadnought Elite Fireshield. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.
Hit: 23 (4d6 + 9) bludgeoning damage plus 7 (2d6) fire damage plus
Huge giant (fire giant), lawful evil
7 (2d6) piercing damage.
Armor Class 21 (plate, shields) Rock. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one
target. Hit: 31 (4d10 + 9) bludgeoning damage.
Hit Points 200 (16d12 + 96)
Speed 30 ft. Shield Charge. The giant moves up to 30 feet in a straight line and
can move through the space of any creature smaller than Huge.
STR DEX CON INT WIS CHA The first time it enters a creature’s space during this move, it makes
28 (+9) 9 (-1) 23 (+6) 8 (-1) 10 (+0) 12 (+1) a fireshield attack against that creature. If the attack hits, the target
must also succeed on a DC 22 Strength saving throw or be pushed
Saving Throws Dex +4, Con +11, Cha +6 ahead of the giant for the rest of this move. If a creature fails the
Skills Athletics +14, Perception +5 save by 5 or more, it is also knocked prone and takes 19 (3d6 + 9)
Senses passive Perception 15 bludgeoning damage, or 30 (6d6 + 9) bludgeoning damage if it was
Languages Giant already prone.
Challenge 16 (15,000 XP) Legendary Actions
The giant gains 3 legendary actions, choosing from the options
Dual Shields. The giant carries two shields, each of which is
below. Only one legendary action option can be used at a time and
accounted for in the giant’s AC. The giant must stow or drop one of
only at the end of another creature's turn. The giant regains spent
its shields to hurl rocks.
legendary actions at the start of its turn.
Double Shield Clap. If a creature is hit by both of the giant's
Move. The giant moves up to half its speed.
fireshield attacks in the same turn, it must succeed on a DC 22
Measure Foe. The giant chooses a creature within 30 feet of it that
Constitution saving throw or become stunned until the end of its
it can see. Until the end of its next turn, the giant has advantage
next turn.
on its next melee weapon attack roll against the target.
Actions Fireshield (Costs 2 Actions). The giant makes a fireshield attack.
Multiattack. The giant makes two fireshield attacks.
Stone Giant Elder Dreamwalker Greatclub. Melee Weapon Attack: +11 to hit, reach 15 ft., one
target. Hit: 20 (3d8 + 7) bludgeoning damage. If the target is a
Huge giant (stone giant), chaotic neutral
creature and the attack roll against the target succeeds by 5 or
more, the target must make on a DC 19 Constitution saving throw
Armor Class 18 (natural armor)
or be stunned until the end of its next turn.
Hit Points 200 (16d12 + 96)
Speed 40 ft. Petrifying Touch. The giant touches one Medium or smaller
creature within 10 feet of it that is charmed by it. The target must
STR DEX CON INT WIS CHA make a DC 18 Constitution saving throw. On a failed save, the
24 (+7) 14 (+2) 22 (+6) 10 (+0) 8 (-1) 12 (+1) target becomes petrified, and the giant can adhere the target to
its stony body. Greater restoration spells and other magic that can
undo petrification have no effect on a petrified creature on the giant
Saving Throws Dex +6, Con +10, Wis +3
unless the giant is dead, in which case the magic works normally,
Skills Athletics +15, Perception +3
freeing the petrified creature as well as ending the petrified
Condition Immunities charmed, frightened
condition on it.
Senses darkvision 60 ft., passive Perception 13
Languages Common, Giant Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one
Challenge 12 (8,400 XP) target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a
creature, it must succeed on a DC 19 Strength saving throw or be
Dreamwalker’s Charm. An enemy that starts its turn within 30 feet knocked prone.
of the giant must make a DC 13 Charisma saving throw, provided
Dreamwalker's Breath (Recharge 6). The giant exhales
that the giant isn’t incapacitated. On a failed save, the creature is
tranquilizing gas in a 30-foot cube. Each creature in that area must
charmed by the giant. A creature charmed in this way can repeat the
succeed on a DC 18 Wisdom saving throw. On a failed save, a
saving throw at the end of each of its turns, ending the effect on itself
target falls unconscious. While unconscious, the target is dreaming
on a success. Once it succeeds on the saving throw, the creature is
and cannot be woken. The unconscious target can repeat the
immune to this giant’s Dreamwalker’s Charm for 24 hours. saving throw at the end of each of its turns. On a success, the effect
Actions ends on the target.
Multiattack. The giant makes two attacks with its greatclub.
228 Chapter 3. Bonus Sampler Stat Blocks

