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Gnolls
Gnoll Flesh Gnawer Elite Gnoll Hunter Elite
Medium humanoid (gnoll), chaotic evil Medium humanoid (gnoll), chaotic evil
Armor Class 15 (studded leather) Armor Class 14 (studded leather)
Hit Points 44 (8d8 + 8) Hit Points 33 (6d8 + 6)
Speed 30 ft. Speed 30 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 12 (+1) 8 (-1) 10 (+0) 8 (-1) 14 (+2) 14 (+2) 12 (+1) 8 (-1) 12 (+1) 8 (-1)
Saving Throws Dex +5 Skills Perception +3, Stealth +4
Senses darkvision 60 ft., passive Perception 10 Senses darkvision 60 ft., passive Perception 13
Languages Gnoll Languages Gnoll
Challenge 2 (450 XP) Challenge 1 (200 XP)
Rampage. When the gnoll reduces a creature to 0 hit points with a Rampage. When the gnoll reduces a creature to 0 hit points with a
melee attack on its turn, the gnoll can take a bonus action to move melee attack on its turn, the gnoll can take a bonus action to move
up to half its speed and make a bite attack. up to half its speed and make a bite attack.
Actions Steady Aim (3/Day). As a bonus action, the gnoll takes careful aim
at a creature it can see within range of its ranged weapon. Until the
Multiattack. The gnoll makes three attacks: one with its bite and two
end of its turn, the gnoll deals an an extra 3 (1d6) damage with its
with its shortsword. The gnoll can use Sudden Rush in place of its
ranged weapon attack against the target.
two shortsword attacks.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 5 (1d4 + 3) piercing damage. Multiattack. The gnoll makes two melee attacks with its spear or
two ranged attacks with its longbow.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 3) piercing damage. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) piercing damage.
Sudden Rush. Until the end of the turn, the gnoll’s speed increases
by 60 feet and it doesn’t provoke opportunity attacks. Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6
(1d8 + 2) piercing damage when used with two hands to make a
melee attack.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one
target. Hit: 6 (1d8 + 2) piercing damage, and the target’s speed is
reduced by 10 feet until the end of its next turn.
Gnoll Elder Witherling Actions
Medium undead, chaotic evil Multiattack. The witherling makes two attacks: one with its bite
and one with its club, or two with its club.
Armor Class 12 (natural armor) Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit Points 22 (4d8 + 4) Hit: 5 (1d4 + 3) piercing damage and if the target is a creature,
Speed 30 ft. it must succeed on a DC 11 Constitution saving throw against
disease or become poisoned until the disease is cured. For every
STR DEX CON INT WIS CHA 24 hours that elapses, the target must repeat the saving throw,
16 (+3) 8 (-1) 12 (+1) 5 (-3) 5 (-3) 5 (-3) reducing its hit point maximum by 2 (1d4) on a failure. The disease
is cured on a success. The target dies if the disease reduces its
Damage Immunities poison hit point maximum to 0. This reduction to the target's hit point
Condition Immunities exhausted, poisoned maximum lasts until the disease is cured.
Senses darkvision 60 ft., passive Perception 7 Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Languages understands Gnoll but can't speak Hit: 5 (1d4 +3) bludgeoning damage.
Challenge 1 (200 XP) Actions
Rampage. When the witherling reduces a creature to 0 hit points Vengeful Strike. In response to a gnoll being reduced to 0 hit
with a melee attack on its turn, the witherling can take a bonus points within 30 feet of the witherling, the witherling makes a
action to move up to half its speed and make a bite attack. melee attack.
230 Chapter 3. Bonus Sampler Stat Blocks

