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Gnolls




         Gnoll Flesh Gnawer Elite                               Gnoll Hunter Elite

         Medium humanoid (gnoll), chaotic evil                  Medium humanoid (gnoll), chaotic evil
         Armor Class 15 (studded leather)                       Armor Class 14 (studded leather)
         Hit Points 44 (8d8 + 8)                                Hit Points 33 (6d8 + 6)
         Speed 30 ft.                                           Speed 30 ft.

              STR           DEX           CON           INT           WIS           CHA    STR           DEX           CON           INT           WIS           CHA
                 12 (+1)      16 (+3)      12 (+1)       8 (-1)        10 (+0)        8 (-1)          14 (+2)      14 (+2)      12 (+1)       8 (-1)        12 (+1)        8 (-1)

         Saving Throws Dex +5                                   Skills Perception +3, Stealth +4
         Senses darkvision 60 ft., passive Perception 10        Senses darkvision 60 ft., passive Perception 13
         Languages Gnoll                                        Languages Gnoll
         Challenge 2 (450 XP)                                   Challenge 1 (200 XP)

         Rampage. When the gnoll reduces a creature to 0 hit points with a   Rampage. When the gnoll reduces a creature to 0 hit points with a
         melee attack on its turn, the gnoll can take a bonus action to move   melee attack on its turn, the gnoll can take a bonus action to move
         up to half its speed and make a bite attack.           up to half its speed and make a bite attack.
         Actions                                                Steady Aim (3/Day). As a bonus action, the gnoll takes careful aim
                                                                at a creature it can see within range of its ranged weapon. Until the
         Multiattack. The gnoll makes three attacks: one with its bite and two
                                                                end of its turn, the gnoll deals an an extra 3 (1d6) damage with its
         with its shortsword.  The gnoll can use Sudden Rush in place of its
                                                                ranged weapon attack against the target.
         two shortsword attacks.
                                                                Actions
         Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
         Hit: 5 (1d4 + 3) piercing damage.                      Multiattack. The gnoll makes two melee attacks with its spear or
                                                                two ranged attacks with its longbow.
         Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
         Hit: 6 (1d6 + 3) piercing damage.                      Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
                                                                Hit: 4 (1d4 + 2) piercing damage.
         Sudden Rush. Until the end of the turn, the gnoll’s speed increases
         by 60 feet and it doesn’t provoke opportunity attacks.  Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
                                                                range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6
                                                                (1d8 + 2) piercing damage when used with two hands to make a
                                                                melee attack.
                                                                Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one
                                                                target. Hit: 6 (1d8 + 2) piercing damage, and the target’s speed is
                                                                reduced by 10 feet until the end of its next turn.









          Gnoll Elder Witherling                                Actions

          Medium undead, chaotic evil                           Multiattack. The witherling makes two attacks: one with its bite
                                                                and one with its club, or two with its club.
          Armor Class 12 (natural armor)                        Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
          Hit Points 22 (4d8 + 4)                               Hit: 5 (1d4 + 3) piercing damage and if the target is a creature,
          Speed 30 ft.                                          it must succeed on a DC 11 Constitution saving throw against
                                                                disease or become poisoned until the disease is cured. For every
              STR           DEX           CON           INT           WIS           CHA   24 hours that elapses, the target must repeat the saving throw,
                 16 (+3)         8 (-1)        12 (+1)       5 (-3)         5 (-3)          5 (-3)  reducing its hit point maximum by 2 (1d4) on a failure. The disease
                                                                is cured on a success. The target dies if the disease reduces its
          Damage Immunities poison                              hit point maximum to 0. This reduction to the target's hit point
          Condition Immunities exhausted, poisoned              maximum lasts until the disease is cured.
          Senses darkvision 60 ft., passive Perception 7        Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
          Languages understands Gnoll but can't speak           Hit: 5 (1d4 +3) bludgeoning damage.
          Challenge 1 (200 XP)                                  Actions

          Rampage. When the witherling reduces a creature to 0 hit points   Vengeful Strike. In response to a gnoll being reduced to 0 hit
          with a melee attack on its turn, the witherling can take a bonus   points within 30 feet of the witherling, the witherling makes a
          action to move up to half its speed and make a bite attack.  melee attack.


        230         Chapter 3. Bonus Sampler Stat Blocks
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