Page 45 - Dragonix - DM Options, Monster Talents II
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Arcane Tradition
        for 1 minute. Until the curse ends, the target has
        disadvantage on Wisdom and Intelligence saving         Type: Trait.
        throws, all ability checks, and the meenlock is
                                                               Talent Cost: 3 (Counts as 3 Talents).
        always invisible to it. On a successful save, the      The alhoon has mastered knowledge of one arcane
        creature takes only half as much damage and isn't
                                                               tradition from the wizard class of its choice.  It
        cursed.
                                                               gains the features (whatever may apply) of that
                                                               arcane tradition as if the alhoon is a 16th level
        Horrid Link                                            Wizard.
        Type: Trait.

        Horrid Link. As a bonus action, the meenlock           Enslave Humanoid (3/day)
        targets a creature it can see within 30 feet of it.
                                                               Type: Action.
        Each time the meenlock takes damage, the target
                                                               Talent Cost: 2 (Counts as 2 Talents).
        takes 5 (1d10) psychic damage. This effect lasts
        until the start of the meenlock's next turn.           The alhoon targets one incapacitated humanoid
                                                               creature it can see within 30 feet of it. The target
                                                               must succeed on a DC 16 Intelligence saving throw
        Shadow Strike                                          or be magically charmed by the alhoon until the

        Type: Trait.                                           alhoon dies or until it is on a different plane of
                                                               existence from the target. The charmed target is
        After the meenlock uses Shadow Teleport, it then
                                                               under the alhoon's control and can't take reactions,
        has advantage on the first melee attack it makes
                                                               and the alhoon and the target can communicate
        before the end of the turn.
                                                               telepathically with each other over any distance.
                                                               Whenever the charmed target takes damage, the

        Twisted Thoughts (Recharge 5-6)                        target can repeat the saving throw. On a success,
                                                               the effect ends. No more than once every 24 hours,
        Type: Action.
                                                               the target can also repeat the saving throw when it
        Twisted Thoughts (Recharge 5-6). The meenlock          is at least 1 mile away from the alhoon.
        chooses up to two humanoid creatures it can see
        within 30 feet of it. Each target must succeed on a
        DC 11 Intelligence saving throw. On a failed save,     Fear Aura
        the target must use its reaction to move up to half    Type: Trait.
        its speed and make one weapon attack against a
                                                               A creature hostile to the alhoon that starts its
        creature of the meenlock's choice.
                                                               turn within 20 feet of the alhoon must make a
                                                               DC 15 Wisdom saving throw, unless the alhoon
                                                               is incapacitated. On a failed save, the target is
                                                               frightened until the start of its next turn. If a
                                                               creature's saving throw is successful, the creature
                                                               is immune to the alhoon's Fear Aura for the next 24
                                                               hours.
        Mindflayers

                                                               Innate Spellcaster (Psionics)

                                                               Type: Trait.
        Alhoon                                                 The alhoon's innate spellcasting ability is

        The alhoon (CR 10) can have a maximum of 4             Intelligence (spell save DC 16). The alhoon can
        talents.                                               innately cast the following spells, requiring no
                                                               material components:

         44         Chapter 1. Volo's Guide to Monsters
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