Page 45 - Dragonix - DM Options, Monster Talents II
P. 45
Arcane Tradition
for 1 minute. Until the curse ends, the target has
disadvantage on Wisdom and Intelligence saving Type: Trait.
throws, all ability checks, and the meenlock is
Talent Cost: 3 (Counts as 3 Talents).
always invisible to it. On a successful save, the The alhoon has mastered knowledge of one arcane
creature takes only half as much damage and isn't
tradition from the wizard class of its choice. It
cursed.
gains the features (whatever may apply) of that
arcane tradition as if the alhoon is a 16th level
Horrid Link Wizard.
Type: Trait.
Horrid Link. As a bonus action, the meenlock Enslave Humanoid (3/day)
targets a creature it can see within 30 feet of it.
Type: Action.
Each time the meenlock takes damage, the target
Talent Cost: 2 (Counts as 2 Talents).
takes 5 (1d10) psychic damage. This effect lasts
until the start of the meenlock's next turn. The alhoon targets one incapacitated humanoid
creature it can see within 30 feet of it. The target
must succeed on a DC 16 Intelligence saving throw
Shadow Strike or be magically charmed by the alhoon until the
Type: Trait. alhoon dies or until it is on a different plane of
existence from the target. The charmed target is
After the meenlock uses Shadow Teleport, it then
under the alhoon's control and can't take reactions,
has advantage on the first melee attack it makes
and the alhoon and the target can communicate
before the end of the turn.
telepathically with each other over any distance.
Whenever the charmed target takes damage, the
Twisted Thoughts (Recharge 5-6) target can repeat the saving throw. On a success,
the effect ends. No more than once every 24 hours,
Type: Action.
the target can also repeat the saving throw when it
Twisted Thoughts (Recharge 5-6). The meenlock is at least 1 mile away from the alhoon.
chooses up to two humanoid creatures it can see
within 30 feet of it. Each target must succeed on a
DC 11 Intelligence saving throw. On a failed save, Fear Aura
the target must use its reaction to move up to half Type: Trait.
its speed and make one weapon attack against a
A creature hostile to the alhoon that starts its
creature of the meenlock's choice.
turn within 20 feet of the alhoon must make a
DC 15 Wisdom saving throw, unless the alhoon
is incapacitated. On a failed save, the target is
frightened until the start of its next turn. If a
creature's saving throw is successful, the creature
is immune to the alhoon's Fear Aura for the next 24
hours.
Mindflayers
Innate Spellcaster (Psionics)
Type: Trait.
Alhoon The alhoon's innate spellcasting ability is
The alhoon (CR 10) can have a maximum of 4 Intelligence (spell save DC 16). The alhoon can
talents. innately cast the following spells, requiring no
material components:
44 Chapter 1. Volo's Guide to Monsters

