Page 47 - Dragonix - DM Options, Monster Talents II
P. 47
Psychic Defense The alhoon magically teleports, along with any
Type: Trait. equipment it is wearing or carrying, up to 40 feet to
an unoccupied space it can see.
As long as the alhoon is not incapacitated, it has
advantage to Intelligence, Wisdom, and Charisma
saving throws against paralysis and illusions, as
well as to resist being charmed, frightened, or
stunned.
Summon Lesser Undead (1/day) Elder Brain
Type: Action.
The elder brain (CR 14) can have a maximum of 5
Talent Cost: 2 (Counts as 2 Talents). talents.
The alhoon summons 2d6 skeletons, 1d8 zombies,
1d4 shadows, 1d4 ghouls, 1d4 spectres, or 1d2 Extended Mind Blast
ghasts. A summoned undead appears in an
unoccupied space within 60 feet of the alhoon and Type: Trait.
acts as an ally of the alhoon. It remains for one Talent Cost: 2 (Counts as 2 Talents).
minute, until it or the alhoon is destroyed, or until
The elder brain's mind blast feature has a range of
the alhoon dismisses it as an action.
90 ft.
Teleport (3/Day)
Extended Tentacle
Type: Action.
Type: Trait.
The elder brain's tentacle has a reach of 40 ft.
Extra Legendary Action
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
The elder brain can take 1 extra legendary action
before the start of its next turn. The elder brain can
retake this talent up one additional time. The extra
legendary action stacks.
Legendary Spell
Type: Legendary Action.
Cast Spell (Costs 2 Actions). The elder brain
casts a spell.
Innate Spellcaster (Psionics)
Type: Trait.
The elder brain's innate spellcasting ability is
46 Chapter 1. Volo's Guide to Monsters

