Page 49 - Dragonix - DM Options, Monster Talents II
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The ulitharid adds its Intelligence modifier (+5)
to its AC against one melee or ranged attack that
would hit it. To do so, the ulitharid must see the
attacker.
Psychic Defense
Type: Trait.
As long as the ulitharid is not incapacitated, it has
advantage to Intelligence, Wisdom, and Charisma
saving throws against paralysis and illusions, as
well as to resist being charmed, frightened, or
stunned.
Psychic Thrust (3/Day)
Type: Reaction.
When a creature the ulitharid is aware of moves
within 10 feet of the ulitharid, the ulitharid can
projects a wave of psionic energy towards the
target. The target must succeed on a DC 17
Strength saving throw, taking 9 (1d8 + 5) psychic
damage and is pushed up to 10 feet away and
knocked prone on a failed save, or half as much
damage and isn't pushed or knocked prone on a
successful one.
Mindwitness
The mindwitness (CR 5) can have a maximum of 2
talents.
legendary actions at the start of its turn.
Shift. The ulitharid moves up up to 10 feet without Extended Tentacle
provoking opportunity attacks.
Type: Trait.
Tentacles (Costs 2 Actions). The ulitharid attacks
with its tentacles. The mindwitness's tentacle has a reach of 10 ft.
Cast Spell (Costs 2 Actions). The ulitharid
casts a spell.
Recharge Mind Blast (Costs 3 Actions,1/Day). Extract Brain
The ulitharid recharges its Mind Blast feature.
Type: Action.
Extract Brain. Melee Weapon Attack: +5 to hit,
Psionic Shield (3/day) reach 5 ft., one incapacitated humanoid grappled by
the mindwitness. Hit: 44 (8d10) piercing damage.
Type: Reaction.
If this damage reduces the target to 0 hit points,
48 Chapter 1. Volo's Guide to Monsters

