Page 48 - Dragonix - DM Options, Monster Talents II
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Ulitharid
Intelligence (spell save DC 18). The alhoon can
innately cast the following spells, requiring no The ulitharid (CR 9) can have a maximum of 4
material components: talents.
3/day: shield
1/day: telekinesis
Enslave Humanoid (3/day)
Type: Action.
Innate Spellcaster II (Psionics)
Talent Cost: 2 (Counts as 2 Talents).
Type: Trait.
Prerequisite: Innate Spellcaster (Psionics). The ulitharid targets one incapacitated humanoid
creature it can see within 30 feet of it. The target
Talent Cost: 2 (Counts as 2 Talents). must succeed on a DC 17 Intelligence saving
throw or be magically charmed by the ulitharid
The alhoon can innately cast the following spells,
until the ulitharid dies or until it is on a different
requiring no material components:
1/day: psychic scream plane of existence from the target. The charmed
target is under the ulitharid's control and can't
take reactions, and the ulitharid and the target can
Multiattack communicate telepathically with each other over
any distance. Whenever the charmed target takes
Type: Action.
damage, the target can repeat the saving throw. On
Talent Cost: 2 (Counts as 2 Talents). a success, the effect ends. No more than once every
24 hours, the target can also repeat the saving
The elder brain makes two tentacle attacks.
throw when it is at least 1 mile away from the
ulitharid.
Psychic Thrust (3/Day)
Type: Reaction.
Indomitable
When a creature the elder brain is aware of
Type: Trait.
moves within 10 feet of the elder brain, the elder
Indomitable (2/Day). The ulitharid rerolls a failed
brain projects a wave of psionic energy towards
saving throw. It must use the new roll.
the target. The target must succeed on a DC 18
Strength saving throw, taking 14 (2d8 + 5) psychic
damage and is pushed up to 20 feet away and
Innate Spellcaster (Psionics)
knocked prone on a failed save, or half as much
damage and isn't pushed or knocked prone on a Type: Trait.
successful one.
The ulitharid's innate spellcasting ability is
Intelligence (spell save DC 17). The ulitharid can
innately cast the following spells, requiring no
Tight Grasp material components:
Type: Trait. At will (each): misty step, suggestion.
A creature has disadvantage on Strength and
Dexterity ability checks made to escape being
Legendary Actions
grappled by the elder brain's tentacle.
Type: Trait.
Talent Cost: 4 (Counts as 4 Talents).
The ulitharid gains 3 legendary actions, choosing
from the options below. Only one legendary action
option can be used at a time and only at the end of
another creature's turn. The ulitharid regains spent
Chapter 1. Volo's Guide to Monsters 47

