Page 52 - Dragonix - DM Options, Monster Talents II
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Enslave (3/day)

        Type: Trait.
        The neogi can use Enslave up to 3/day.



        Magic Resistance

        Type: Trait.
        Magic Resistance. The neogi has advantage on
        saving throws against spells and other magical
        effects.



        Venomous Spittle
        Type: Action.

        The neogi can use venomous spittle.

        Venomous Spittle. Ranged Weapon Attack: +5 to
        hit, reach 30 ft., one target.  Hit: 7 (2d6) poison
        damage and the target must succeed on a DC 12
        Constitution saving throw or become poisoned for
        one minute.
                                                               Neogi Master


                                                               The neogi master (CR 4) can have a maximum of 2
                                                               talents.

        Neogi                                                  Battle Magic

        The neogi (CR 3) can have a maximum of 2 talents.      Type: Trait.

                                                               Talent Cost: 2 (Counts as 2 Talents).
        Spellcasting                                           When the neogi uses its action to cast a spell that
                                                               has a casting time of 1 action, it can make one claws
        Type: Trait.
                                                               attack as a bonus action.
        Spellcasting. The neogi is a 2nd-level spellcaster.
        Its spellcasting ability is Charisma (spell save
        DC 12, +4 to hit with spell attacks). It regains its   Pop Hatchlings
        expended spell slots when it finishes a short or long
                                                               Type: Trait.
        rest. It knows the following warlock spells:
                                                               Talent Cost: 2 (Counts as 2 Talents).
        Cantrips (at will): eldritch blast (+2 bonus to each
        damage roll), minor illusion                           Pop Hatchlings (Recharge 5-6). In response to
        1st level (2/day): arms of Hadar, hex                  taking bludgeoning, piercing, or slashing damage,
                                                               the neogi can release 1d4 neogi hatchlings. The
                                                               neogi hatchlings appear in unoccupied spaces
                                                               within 5 feet of the neogi and acts as its allies.
                                                               The neogi hatchlings act right after the neogi on
                                                               the same initiative count and fight until they're
                                                               destroyed.  The neogi can only release up to a total
                                                               of 12 neogi hatchlings.


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