Page 75 - Dragonix - DM Options, Monster Talents II
P. 75

+ 5) bludgeoning damage and 16 (3d10) necrotic
        damage. If the cadaver collector remains in
        the prone creature's space, the creature is also
        restrained until it's no longer in the same space as
        the cadaver collector. While restrained in this way,
        the creature, or another creature within 5 feet of it,
        can make a DC 18 Strength check. On a success, the
        creature is shunted to an unoccupied space of its
        choice within 5 feet of the cadaver collector and is
        no longer restrained.



        Haymaker
        Type: Trait.

        If the cadaver collector's slam attack roll against a
        target succeeds by 5 or more, the target must make
        a DC 18 Constitution saving throw or be knocked
        unconscious until the end of the cadaver collector's
        next turn.



        Impale

        Type: Action.
        Talent Cost: 2 (Counts as 2 Talents).

        Impale. The cadaver collector attempts to impale
        a creature it has grappled. The creature must
        succeed on a DC 18 Strength saving throw or              speed.
        take 14 (2d8 + 5) piercing damage and 9 (2d8)          Slam (Costs 2 Actions). The cadaver collector
        necrotic damage and be restrained (escape DC 15).        makes a slam attack.
                                                               Recharge Paralyzing Breath (Costs 3 Actions,1/
        While restrained, the target takes 9 (2d8) piercing
        damage and 9 (2d8) necrotic damage at the start of       Day).  The cadaver collector recharges its
        each of its turns. The cadaver collector can impale      Paralyzing Breath.
        up to 8 Medium creatures, 1 Large and 6 Medium         Whirling Limbs (Costs 3 Actions). The cadaver
        creatures, 2 Large and 4 Medium creatures, 3 Large       collector moves up to half its walking speed in a
        and 2 Medium creatures, or 4 Large creatures.            straight line and targets each creature within 10
                                                                 feet of it during its movement. Each target must
                                                                 succeed on a DC 18 Dexterity saving throw or take
        Legendary Actions                                        18 (3d8 + 5) bludgeoning damage and 16 (3d10)
                                                                 necrotic damage.
        Type: Action.
        Talent Cost: 4 (Counts as 4 Talents).

        The cadaver collector gains 3 legendary actions,       Magic Immunity I
        choosing from the options below. Only one              Type: Trait.
        legendary action option can be used at a time and
                                                               Talent Cost: 2 (Counts as 2 Talents).
        only at the end of another creature's turn. The
        cadaver collector regains spent legendary actions      The cadaver collector is immune to 1st level spells,
        at the start of its turn.                              but not to cantrips.
        Move. The cadaver collector moves up to half its


         74         Chapter 2. Mordenkainen's Tome of Foes
   70   71   72   73   74   75   76   77   78   79   80