Page 74 - Dragonix - DM Options, Monster Talents II
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Innate Spellcasting                                    to half its speed without provoking opportunity

        Type: Trait.                                           attacks.

        Innate Spellcasting. The boneclaw’s innate
        spellcasting ability is Wisdom (spell save DC 14).     Shadow Step
        The boneclaw can innately cast the following spells,
                                                               Type: Trait.
        requiring no components:
        At-will: darkness                                      Shadow Step. While in dim light or darkness, the
        1/day: fear.                                           boneclaw can teleport as a bonus action up to 60
                                                               feet to an unoccupied space it can see that is also
                                                               in dim light or darkness. It then has advantage on
        Legendary Actions                                      the first melee attack it makes before the end of the

                                                               turn.
        Type: Action.
        Talent Cost: 4 (Counts as 4 Talents).
        The boneclaw gains 3 legendary actions, choosing       Slashing Claws (Recharge 5-6)
        from the options below. Only one legendary action      Type: Action.
        option can be used at a time and only at the end
                                                               Talent Cost: 2 (Counts as 2 Talents).
        of another creature's turn. The boneclaw regains
        spent legendary actions at the start of its turn.      Slashing Claws (Recharge 5-6). The boneclaw
        Move. The boneclaw moves up to half its speed.         moves up to its walking speed in a straight line and
        Claw (Costs 2 Actions). The boneclaw makes a           targets each creature within 15 feet of it during
          piercing claw attack.                                its movement.  Each target must succeed on a DC
        Shadow Jump (Costs 3 Actions). The boneclaw            16 Dexterity saving throw or take 20 (3d10 + 4)
          uses Shadow Jump.                                    slashing damage.  If a target made an opportunity
                                                               attack against the boneclaw when it used Slashing

                                                               Claws, it gains disadvantage to the saving throw.
        Maddening Shriek (Recharge 5-6)

        Type: Action.
        Talent Cost: 2 (Counts as 2 Talents).

        The boneclaw emits an unearthly shriek.  Each          Cadaver Collector
        creature within 60 feet that can hear it must
                                                               The cadaver collector (CR 14) can have a maximum
        succeed on a DC 14 Wisdom saving throw.  On
        a failed save, the target takes 11 (2d10) psychic      of 5 talents.
        damage and is stunned until the end of the
        boneclaw's next turn.   On a successful save,
                                                               Crushing Stride (Recharges 5-6)
        the target takes half as much damage and isn't
        stunned but can't use reactions until the end of the   Type: Action.
        boneclaw's next turn.
                                                               Talent Cost: 2 (Counts as 2 Talents).
          When the boneclaw uses Multiattack and
        Maddening Shriek is available, the boneclaw can        Crushing Stride (Recharges 5-6). The cadaver
        make two claw attacks and use Maddening Shriek.        collector moves up to its speed in a straight line.
                                                               During this move, it can enter Large or smaller
                                                               creatures' spaces. A creature whose space the
        Shadow Shift                                           cadaver collector enters must succeed on a DC

                                                               18 Dexterity saving throw. On a successful save,
        Type: Reaction.
                                                               the creature is pushed 5 feet to the nearest space
        Shadow Shift. While in dim light or in darkness        out of the cadaver collector's path. On a failed
        and a creature the boneclaw can see moves within       save, the creature falls prone and takes 18 (3d8
        5 feet of the boneclaw, the boneclaw can move up

                                                                       Chapter 2. Mordenkainen's Tome of Foes      73
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