Page 72 - Dragonix - DM Options, Monster Talents II
P. 72
presence of magic within 120 feet of it. If it can
sense magic in this way, the balhannoth can use
its action to see a faint aura around any visible
creature or object in the area that bears magic,
and learns its school and level of magic, if any. The
balhannoth's dweomersight can penetrate most
barriers, but it is blocked by 10 feet of stone, 10
inches of common metal, a thin sheet of lead, or 30
feet of wood or dirt.
Enticing Presence
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
Enticing Presence. Any non-balhannoth creature
that starts its turn within 60 feet of the balhannoth
must make a DC 14 Wisdom saving throw. On a
failed save, the creature becomes charmed by
the balhannoth for l minute. While charmed by
the balhannoth, a target is incapacitated. If the
charmed target is more than 5 feet away from the
balhannoth, the target can take the Dash action on
its turn to move toward the balhannoth by the most
direct route. It doesn't avoid opportunity attacks,
but before moving into damaging terrain, such as
lava or a pit, and whenever it takes damage from
lock around it. Other creatures can’t teleport to or
a source other than the balhannoth, a target can
from a space within 60 feet of the balhannoth. Any
repeat the saving throw.
attempt to do so is wasted.
A creature can repeat the saving throw at the end
The balhannoth can take a bonus action to dismiss
of each of its turns, ending the effect on itself on a
the aura.
success. If a creature's saving throw is successful
or the effect ends for it, the creature is immune to
Devour Magic the balhannoth's Enticing Presence for the next 24
Type: Trait. hours.
Talent Cost: 2 (Counts as 2 Talents).
Extra Legendary Action
Devour Magic. A creature that takes damage Type: Trait.
from a balhannoth's bite attack must make a DC
16 Wisdom saving throw or have one of its magic Talent Cost: 2 (Counts as 2 Talents).
items lose all magical properties for 1 hour. If the
The balhannoth can take 1 extra legendary action
object is a charged item, it also loses 1d6 charges.
before the start of its next turn. The balhannoth
Determine the affected item randomly, ignoring
can retake this talent up one additional time. The
single-use items such as potions and scrolls.
extra legendary action stacks.
Dweomersight
Type: Trait. Stone Camouflage
Type: Trait.
Dweomersight. The balhannoth can sense the
Chapter 2. Mordenkainen's Tome of Foes 71

