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presence of magic within 120 feet of it. If it can
                                                               sense magic in this way, the balhannoth can use
                                                               its action to see a faint aura around any visible
                                                               creature or object in the area that bears magic,
                                                               and learns its school and level of magic, if any.  The
                                                               balhannoth's dweomersight can penetrate most
                                                               barriers, but it is blocked by 10 feet of stone, 10
                                                               inches of common metal, a thin sheet of lead, or 30
                                                               feet of wood or dirt.



                                                               Enticing Presence
                                                               Type: Trait.

                                                               Talent Cost: 2 (Counts as 2 Talents).

                                                               Enticing Presence. Any non-balhannoth creature
                                                               that starts its turn within 60 feet of the balhannoth
                                                               must make a DC 14 Wisdom saving throw. On a
                                                               failed save, the creature becomes charmed by
                                                               the balhannoth for l minute. While charmed by
                                                               the balhannoth, a target is incapacitated. If the
                                                               charmed target is more than 5 feet away from the
                                                               balhannoth, the target can take the Dash action on
                                                               its turn to move toward the balhannoth by the most
                                                               direct route. It doesn't avoid opportunity attacks,
                                                               but before moving into damaging terrain, such as
                                                               lava or a pit, and whenever it takes damage from
        lock around it.  Other creatures can’t teleport to or
                                                               a source other than the balhannoth, a target can
        from a space within 60 feet of the balhannoth. Any
                                                               repeat the saving throw.
        attempt to do so is wasted.
                                                                 A creature can repeat the saving throw at the end
          The balhannoth can take a bonus action to dismiss
                                                               of each of its turns, ending the effect on itself on a
        the aura.
                                                               success. If a creature's saving throw is successful
                                                               or the effect ends for it, the creature is immune to
        Devour Magic                                           the balhannoth's Enticing Presence for the next 24
        Type: Trait.                                           hours.


        Talent Cost: 2 (Counts as 2 Talents).
                                                               Extra Legendary Action
        Devour Magic. A creature that takes damage             Type: Trait.
        from a balhannoth's bite attack must make a DC
        16 Wisdom saving throw or have one of its magic        Talent Cost: 2 (Counts as 2 Talents).
        items lose all magical properties for 1 hour.  If the
                                                               The balhannoth can take 1 extra legendary action
        object is a charged item, it also loses 1d6 charges.
                                                               before the start of its next turn.  The balhannoth
        Determine the affected item randomly, ignoring
                                                               can retake this talent up one additional time.  The
        single-use items such as potions and scrolls.
                                                               extra legendary action stacks.

        Dweomersight
        Type: Trait.                                           Stone Camouflage
                                                               Type: Trait.
        Dweomersight. The balhannoth can sense the

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