Page 83 - Dragonix - DM Options, Monster Talents II
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Grabbing Claws
          choice within 30 feet of the alkilith that the alkilith
          can see.                                             Type: Trait.
                                                               Grabbing Claws. A Large or smaller creature that is
        Vitriolic Tentacles                                    hit by the armanite's claws is grappled (escape DC
                                                               15).  Until this grapple ends, the target is restrained
        Type: Trait.
                                                               and the armanite can automatically hit the target
        Talent Cost: 3 (Counts as 3 Talents).                  with its claws but can't attack other targets with its
                                                               claws.
        Vitriolic Tentacles. A creature that takes acid
        damage from the alkilith's tentacle attack must
        succeed on a DC 16 Dexterity saving throw.  On
                                                               Forked Lightning Lance
        a failed save, the target takes 9 (2d6 + 2) acid
                                                               Type: Trait.
        damage at the start of its next turn, and 5 (1d6 + 1)
        acid damage at the start of the turn following that.    Talent Cost: 3 (Counts as 3 Talents).
        This effect does not stack even if the target takes
                                                               Forked Lightning Lance. When the armanite uses
        multiple tentacle hits from the alkilith, but each
                                                               its Lightning Lance, it looses up to two bolts of
        failed save means the target is affected by a new
                                                               lightning.   The bolts of lightning cannot overlap
        application.
                                                               with each other.
          The effect ends if the target receives magical
        healing.
                                                               Rear Kick

                                                               Type: Reaction.
                                                               Talent Cost: 2 (Counts as 2 Talents).
        Armanite                                               Rear Kick. When a creature moves within 5 feet of

                                                               the armanite and the armanite can see the creature,
        The armanite (CR 7) can have a maximum of 3
                                                               the armanite can attack it with its hooves.  If the
        talents.
                                                               armanite hits, the target must succeed on a DC 16
                                                               Strength saving throw or be pushed 5 feet and be
        Charge                                                 knocked prone.

        Type: Trait.
        If the armanite moves at least 10 feet straight        Ravaging Assault
        toward a target and then hits it with a hooves         Type: Trait.
        attack on the same turn and the target is a Large
                                                               Talent Cost: 2 (Counts as 2 Talents).
        or smaller creature, the target must succeed  must
        succeed on a DC 16 Strength saving       throw or be   Ravaging Assault. A creature that is hit by the
        knocked prone.                                          armanite's hooves, claws, and serrated tail attacks
                                                                 in the same turn must succeed on a DC 16
                                                                  Constitution saving throw or be stunned for 1
                                                                                 minute.   A stunned creature can
                                                                                     repeat the saving throw at
                                                                                      the end of each of its turns,
                                                                                      ending the effect on itself on a
                                                                                    success.









         82         Chapter 2. Mordenkainen's Tome of Foes
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