Page 82 - Dragonix - DM Options, Monster Talents II
P. 82
Alkilith
The alkilith (CR 11) can have a maximum of 4
talents.
Extended Tentacle
Type: Trait.
The alkilith's tentacle attack has a reach of 20 ft.
Improved Multiattack
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
Multiattack. The alkilith makes four tentacle
attacks.
Innate Spellcasting
Type: Trait.
Innate Spellcasting. The alkilith's Wisdom score
is increased to 14. The alkilith’s innate spellcasting
ability is Wisdom (spell save DC 14). The alkilith
can innately cast the following spells, requiring no
components:
At-will: detect magic requiring no components:
3/day: stinking cloud 1/day each: cloudkill, enervation.
1/day each: contagion, magic circle.
Legendary Actions
Innate Spellcasting II Type: Action.
Type: Trait.
Talent Cost: 4 (Counts as 4 Talents).
Prerequisite: Innate Spellcasting.
The alkilith gains 3 legendary actions, choosing
Innate Spellcasting II. The alkilith's Wisdom score from the options below. Only one legendary action
is increased to 14. The alkilith can innately cast option can be used at a time and only at the end of
the following spells (Wisdom spell save DC 14), another creature's turn. The alkilith regains spent
requiring no components: legendary actions at the start of its turn.
3/day: dispel magic
1/day each: hold monster. Slither. The alkilith moves up to half its speed
without provoking opportunity attacks.
Tentacle (Costs 2 Actions). The alkilith makes a
Innate Spellcasting III tentacle attack.
Guided Madness (Costs 3 Actions). The alkilith
Type: Trait. chooses one creature within 30 feet of it that it
Prerequisite: Innate Spellcasting II. can see that is subjected to its foment madness's
confusion. The target must use its reaction to
Innate Spellcasting III. The alkilith's Wisdom
move up to half its speed and make a melee
score is increased to 14. The alkilith can innately
weapon attack against a creature of the alkilith's
cast the following spells (Wisdom spell save DC 14),
Chapter 2. Mordenkainen's Tome of Foes 81

