Page 82 - Dragonix - DM Options, Monster Talents II
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Alkilith


        The alkilith (CR 11) can have a maximum of 4
        talents.



        Extended Tentacle

        Type: Trait.

        The alkilith's tentacle attack has a reach of 20 ft.


        Improved Multiattack

        Type: Trait.

        Talent Cost: 2 (Counts as 2 Talents).
        Multiattack. The alkilith makes four tentacle
        attacks.



        Innate Spellcasting
        Type: Trait.

        Innate Spellcasting. The alkilith's Wisdom score
        is increased to 14. The alkilith’s innate spellcasting
        ability is Wisdom (spell save DC 14). The alkilith
        can innately cast the following spells, requiring no
        components:
        At-will: detect magic                                  requiring no components:
        3/day: stinking cloud                                  1/day each: cloudkill, enervation.
        1/day each: contagion, magic circle.


                                                               Legendary Actions
        Innate Spellcasting II                                 Type: Action.

        Type: Trait.
                                                               Talent Cost: 4 (Counts as 4 Talents).
        Prerequisite: Innate Spellcasting.
                                                               The alkilith gains 3 legendary actions, choosing
        Innate Spellcasting II. The alkilith's Wisdom score    from the options below. Only one legendary action
        is increased to 14. The alkilith can innately cast     option can be used at a time and only at the end of
        the following spells (Wisdom spell save DC 14),        another creature's turn. The alkilith regains spent
        requiring no components:                               legendary actions at the start of its turn.
        3/day: dispel magic
        1/day each: hold monster.                              Slither. The alkilith moves up to half its speed
                                                                 without provoking opportunity attacks.
                                                               Tentacle (Costs 2 Actions). The alkilith makes a
        Innate Spellcasting III                                  tentacle attack.
                                                               Guided Madness (Costs 3 Actions). The alkilith
        Type: Trait.                                             chooses one creature within 30 feet of it that it
        Prerequisite: Innate Spellcasting II.                    can see that is subjected to its foment madness's
                                                                 confusion.  The target must use its reaction to
        Innate Spellcasting III. The alkilith's Wisdom
                                                                 move up to half its speed and make a melee
        score is increased to 14. The alkilith can innately
                                                                 weapon attack against a creature of the alkilith's
        cast the following spells (Wisdom spell save DC 14),
                                                                       Chapter 2. Mordenkainen's Tome of Foes      81
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