Page 84 - Dragonix - DM Options, Monster Talents II
P. 84
Wounding Tail Frenzied Berserker
Type: Trait. Type: Trait.
Wounding Tail. Once per turn, when the armanite Frenzied Berserker. While the bulezau has less
hits a creature with its serrated tail, it can wound than full hit points, the bulezau gains advantage on
the target. At the start of each of the wounded all melee weapon attack rolls and all Intelligence,
creature's turns, it takes 5 (1d10) necrotic damage Wisdom, and Charisma saving throws, but attack
for each time the armanite has wounded it, and it rolls against it have advantage.
can then make a DC 16 Constitution saving throw,
ending the effect of all such wounds on itself on a
success. Alternatively, the wounded creature, or Multiattack
a creature within 5 feet of it, can use an action to Type: Trait.
make a DC 16 Wisdom (Medicine) check, ending
Talent Cost: 2 (Counts as 2 Talents).
the effect of such wounds on it on a success The
wound also ends if the target receives magical Multiattack. The bulezau makes two attacks: one
healing. with its barbed tail and one gore.
Gore. Melee Weapon Attack: +4 to hit, reach 5 ft.,
one target. Hit: 5 (1d6 + 2) piercing damage and 3
(1d6) necrotic damage.
Bulezau
Noxious Rotting Presence
The bulezau (CR 3) can have a maximum of 2
Type: Trait.
talents.
A creature that takes necrotic damage from a
bulezau's Rotting Presence is also poisoned until
Extended Barbed Tail the start of its next turn.
Type: Trait.
The bulezau's barbed tail attack has a reach of 10 ft.
Chapter 2. Mordenkainen's Tome of Foes 83

