Page 86 - Dragonix - DM Options, Monster Talents II
P. 86
maurezhi can each use their reaction to move up within 60 feet of the maurezhi, acts as an ally of
to half their speed without provoking opportunity the maurezhi and has no talents. It remains for one
attacks. hour, until it or the maurezhi dies.
If the maurezhi uses Multiattack, it can use
Maneuver Ghouls in place of one of its attacks.
Stench
Type: Trait.
Raise Extra Ghoul
Stench. Any creature that starts its turn within
Type: Action.
5 feet of the maurezhi must succeed on a DC 12
Talent Cost: 2 (Counts as 2 Talents). Constitution saving throw or be poisoned until the
start of its next turn. On a successful saving throw,
Raise Ghouls (Recharge 5–6). The maurezhi
the creature is immune to the maurezhi's or any
targets up to two dead ghouls or ghasts it can see
ghast's Stench for 24 hours.
within 30 feet of it. The target is revived with all its
hit points.
Turning Defiance
Summon Ghouls (1/day) Type: Trait.
Type: Action. Turning Defiance. Any ghasts and ghouls within
60 feet of the maurezhi have advantage on saving
Talent Cost: 3 (Counts as 3 Talents).
throws against effects that turn undead.
A maurezhi summons 2d4 ghouls or 1d4 ghasts. A
summoned ghoul appears in an unoccupied space
Chapter 2. Mordenkainen's Tome of Foes 85

