Page 85 - Dragonix - DM Options, Monster Talents II
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Rusher                                                 Intelligence, Wisdom, and Charisma saving throws

        Type: Trait.                                           and ability checks until the start of its next turn.
        Rusher. The bulezau can take a bonus action to
        move up to its speed toward a hostile creature that
                                                               Multiattack
        it can see.  If the bulezau ends its movement within
                                                               Type: Trait.
        5 feet of the target, the bulezau can make a melee
        weapon attack against it.                              Talent Cost: 2 (Counts as 2 Talents).

                                                               Multiattack. The dybbuk makes two tendril
                                                               attacks.


        Dybbuk                                                 Vomit Bile (Recharge 5-6)


        The dybbuk (CR 4) can have a maximum of 2              Type: Action.
        talents.
                                                               Talent Cost: 2 (Counts as 2 Talents).
                                                               Vomit Bile (Recharge 5-6). The dybbuk discharges
        Dybbuk's Gift (Recharge 5-6)                           a stream of  necrotic bile in a 15-foot line that is 5
                                                               feet wide. Each creature in that line must succeed
        Type: Action.
                                                               on a DC 13 Constitution saving throw. On a failed
        Dybbuk's Gift. The dybbuk chooses a creature it        save, a target takes 21 (6d6) necrotic damage
        can see within 30 feet of it.  The creature must       and is poisoned for 1 minute.  On a successful
        succeed on a DC 12 Charisma saving throw.  On a        save, a target takes half as much damage and isn't
        failed save, the target becomes magically enraged      poisoned.
        and gains advantage on all melee weapon attack
        rolls, but attack rolls against it have advantage.  In
        addition, the target always uses its action to make a
        melee weapon attack against the nearest creature,
        friend or foe.  If there are two or more creatures     Maurezhi
        near it, the target chooses randomly.  This effect
        lasts for 1 minute.   An enraged creature can repeat   The maurezhi (CR 7) can have a maximum of 3
        the saving throw at the end of each of its turns,      talents.
        ending the effect on itself on a success.

                                                               Command Ghoul
        Flyby                                                  Type: Trait.

        Type: Trait.
                                                               Talent Cost: 2 (Counts as 2 Talents).
        Flyby. The dybbuk doesn't provoke opportunity
                                                               Command Ghoul. The maurezhi can use a bonus
        attacks when it flies out of an enemy's reach.
                                                               action to target a ghoul or ghast it can see within 60
                                                               feet of it.  If the target can hear the maurezhi, the
                                                               target can move up to its speed or make one melee
        Mind-Rending Mist
                                                               weapon attack as a reaction.
        Type: Trait.
        Mind-Rending Mist. The dybbuk can use a bonus
        action to discharge a thin greenish mist around        Maneuver Ghouls
        it that lasts for 1 minute.  Any creature that         Type: Action.
        starts its turn within 10 feet of the dybbuk must
                                                               Maneuver Ghouls. Up to four ghouls and/or ghasts
        succeed on a DC 12 Wisdom saving throw or take
                                                               within 60 feet of the maurezhi that can hear the
        9 (2d8) psychic damage and gains disadvantage to
         84         Chapter 2. Mordenkainen's Tome of Foes
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