Page 85 - Dragonix - DM Options, Monster Talents II
P. 85
Rusher Intelligence, Wisdom, and Charisma saving throws
Type: Trait. and ability checks until the start of its next turn.
Rusher. The bulezau can take a bonus action to
move up to its speed toward a hostile creature that
Multiattack
it can see. If the bulezau ends its movement within
Type: Trait.
5 feet of the target, the bulezau can make a melee
weapon attack against it. Talent Cost: 2 (Counts as 2 Talents).
Multiattack. The dybbuk makes two tendril
attacks.
Dybbuk Vomit Bile (Recharge 5-6)
The dybbuk (CR 4) can have a maximum of 2 Type: Action.
talents.
Talent Cost: 2 (Counts as 2 Talents).
Vomit Bile (Recharge 5-6). The dybbuk discharges
Dybbuk's Gift (Recharge 5-6) a stream of necrotic bile in a 15-foot line that is 5
feet wide. Each creature in that line must succeed
Type: Action.
on a DC 13 Constitution saving throw. On a failed
Dybbuk's Gift. The dybbuk chooses a creature it save, a target takes 21 (6d6) necrotic damage
can see within 30 feet of it. The creature must and is poisoned for 1 minute. On a successful
succeed on a DC 12 Charisma saving throw. On a save, a target takes half as much damage and isn't
failed save, the target becomes magically enraged poisoned.
and gains advantage on all melee weapon attack
rolls, but attack rolls against it have advantage. In
addition, the target always uses its action to make a
melee weapon attack against the nearest creature,
friend or foe. If there are two or more creatures Maurezhi
near it, the target chooses randomly. This effect
lasts for 1 minute. An enraged creature can repeat The maurezhi (CR 7) can have a maximum of 3
the saving throw at the end of each of its turns, talents.
ending the effect on itself on a success.
Command Ghoul
Flyby Type: Trait.
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
Flyby. The dybbuk doesn't provoke opportunity
Command Ghoul. The maurezhi can use a bonus
attacks when it flies out of an enemy's reach.
action to target a ghoul or ghast it can see within 60
feet of it. If the target can hear the maurezhi, the
target can move up to its speed or make one melee
Mind-Rending Mist
weapon attack as a reaction.
Type: Trait.
Mind-Rending Mist. The dybbuk can use a bonus
action to discharge a thin greenish mist around Maneuver Ghouls
it that lasts for 1 minute. Any creature that Type: Action.
starts its turn within 10 feet of the dybbuk must
Maneuver Ghouls. Up to four ghouls and/or ghasts
succeed on a DC 12 Wisdom saving throw or take
within 60 feet of the maurezhi that can hear the
9 (2d8) psychic damage and gains disadvantage to
84 Chapter 2. Mordenkainen's Tome of Foes

