Page 115 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 115

Shadow Ink                                          Shadowshawl
              Wondrous item, uncommon                             Wondrous item, rare
              Once penned, this special ink can only be seen and read in   This light gray shawl is made of thick fabric that looks like
              total darkness. When in darkness, any written or tattooed   woven spider webs. While wearing this shawl with its hood
              words, illustrations, or other marks made with this ink   up, your face is hidden within a small pocket of magical
              glow with a soft, colored light. One bottle of shadow ink has   darkness. You can see through this darkness from beneath
              enough ink to fill 10 pages with writing, illustrations, or   the hood as if it were nonmagical. If you have the Sunlight   A
              other such markings.                                Sensitivity trait, you are unaffected by the trait while the
               A detect magic spell reveals only that there is something   hood is up. Pulling the hood up or down requires an action.  B B
              faintly magical about the area where this ink has been
              used, but does not reveal the kind of magic or how to    Shadowsmoke Dragon Pipe                         C
              interact with it.
                                                                  Wondrous item, rare                                  D
              Shadow Ward                                         This magic pipe leaves behind odorless smoke that dissipates
              Wondrous item, very rare (requires attunement)      quickly. Its head easily detaches, allowing you to refill it. The   E
                                                                  pipe has 4 charges and regains 1d3 + 1 expended charges daily
              This eerily still cloak seems to absorb some of the light that   at dawn. As an action, you can expend 1 charge to blow a   F
              touches it. While wearing this cloak, you have advantage   small, condensed smoke ring at a friendly creature (includ-
              on Dexterity (Stealth) checks. In addition, the cloak has 3   ing yourself ) that you can see within 30 feet of you.  G
              charges and regains 1d3 expended charges daily at dusk.   A creature can immediately turn invisible when it’s
              When you’re hit by an attack, you can use a reaction to   affected by the smoke (no action required) or choose to wear   H
              expend 1 of the cloak’s charges to halve the damage you take   the smoke as if it were a physical ring. This ring lasts for 1
              from the attack and teleport in a plume of black smoke to an   minute or until the creature uses a bonus action on one of   I I
              unoccupied space you can see within 30 feet of you.  its turns to turn invisible. A creature turned invisible by the
                                                                  smoke ring reappears at the start of its next turn or when it   J J
                                                                  attacks or cast a spell. A creature can only have 1 smoke ring   K K
                                                                  at any time.
                                                                                                                        L
                                                                  Shaedenstaff
                           Shaedenstaff
                                                                  Staff, very rare (requires attunement by a sorcerer, war-  M
                                                                  lock, or wizard)                                     N N

                                                                  This staff is made from the reclaimed horn of a huge undead
                                         Shadow Ward
                                                                  creature. While you’re attuned to the staff, you have ad-  O
                                                                  vantage on saving throws to retain your sanity against the
                                                                  influence of environment effects. The staff can also be used as   P
                                                                  a magic quarterstaff.
                                                                    The staff has 15 charges for the following properties and   Q Q
                                                                  regains 2d6 + 3 expended charges daily at dusk. If you expend
                                                                  the last charge, roll a d20. On a 1, the staff disintegrates in a   R
                                                                  plume of pitch black smoke and emits a terrifying scream   S S
                                                                  audible out to 300 feet.
                                                                    Annihilating Strike. When you hit with a melee attack   T T
                                                                  using the staff, you can expend 1 charge to deal an extra 1d10
                                                                  necrotic damage to the target.                       U U
                                                                    Spells. While holding the staff, you can use an action to
                                                                  expend 1 or more of its charges to cast one of the following   V V
                                                                  spells from it, using your spell save DC: calm emotions
                                                                  (1 charge), darkness (2 charges), dispel evil and good (5 charges),   W W
                                                                  inflict wounds (3rd-level version, 3 charges), or circle of death
                                                                  (6 charges).                                          X X

                                                                                                                        Y Y

                                                                                                                        Z Z

                                                                                             Shadow Drinker






                                                                   Shadowshawl                                    115


              PART I   MAGIC ITEMS
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