Page 118 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 118

Signet Rings of Blindness,                           Silken Socks of Slickening
           Deafness, and Silence                                Wondrous item, uncommon
           Ring, rare                                           This pair of magic, smooth socks are iridescent and oily to
           Each of these three signets is decorated with the carving of   the touch. While wearing both socks on your feet, you can
           a skull and a pair of skeletal hands that cover either its eyes   use them to cast the grease spell as an action (save DC 13).
           (blindness), ears (deafness), or mouth (in an area of silence).   When you do, the spell targets a 10-foot square area
   A       Each ring has 1 charge, which it regains each day at dawn.   adjacent to you. The magical oil runs off the socks to the
           If you are wearing the corresponding signet when you are   ground at your feet, causing the ground to become slick.
   B       blinded, deafened, or in an area of magical silence, you can   Once used, this property of the socks can’t be used again
           expend the ring’s charge (no action required) to be cured of   until the next dawn.
   C       the condition or speak a word or phrase (such as a verbal ar-
           cane components) that can be heard through magical silence.   Silver Eagle Weapons
   D       Wearing the rings together as a set combines their collective   Weapon (greataxe, greatsword, lance, or maul),
           charges: potentially allowing you to use one ring’s properties
   E       multiple times.                                      uncommon
                                                                You gain a +1 bonus to attack and damage rolls made with
   F                                                            these silvered, magic weapons of elven make. These weapons
           Signet Rings of the Fey Court
   G       Ring, very rare (requires attunement by an elf, half-elf,    deal 2d6 damage instead of their normal damage dice, and
                                                                landing a critical hit with the weapon doesn’t double the
           or other fey creature)                               weapon’s damage dice. Whenever you land an attack with the
   H
           This set of wooden rings once belonged to a powerful fey   weapon and roll the same number on both of the weapon’s
    I      creature who ruled over a domain on their native plane of ex-  damage dice, you can immediately roll another d6 and add it
           istence. You must be wearing all four rings in order to attune   to the weapon’s damage dice. You can continue rolling extra
    J J    to and use their magic. While wearing the rings, you know   damage dice until you roll a number that does not match the
           the druidcraft cantrip. In addition, you gain the elf’s Trance   previous rolls.
   K       racial trait if you don’t already have it.
             Season’s Resistance. Each of the four rings has a corre-  Silver Eagle Weapons
   L       sponding season: autumn, spring, summer, or winter. Each
           ring contains 2 charges and regains all expended charges
   M       when you finish a long rest. You can expend 1 of a particular
           ring’s charges as a reaction when you take damage of a type                         Signet Rings of Blindness,
   N N     corresponding to that ring in order to gain resistance to                             Deafness, and Silence
           that damage type until the start of your next turn, includ-
   O O
           ing against the triggering effect: autumn (necrotic damage
           resistance), spring (radiant damage resistance), summer (fire
   P
           damage resistance), or winter (cold damage resistance).
   Q Q       Magic Resistance. Alternatively, you can expend any 2
           charges from the rings as a reaction when you’re affected by a
   R       hostile spell or other magical effect in order to gain advan-
           tage on saving throws against spells and magical effects until
   S S     the start of your next turn. The 2 charges do not need to be
           from the same ring.
   T T       Once a ring has no remaining charges, the small landscape
           adorning the top of it withers until it regains its charges.
   U U
   V V
                                      Signet Rings of
   W W                                 the Fey Court
   X X

   Y Y
                                                 Smash
   Z Z                                          Potatoes









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                                                                                          THE GRIFFON'S SADDLEBAG
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