Page 117 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 117
a layer of slick ice for 1 minute, making it difficult terrain.
When a creature enters this area for the first time on a turn
or starts its turn there, it must succeed on a DC 10 Dexterity
saving throw or fall prone. In addition, the original target of
the attack must succeed on a DC 15 Dexterity saving throw
Shared Burden or be restrained by ice until the start of your next turn. The
restrained target can use an action to make a DC 15 Strength
check. On a success, the target is freed. A
Shield of Yggdrasil B B
Armor (shield), very rare (requires attunement) C
You must have a Strength of 17 or higher in order to wield
this massive, magical tower shield. The shield is of dwarven D
make and functions as a small battlement, granting you an
additional +1 bonus to your AC while you wield it. This bonus E
is in addition to the shield’s normal bonus to AC.
Shield plant. As a bonus action, you can plant this shield F
on the ground to barricade yourself behind it, granting you
half cover against ranged attacks from the direction you’re G
facing. While you wield the planted shield, bludgeoning,
piercing, and slashing damage you take from nonmagical H
weapons is reduced by 3, but your movement speed
becomes 5 feet. You can uproot the shield to end this I I
effect as an action.
You can doff the shield when planting it by using an action J J
to do so instead of a bonus action. The shield magically K K
remains upright and in place and can be used as half cover to
any creature standing immediately behind it in the space it L
was left in. The shield falls down when you fall unconscious
or when knocked over following a successful DC 20 Strength M
(Athletics) check. You can move the shield while it’s planted
by donning the shield again. N N
This shield has 3 charges and regains all expended charges
each day at dawn. You can expend 1 charge when you plant O
this shield or later on a subsequent turn as a bonus action
to send out metal roots along the ground in a 10-foot radius, P
centered on the shield. Enemy creatures treat this area as
difficult terrain. Moving the shield also moves the roots. The Q Q
Shield of
roots remain until you uproot the shield or it falls over.
Yggdrasil R
Shielding Turtle Sugarbombs S S
Wondrous item, uncommon
These sticky chocolate candies are filled with an enchanted T T
molasses and caramel center and come in packs of 2. You can
eat one of these sugarbombs as an action. When you do, your U U
movement speed is reduced by 10 feet for 1 minute. If you are V V
proficient with shields and are wearing one on your back,
you gain a +1 bonus to your AC while your speed is reduced W W
in this way. If you’re wielding a shield, you don’t gain this
Shielding Turtle bonus to your AC. X X
Sugarbombs Upset stomach. You can only be under the effects
of 1 sugarbomb that has this feature at a time. Eating a Y Y
sugarbomb that has this feature while under the effects
of another one causes the effects of the first sugarbomb to Z Z
immediately end and be replaced by the new one’s. This
rapid change is difficult to stomach, forcing you to make a
DC 13 Constitution saving throw. On a failed save, you gain
the effects of the new sugarbomb, but become poisoned
for 1 minute. On a success, you gain the effects of the new
sugarbomb and are not poisoned.
117
PART I MAGIC ITEMS

