Page 120 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 120

Snuff
                                                                Weapon (sickle), very rare (requires attunement)
                             Snuff                              This dark metal sickle was forged with an unusually harsh
                                                                angle and has a unique power over light and shadow. You
                                                                gain a +1 bonus to attack and damage rolls made with this
                                                                magic weapon. You can speak the sickle’s command word as
   A                                                            an action to dispel magical lights and extinguish nonmagical
                                                                flames within 60 feet of you. Magical lights dispelled in this
   B                                                            way are affected as if they were targeted by the dispel magic
                                                                spell. Once this property of the sickle has been used, it can’t
   C                                                            be used again until the next dusk.
                                                                 As an action, you can draw your hand over the sickle’s
   D                                                            handle to magically extend it downward: turning the sickle
                                                                into the form of a scythe wreathed in shadow. While in this
   E                                                            form, the sickle has the two-handed and reach properties.
                                                                While holding the weapon, you can return the sickle to its
   F                                                            one-handed form using a bonus action.
                                                                 This weapon is particularly lethal to creatures. Creatures
   G                                                            hit by this weapon take an extra 1d6 psychic damage. This
                                                                bonus increases to 2d6 if the weapon is transformed into
   H                                                            the scythe.

    I
                                                                Snugglebeast
    J J                                                         Wondrous item, common (1d6), uncommon (2d6), rare
                                                                (3d6), very rare (4d6)
   K
                                                                When a creature regains hit points at the end of a short rest
   L                                                            by spending one or more of its Hit Dice, that creature can
                                                                regain extra hit points if it spends that short rest snuggling
   M                                                            with one of these enchanted toys. The kind of snugglebeast
                                                                and the hit points it restores are determined by its rarity: 1d6
   N N                                                          hit points (common, owlbear), 2d6 (uncommon, unicorn),
                                                                3d6 (rare, dragon), or 4d6 (very rare, tarrasque). Once this
   O O                                                          property of the snugglebeast has been used by a creature, that
                                                                creature can’t benefit from the same snugglebeast again in this
   P                                                            way until it finishes a long rest.

   Q Q
                                                                Socks of the Well-Rested
   R                                                            Wondrous item, uncommon
                                                                Wearing these comfortable enchanted socks allows you to
   S S
                                                                recover an additional Hit Die (up to your maximum) upon
                                      Spellwoven                finishing a long rest. You must be wearing both socks on
   T T
                                         Robes                  your feet in order to gain this benefit. You can only benefit
   U U                                                          from wearing one pair of these socks at a time
   V V                                                          Spellwoven Robes
                                                                Wondrous item, uncommon
   W W
                                                                These robes are spun from special, magic-sensitive threads,
   X X                                                          causing arcane glyphs to appear on the robe while you wear
                                                                it whenever you cast a spell. While wearing these robes and
   Y Y                                                          no other armor, your AC is equal to 10 + your spellcasting
                                                                ability modifier. In addition, whenever you cast a spell of 1st
   Z Z                                                          level or higher, you can change the apparent style, color, and
                                                                apparent material of the robe. Regardless of its appearance,
              Socks of the                                      it is always a robe and its weight remains the same.
              Well-Rested





      120


                                                                                          THE GRIFFON'S SADDLEBAG
   115   116   117   118   119   120   121   122   123   124   125